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Old 10-14-2011, 01:48 PM   #16
UberMonkey
 
Join Date: Oct 2011
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I have 2 FOV modding options now. I originally created a trainer with Cheat Engine (like the old FOV mod) that edits the FOV in memory, which is not ideal. I later found a way to edit the camera.xtbl file to change the FOV without resorting to memory editing.

Method 1: Replace the misc.vpp_pc and table.vpp_pc files. I'll be updating this post with various FOV options as I make the mods.

*Warning: While less of a VAC threat than direct memory editing, it's still possible that VAC could check for modded vpp_pc files. I can't recommend using this in multiplayer (co-op).

55 FOV (65 sprinting) Mod:
http://dl.dropbox.com/u/45455626/RFA...tFOVfix-55.zip
60 FOV (70 sprinting) Mod:
http://dl.dropbox.com/u/45455626/RFA...tFOVfix-60.zip
65 FOV (75 sprinting) Mod:
http://dl.dropbox.com/u/45455626/RFA...tFOVfix-65.zip
70 FOV (80 sprinting) Mod:
http://dl.dropbox.com/u/45455626/RFA...tFOVfix-70.zip
75 FOV (85 sprinting) Mod:
http://dl.dropbox.com/u/45455626/RFA...tFOVfix-75.zip

Instructions are included in the zip (instructions.txt). It's mentioned there but I'll also say it here... make a backup of your misc.vpp_pc and table.vpp_pc files! Files in question are in "[SteamDirectory]\steamapps\common\red faction armageddon\build\pc\cache".

Thanks to scubs for suggesting I look into editing camera.xtbl.


Method 2: Like the original FOV-changing trainer, this is generated from Cheat Engine and edits the FOV in memory. I may remove this once I've made a decent range of FOV options for method 1.

*Warning: You probably shouldn't use this when playing co-op. RF:A's store page says it uses VAC, and it's technically possible that a memory-altering trainer like this could trigger it.

DX9 version here:
http://dl.dropbox.com/u/45455626/RFA...fix_simple.zip

DX10/11 version here:
http://dl.dropbox.com/u/45455626/RFA...fix-simple.zip

Both downloads include 2 versions of the fix:
-A Cheat Engine generated EXE for anyone who doesn't have CE installed and doesn't plan to install it.
-A .CETRAINER file which is basically a script that will load in your installed copy of Cheat Engine. I recommend this one if you're concerned about using unverified EXE's.

Hold numpad 0 then press numpad + or - to increase/decrease FOV by 5 per click. You may have to aim/crouch/sprint in order to update the FOV.

Default is 45 (vertical), so if you want 60 then click it up 3 times. Sorry it couldn't be a littler simpler to use, but at least it works.

Last edited by UberMonkey: 10-15-2011 at 03:52 PM. Reason: Add VAC disclaimer
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Old 10-14-2011, 02:16 PM   #17
XxLaVaxX
 
 
 
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Works Great , for walking/standing I had to walk/run
forward & backward back & forth
while holding Num 0 and the + or - key
works good enough thx!
+++
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Old 10-14-2011, 02:57 PM   #18
scubs
 
 
 
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Quote:
Originally Posted by UberMonkey View Post
Okay, so apparently Cheat Engine's trainer building interface is less than friendly. I wanted to make something convenient like a text input for the desired FOV, but it ended up being such a hassle that I just created trainers that can increase or decrease the FOV by 5 at a time. Not super convenient, but it gets the job done.
i read somewhere that there is a camera.xtbl that can be modified to change FOV.. do you know of any such thing? might be easier method.
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Old 10-14-2011, 06:50 PM   #19
ShXIII
 
 
 
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Quote:
Originally Posted by UberMonkey View Post
Okay, so apparently Cheat Engine's trainer building interface is less than friendly. I wanted to make something convenient like a text input for the desired FOV, but it ended up being such a hassle that I just created trainers that can increase or decrease the FOV by 5 at a time. Not super convenient, but it gets the job done.

DX9 version here:
http://dl.dropbox.com/u/45455626/RFA...fix_simple.zip

DX10/11 version here:
http://dl.dropbox.com/u/45455626/RFA...fix-simple.zip

Both downloads include 2 versions of the fix:
-A Cheat Engine generated EXE for anyone who doesn't have CE installed and doesn't plan to install it.
-A .CETRAINER file which is basically a script that will load in your installed copy of Cheat Engine. I recommend this one if you're concerned about using unverified EXE's.

Hold numpad 0 then press numpad + or - to increase/decrease FOV by 5 per click. You may have to aim/crouch/sprint in order to update the FOV.

Default is 45 (vertical), so if you want 60 then click it up 3 times. Sorry it couldn't be a littler simpler to use, but at least it works.
Thank you, I cannot get this one to work for me at all:
http://www.redfaction.com/fr/forums/topic/14265
Yours worked fine but is there a way to change the walker fov with yours?
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Old 10-14-2011, 10:16 PM   #20
Peckpogydah
 
 
 
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Quote:
Originally Posted by Wash View Post
>.> I purchased the game last night and just beat it about a hour ago...nonstop playthrough. Im about to do Insane Mode with cheats that were unlocked after the first playthrough. Its pretty addictive lol..

Anyways, I don't see any problem with FOV? Using 25" monitor on full screen with 1920x1080.

So uhh...idk whats the problem?
Some people have "Simulator Sickness", this phenonom was discovered when Fighter Pilots would become sick during training on a simulator. Unfortunately it's wiring, some people have it, some don't. For the people who do, it is very FoV dependant, well FoV, screen size, distance from screen and resolution.


What I don't understand is why people think the FoV in RF:A is too small, I mean your underground, going threw caves, it's not like you are going to see anything extra except more cave walls, in RF:G I could understand.

Last edited by Peckpogydah: 10-14-2011 at 10:20 PM.
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Old 10-14-2011, 10:22 PM   #21
jvin13
 
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Quote:
Originally Posted by UberMonkey View Post
Okay, so apparently Cheat Engine's trainer building interface is less than friendly. I wanted to make something convenient like a text input for the desired FOV, but it ended up being such a hassle that I just created trainers that can increase or decrease the FOV by 5 at a time. Not super convenient, but it gets the job done.

DX9 version here:
http://dl.dropbox.com/u/45455626/RFA...fix_simple.zip

DX10/11 version here:
http://dl.dropbox.com/u/45455626/RFA...fix-simple.zip

Both downloads include 2 versions of the fix:
-A Cheat Engine generated EXE for anyone who doesn't have CE installed and doesn't plan to install it.
-A .CETRAINER file which is basically a script that will load in your installed copy of Cheat Engine. I recommend this one if you're concerned about using unverified EXE's.

Hold numpad 0 then press numpad + or - to increase/decrease FOV by 5 per click. You may have to aim/crouch/sprint in order to update the FOV.

Default is 45 (vertical), so if you want 60 then click it up 3 times. Sorry it couldn't be a littler simpler to use, but at least it works.
Thanks for the fix, but am I suppose to start this program up before or after launching the game?
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Old 10-15-2011, 03:57 AM   #22
Dethstar
 
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Quote:
Originally Posted by Peckpogydah View Post
Some people have "Simulator Sickness", this phenonom was discovered when Fighter Pilots would become sick during training on a simulator. Unfortunately it's wiring, some people have it, some don't. For the people who do, it is very FoV dependant, well FoV, screen size, distance from screen and resolution.


What I don't understand is why people think the FoV in RF:A is too small, I mean your underground, going threw caves, it's not like you are going to see anything extra except more cave walls, in RF:G I could understand.
Simulator sickness is largely linked to a condition caused when you remove peripheral vision. I dont know any games that use peripheral vision very much. Makes sense that RF would trigger it though. There is limited FOV, and there is playing while looking through a small slot which is what this feels like. Ruins the game. I used to get this alot on xbox games. Fortunately I never really found many xbox games I liked anyway, then I bought a PC when I saw how limited the xbox was for the games I like most (RPGs and RTS). Limiting FOV really helps hide weak hardware capability. Not a problem my PC has (or even a medium or budget PC compared to an XBox) so I dont know why the ruined what could have been a really good game with it.

Actually it can seem worse when your focussed close in front of you rather than far away such as in tunnels etc. I am reminded of the old 90s game "descent". Full movement in any direction and well know for making people very ill indeed and I even read something in a magazine about concern because the game may have provoked seizures in people that until that point didnt even know they had a problem.

So, if someone does have a grand mal while playing please be sure to sue but make sure you post and let us know first, maybe that way we will get a fix for it. I suspect this is something they can fix without recoding or it will stretch and warp the image and reduce quality a great deal. What blows my mind is that they clearly put in a few PC specifics for this game, so why do the work then miss the obvious. I guess we will never know.

Last edited by Dethstar: 10-15-2011 at 04:00 AM.
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Old 10-15-2011, 04:10 AM   #23
Peckpogydah
 
 
 
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Quote:
Originally Posted by Dethstar View Post
Simulator sickness is largely linked to a condition caused when you remove peripheral vision. I dont know any games that use peripheral vision very much.
That would make alot of sense for people who play on smaller computer monitors. I play on a 32inc LCD TV, since I'm sitting at a desk I have to use my peripheral while playing FPS, especally online and I play at all different FoV's depending what "feels" right for the game for me. I never get this type of sickness but then again according to an article on Kotaku.com they said it is due to wiring some people get it some people don't.

Last edited by Peckpogydah: 10-15-2011 at 04:12 AM.
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Old 10-15-2011, 06:10 AM   #24
XxLaVaxX
 
 
 
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The game is much more enjoyable this way.
a DefaulView vs thisfix
is enough to appreciate game& the surroundings &
blow more things up
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Old 10-15-2011, 06:30 AM   #25
ShXIII
 
 
 
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Quote:
Originally Posted by Peckpogydah View Post
Some people have "Simulator Sickness", this phenonom was discovered when Fighter Pilots would become sick during training on a simulator. Unfortunately it's wiring, some people have it, some don't. For the people who do, it is very FoV dependant, well FoV, screen size, distance from screen and resolution.


What I don't understand is why people think the FoV in RF:A is too small, I mean your underground, going threw caves, it's not like you are going to see anything extra except more cave walls, in RF:G I could understand.
I have never had a problem with FOV making me feel sick, I do prefer a higher FOV but I will admit that this was the first game that gave me a pounding headache and made me feel nauseous
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Old 10-15-2011, 07:00 AM   #26
FelipeRRM
 
 
 
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Great! Thanks, it looks and plays so much better now! Wonder why lazy devs didn't put an option for this in the game, it's so easy! That's what beta testing is for ¬¬
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Old 10-15-2011, 08:52 AM   #27
UberMonkey
 
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*Edit: Glad people are finding this useful. I'm working on making it a little less awkward to use right now and I'll release an update in the post that has the download links later today.
----

RE: VAC
Yeah, good point, I'll add a warning to the post with the downloads. I don't think there's any reason to worry when in singleplayer, but memory editing is technically what VAC looks for (why is there VAC in a coop-only game in the first place?).

RE: Walker FOV
I haven't played far enough to encounter a walker yet, I'll try to do that today and update the tool. Might also add some specific FOV options so you don't have to use +/- to get to the most common ones.

RE: camera.xtbl
I found a tool that can unpack the vpp_pc files and took a look at this file. While it definitely has some values related to FOV, it doesn't appear to define the default FOV anywhere. If anyone has any links to people talking about editing these files (even if it's for RF:G, I think most of the stuff is pretty similar) I'd definitely take a look... a solution that doesn't involve memory editing would be bettter.

@jvin13: Any order should be fine, I just tried both.

RE: Reasons for FOV changes
As some already said, there are people who can get a form of motion sickness from games with limited peripheral vision. For them a higher FOV can be the difference between getting sick and being able to play without issue.

I don't personally have this problem, but I still find a narrow (low) FOV to be unpleasant. It's kind of like walking around looking through binoculars; you have to keep moving your head to see what's right around you. This is really an issue of personal preference, which is why it should be adjustable in the options (though I understand that competitive multiplayer games have to put some caps on what's allowed, like TF2 does).

Last edited by UberMonkey: 10-15-2011 at 08:55 AM.
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Old 10-15-2011, 08:56 AM   #28
jvin13
 
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VAC issue

As far as VAC warning does this mean that I can use your fix while in single player and then close it when I want to play the co-op? Or does it mean once I mess with the FOV once Im screwed from that point on whether I have the trainer open or not?
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Old 10-15-2011, 09:16 AM   #29
UberMonkey
 
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@jvin13:
I think the only way to be certain about issues like that would be to get an answer from someone at Valve.

There shouldn't be any harm in using it in single-player, but I can't say whether it's safe to close the tool and then go into co-op. If you want to be as safe as possible, I'd say restart the game without the trainer to play co-op.
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Old 10-15-2011, 10:41 AM   #30
Corgyll
 
 
 
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It seems like the previous FoV-fix was also made with CheatEngine.
What's the difference between the old one and the new one? (besides one working and one not working :>)


And a quick scan of the forums shows that nobody has been banned... So far.
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