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#46 | |
![]() Join Date: Mar 2011
Reputation: 7
Posts: 14
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Quote:
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#47 |
![]() Join Date: Nov 2008
Reputation: 9
Posts: 222
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I played this with a friend over steam without any issues. Had a blast! We didn't use the server browser, though.
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#48 |
![]() Join Date: Mar 2011
Reputation: 7
Posts: 14
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The team also felt that the multiplayer is more fun! Glad you managed to play it! One question though, are you guys connected via lan software (e.g. hamachi) before starting the session ?
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#49 | |
![]() Join Date: Jun 2011
Reputation: 24
Posts: 248
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i'm trying to make my friends interested into the mod, for some coop action... so, before i do that, would love to know how we stand at coop connectivity. for lan, or emulated lan, ok... but what about other ways? |
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#50 |
![]() Join Date: Nov 2008
Reputation: 9
Posts: 222
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#51 | |
![]() Join Date: Mar 2011
Reputation: 7
Posts: 14
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Quote:
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#52 |
![]() Join Date: Mar 2011
Reputation: 7
Posts: 14
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Rapidfyre has entered IGF 2012 !!
A strong line up of student games there too! Don't forget to check those out !!http://www.igf.com/php-bin/entries20....php?start=180 |
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#53 |
![]() Join Date: Jul 2008
Reputation: 11
Posts: 368
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Downloaded it
![]() I have a question though. Does Rapidfyre use any special arguments on swarm.exe? (for an example, Hidden: Source uses "hidden" as an argument on hl2.exe) Last edited by Espionage724: 11-18-2011 at 11:35 PM. |
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#54 |
![]() Join Date: Mar 2009
Reputation: 0
Posts: 30
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Mind = blown.
I can't believe people are complaining. This game looks better than most retail arcade games. I would buy this. |
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#55 |
![]() Join Date: Mar 2011
Reputation: 0
Posts: 28
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Cool, thanks for the feedback.
1) For people who can't run the game properly, USE THE SHORTCUT OR Right Click > Properties >Launch Options > Type "-override_vpk" without the quotes. 2) Invite your friends to play Co-op. They need to be on your friends list. |
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#56 |
![]() Join Date: Mar 2011
Reputation: 0
Posts: 28
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#57 | |
![]() Join Date: Jun 2011
Reputation: 24
Posts: 248
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Quote:
what i propose instead of current method is to copy clean alien swarm to a separate steamapps subfolder, and mod it there, creating new shortcut [and possibly a steam client library entry, if possible]. that would enable this mod to be included in the mappack project i am authoring currently, without any of the current issues. this would benefit the mod userbase greatly, since the mappack is largely popular, unlike any mod of the game. plz, contact me if u think we could work in this context. |
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#58 | |
![]() Join Date: Jan 2003
Reputation: 802
Posts: 4,401
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Quote:
Apart from the not working "continue" buttons at the end of each level, other issues were: - Messed up HUD in the upper left corner. - Chapter selection aspect ratio messed up. - The chapter images would not rest in the middle of the screen, but rather scroll past the mouse cursor, making it hard to make a selection. - After selecting a chapter, the chapter selection screen shots vanished so it wasn't possible to make another choice. |
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