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Old 09-12-2011, 05:19 AM   #946
GenomeXP
 
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Yikes the response I've had from FOTDS has been with significantly more fervor than I thought. I was worried talking about any of the mod stuff may get people who don't otherwise know better vac banned or in other trouble with multiplayer, though seeing steam support's response has pretty much alleviated that fear.

So I've bundled and uploaded the files with a readme (for people not familiar with where modded files go):
DeadIsland_FistOfTheDeadStar_v0.2.zip

As noted in the readme it isn't going to be coming with any sound modifications as there aren't any tools or anything to reliably edit .xwb sound banks. Basically you'll get the physics you've seen. Fall damage still occurs and if it's over a certain threshold you will still die.

It's a combination of gravity change to the ragdolls, damage punch and kick multipliers in default_levels.xml, slightly lower gravity to stave off fall damage (makes you bouncy as a downside though), and health regen also to counter fall damage. It's actually not a huge change to 99999 in any of these fields or anything. Two parts in the video have the fist damage replaced with explosive damage and electric damage, that's not included in the zip or anything, I tried to keep it simple.

If someone does find a way to kill fall damage let me know, I tried everything including damage reduction, changing physics collision damage, disabling entire damage types, etc.

Last edited by GenomeXP: 09-12-2011 at 06:06 AM. Reason: typo, i hate typos >:|
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Old 09-12-2011, 05:27 AM   #947
Sick_of_This
 
Join Date: Oct 2006
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Quote:
Originally Posted by GenomeXP View Post
Yikes the response I've had from FOTDS has been with a significantly more fervor than I thought. I was worried talking about any of the mod stuff may get people who don't otherwise know better vac banned or in other trouble with multiplayer, though seeing steam support's response has pretty much alleviated that fear.

So I've bundled and uploaded the files with a readme (for people not familiar with where modded files go):
DeadIsland_FistOfTheDeadStar_v0.2.zip

As noted in the readme it isn't going to be coming with any sound modifications as there aren't any tools or anything to reliably edit .xwb sound banks. Basically you'll get the physics you've seen. Fall damage still occurs and if it's over a certain threshold you will still die.

It's a combination of gravity change to the ragdolls, damage punch and kick multipliers in default_levels.xml, slightly lower gravity to stave off fall damage (makes you bouncy as a downside though), and health regen also to counter fall damage. It's actually not a huge change to 99999 in any of these fields or anything. Two parts in the video have the fist damage replaced with explosive damage and electric damage, that's not included in the zip or anything, I tried to keep it simple.

If someone does find a way to kill fall damage let me know, I tried everything including damage reduction, changing physics collision damage, disabling entire damage types, etc.
What are the variables for damage type? (adding them as I find them)

Damagetype_Blunt
Damagetype_Cut
Damagetype_Punch1
Damagetype_Punch_KO
Damagetype_Bullet
Damagetype_Blast
Damagetype_Poison
Damagetype_Electric
Damagetype_Brainblast
Damagetype_Chainsaw

That's all I've found so far. Could you tell me where you found the others? (Need Fire only now I think.) I'm guessing off other weapons, I should probably go look. Also, do you happen to know where the data for weapon mods is stored?

p.s. FOTDS made me lol so much.
p.p.s. Found more damage types, "Damagetype_Brainblast" has to be the best sounding so far, need to try adding that to a weapon also "Damagetype_Chainsaw"

Last edited by Sick_of_This: 09-12-2011 at 05:40 AM.
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Old 09-12-2011, 05:36 AM   #948
GenomeXP
 
Join Date: Feb 2010
Reputation: 13
Posts: 3
Thumbs up

Thanks, I'm glad the video seems to be well received.
Quote:
Originally Posted by Sick_of_This View Post
What are the variables for damage type?
Data\Collectables.scr is where i found special items' configs and it has a bunch of weird damage types and how they're supposed to work on an item, but InventoryStuff.scr actually has the enumerated list of damage types:
Quote:
DamageType_Unknown
DamageType_All
DamageType_Cut
DamageType_Bullet
DamageType_Blast
DamageType_Blast_Special
DamageType_Electric
DamageType_Heat
DamageType_CollisionFromGameScript
DamageType_CollisionFromPhysics
DamageType_Drowning
DamageType_Rope
DamageType_Fire
DamageType_Punch1
DamageType_Punch2
DamageType_Punch3
DamageType_Punch_Ko
DamageType_Arrow
DamageType_Lasso
DamageType_Blunt
DamageType_Bite
DamageType_Push
DamageType_Chainsaw
DamageType_Bleeding
DamageType_Poison
DamageType_SuiciderBlast
DamageType_Impact
DamageType_Kick
DamageType_Atract
DamageType_BrainBlast
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Old 09-12-2011, 05:36 AM   #949
Jano Ris
 
Join Date: Apr 2011
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Posts: 663
Quote:
Originally Posted by GenomeXP View Post
Yikes the response I've had from FOTDS has been with a significantly more fervor than I thought. I was worried talking about any of the mod stuff may get people who don't otherwise know better vac banned or in other trouble with multiplayer, though seeing steam support's response has pretty much alleviated that fear.

So I've bundled and uploaded the files with a readme (for people not familiar with where modded files go):
DeadIsland_FistOfTheDeadStar_v0.2.zip

As noted in the readme it isn't going to be coming with any sound modifications as there aren't any tools or anything to reliably edit .xwb sound banks. Basically you'll get the physics you've seen. Fall damage still occurs and if it's over a certain threshold you will still die.

It's a combination of gravity change to the ragdolls, damage punch and kick multipliers in default_levels.xml, slightly lower gravity to stave off fall damage (makes you bouncy as a downside though), and health regen also to counter fall damage. It's actually not a huge change to 99999 in any of these fields or anything. Two parts in the video have the fist damage replaced with explosive damage and electric damage, that's not included in the zip or anything, I tried to keep it simple.

If someone does find a way to kill fall damage let me know, I tried everything including damage reduction, changing physics collision damage, disabling entire damage types, etc.
HunterBrute mentioned that through high Healthregeneration he was able to negate fall damage i think, so that super high jumping doesn't kill him

This post explains how to edit the Regeneration:
http://forums.steampowered.com/forum...&postcount=860
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Old 09-12-2011, 05:38 AM   #950
Drakenreiter
 
Join Date: Sep 2011
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Posts: 47
Dead Island HUD Mod by Drakenreiter

UPDATED TO v.1.2 (14 September 2011)
UPDATED TO v.1.1 (14 September 2011)

This post might get updated again if I find out about things that can improve the mod.

Changes in v.1.2:

- Added a file with the HUD DOWN for each of the 4 aspect ratios to the request of Augmenti.
- The flashlight icon is now hidden for real (it was just a minor mistake I made).

Changes in v.1.1:

- The weapon durability icon doesn't flash anymore when you're in quick inventory mode.
- The fury meter doesn't dissapear anymore.

Bugs in v.1.2:

- None that I know of, but I didn't do much testing with this version. If you find any bugs caused by this mod, please tell me.

Notes in v.1.2:

- If the HUD elements don't show up from the start, do something to trigger them and they'll stay on the screen after that.
- I changed the opacity of the flashlight icon to 0 as I found it useless and it's now more interesting to suddenly waking up that your flashlight's batteries are dead. If you want that icon just remove the opacity line I added for <id>HudFlashlight</id>.
- There are 8 versions of the HUD.xui file, 2 versions (HUD UP and HUD DOWN) for each of the following aspect ratios:
  • 16:9 (tested on 1280x720)
  • 16:10 (tested on 1280x800)
  • 4:3 (tested on 1280x960)
  • 5:4 (tested on 1280x1024)
Instructions:

- Unrar and copy the Data folder to My Documents\DeadIsland\out
- Go to My Documents\DeadIsland\out\Data\Menu\Hud and choose the file that fits your aspect ratio and rename it to HUD.xui
- Some people that liked my mod wanted to have the stamina bar not so close to the health bar. If you want to do this open HUD.xui in Notepad and search for stamina. It will send you to <id>HudStamina</id>. Look at the position line and change the 7 from the second number with something lower than that to move the stamina bar up. 4-5 should be enough I think.

Screenshots:
DOWNLOAD

I want to thank these guys:

Jano Ris - for helping me out with various things concerning the mod and keeping me up to date with posts related to the mod
Nadger - for helping me out with various things concerning the mod
fabrock - for helping me out with various things concerning the mod
NorthStar462 - for finding out how to fix the bugs in v.1.0
Augmenti - for suggesting the HUD DOWN version of the HUD mod.

Last edited by Drakenreiter: 12-26-2011 at 06:25 AM. Reason: Mod Update
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Old 09-12-2011, 05:44 AM   #951
Hunterbrute
 
 
 
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Quote:
Originally Posted by Jano Ris View Post
HunterBrute mentioned that through high Healthregeneration he was able to negate fall damage i think, so that super high jumping doesn't kill him

This post explains how to edit the Regeneration:
http://forums.steampowered.com/forum...&postcount=860
Yeah well Im not entirely sure what made it work but here is what Ive got in default_levels.

Quote:
<prop n="HealthRegenerationStartTime" v="1"/>
<prop n="HealthRegenerationMaxLevel" v="99999"/>
<prop n="HealthRegenerationSpeedInStand" v="99999"/>
<prop n="HealthRegenerationSpeedInWalk" v="99999"/>
<prop n="HealthRegenerationSpeedInCrounch" v="99999"/>
<prop n="HealthRegenerationSpeedInCrounchWalk" v="99999"/>
<prop n="HealthRegenerationSpeedInSprint" v="99999"/>
<prop n="HealthRegenerationSpeedInKnockDown" v="99999"/>


<prop n="MaxHealth" v="99999"/>
<prop n="BaseMaxHealth" v="99999"/>
<prop n="BaseCriticalHealth" v="100"/>

<prop n="HealthStateFeedbackStartEffectLevel" v="100"/>
<prop n="HealthStateFeedbackFullEffectLevel" v="100"/>

<prop n="MeeleDRPercent" v="9999"/>
<prop n="MeeleDRFixed" v="0"/>

<prop n="RangedDRPercent" v="9999"/>
<prop n="RangedDRFixed" v="0"/>

<prop n="EnviromentalDRPercent" v="9999"/>
<prop n="EnviromentalDRFixed" v="0"/>

And here is what I have at the bottom of logan_levels.
Quote:
<level id="50">
<prop n="AllowedSkillsCount" v="49"/>
<prop n="MaxStamina" v="9999"/>
<prop n="InventorySize" v="50"/>
<prop n="MaxHealth" v="99999"/>
<prop n="HealthRegeneration" v="99999"/>
</level>
I don't ever lose health but my health bar is insanely massive.
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Old 09-12-2011, 05:50 AM   #952
Anilusion
 
 
 
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With a FOV set to 75 degrees, what should I set my mouse sensitivity to, to have it matched with the Source standard of "3"?
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Old 09-12-2011, 05:51 AM   #953
neems
 
Join Date: Feb 2007
Reputation: 6
Posts: 107
Apologies if this has already been posted / requested, the search didn't turn up any results.

Does anybody know how to turn off the headstomp prompt? I don't know if it's specific to the blunt weapon guy or if all the characters have it.

I've been through the HUD.xui file and couldn't see anything that looked appropriate. All help gratefully received.

Also, fantastic work by so many people here, making a great game even better.

PS That Fist of the Dead Star video is awesome.
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Old 09-12-2011, 05:58 AM   #954
Graveslave
 
Join Date: Mar 2010
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Quote:
Originally Posted by neems View Post
Apologies if this has already been posted / requested, the search didn't turn up any results.

Does anybody know how to turn off the headstomp prompt? I don't know if it's specific to the blunt weapon guy or if all the characters have it.

I've been through the HUD.xui file and couldn't see anything that looked appropriate. All help gratefully received.

Also, fantastic work by so many people here, making a great game even better.

PS That Fist of the Dead Star video is awesome.
It's a console-ish scripted event (that can't be broken out of once started), so there might possibly be a way to stop it altogether. Yes, I have died because of it. It's a guaranteed one hit kill but if activated accidentally while surrounded, you're doomed.

I'd like to add. to all the people going thru the trouble of making a god mode character, why not just enable the console? much much easier..should still be able to, unless it was patched out.
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Old 09-12-2011, 05:59 AM   #955
jim2point0
 
Join Date: Jun 2011
Reputation: 229
Posts: 1,584
Quote:
Originally Posted by GenomeXP View Post
Yikes the response I've had from FOTDS has been with a significantly more fervor than I thought. I was worried talking about any of the mod stuff may get people who don't otherwise know better vac banned or in other trouble with multiplayer, though seeing steam support's response has pretty much alleviated that fear.

So I've bundled and uploaded the files with a readme (for people not familiar with where modded files go):
DeadIsland_FistOfTheDeadStar_v0.2.zip
Nice! This guy is a hero. Fist of the Dead Star should definitely be added to the first post xD
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Old 09-12-2011, 05:59 AM   #956
Hymer
 
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Can i disable the xhair?

*edit* Saw it on page 1
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Old 09-12-2011, 06:01 AM   #957
Sick_of_This
 
Join Date: Oct 2006
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Quote:
Originally Posted by GenomeXP View Post
Thanks, I'm glad the video seems to be well received.
Data\Collectables.scr is where i found special items' configs and it has a bunch of weird damage types and how they're supposed to work on an item, but InventoryStuff.scr actually has the enumerated list of damage types:
Ah awesome, thanks a lot
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Old 09-12-2011, 06:04 AM   #958
Jano Ris
 
Join Date: Apr 2011
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Posts: 663
Quote:
Originally Posted by Drakenreiter View Post
Dead Island HUD Mod by Drakenreiter

This post might get updated if I find out how to solve some problems.

Bugs in v.1.0:

- The weapon durability icon keeps flashing when you keep the quick inventory key pressed.
- The fury meter doesn't show up all the time as far as I know.

Notes in v.1.0:

- If the HUD elements don't show up from the start, do something to trigger them and they'll stay on the screen after that.
- There are 4 versions of the HUD.xui file, for the following aspect ratios:
  • 16:9 (tested on 1280x720)
  • 16:10 (tested on 1280x800)
  • 4:3 (tested on 1280x960)
  • 5:4 (tested on 1280x1024)
Instructions:

- Unrar and copy the Data folder to My Documents\DeadIsland\out
- Go to My Documents\DeadIsland\out\Data\Menu\Hud and choose the file that fits your aspect ratio and rename it to HUD.xui

Screenshots:
Download links:
Great this works

Yours has just the stamina bar 1 or 2 values to close to the health bar in my opinion (or in my screen resolution /ratio) but everything else is perfect.
Nice work
+rep

Edit: damn i have to spend some reputation around till i can rep you again...good thing that here are so many good modders to rep haha ^^
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Old 09-12-2011, 06:06 AM   #959
Doc_H
 
 
 
Join Date: Nov 2010
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Quote:
Originally Posted by Drakenreiter View Post
Dead Island HUD Mod by Drakenreiter

This post might get updated if I find out how to solve some problems.

Bugs in v.1.0:

- The weapon durability icon keeps flashing when you keep the quick inventory key pressed.
- The fury meter doesn't show up all the time as far as I know.

Notes in v.1.0:

- If the HUD elements don't show up from the start, do something to trigger them and they'll stay on the screen after that.
- There are 4 versions of the HUD.xui file, for the following aspect ratios:
  • 16:9 (tested on 1280x720)
  • 16:10 (tested on 1280x800)
  • 4:3 (tested on 1280x960)
  • 5:4 (tested on 1280x1024)
Instructions:

- Unrar and copy the Data folder to My Documents\DeadIsland\out
- Go to My Documents\DeadIsland\out\Data\Menu\Hud and choose the file that fits your aspect ratio and rename it to HUD.xui

Screenshots:
Download links:
http://img823.imageshack.us/img823/9...1091200001.jpg

thats great, but can u lower the health bar? the overlapping red border between health and "run" bar is kind of disturbing.
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Old 09-12-2011, 06:10 AM   #960
Drakenreiter
 
Join Date: Sep 2011
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Posts: 47
Probably it's just your preference. I wanted to have the stamina bar exactly above the health bar. It would be nice to put the stamina bar on top of the health bar so the background of the health bar wouldn't be on the stamina bar at all, but I don't feel like searching for a way to do something this small.

Quote:
Originally Posted by Doc_H View Post
http://img823.imageshack.us/img823/9...1091200001.jpg

thats great, but can u lower the health bar? the overlapping red border between health and "run" bar is kind of disturbing.
Open HUD.xui in Notepad and search for stamina. It will send you to <id>HudStamina</id>. Look at the position line and change the 7 from the second number with something lower than that to move the stamina bar up. 5 should be enough I think.

Last edited by Drakenreiter: 09-12-2011 at 06:26 AM.
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