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#1 |
![]() Join Date: Oct 2008
Reputation: 105
Posts: 419
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Eversion custom maps / campaign
So, my friend and I were working on an addon campaign to Eversion with 16 levels planned. He was doing some custom scripting for new tiles and events, some of which he'd finished including a new checkpoint system allowing for non-linear levels to play well.
Was wondering if there would be any interest in this, we haven't been working on it as much lately but have been talking about returning to it. Here are the first three levels I've been working on. http://www.mediafire.com/?pd1c411n8plhk8r Either replace the game's current map files with these (back them up first) or rename them and place them in the Time Attack folder if need be. I do have a fourth playable, but I'd rather not upload it at the moment. It's my first attempt at a non linear level and I've been scrapping and remaking it several times, still not happy with it. |
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#2 |
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Guest
Posts: n/a
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I played around with the maps a bit. Interesting, but I get the feeling that I have to search around for a hacky solution too much. For example, I couldn't get past the second world, having no clue how to get up to the clouds.
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#3 |
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Banned
Join Date: Oct 2010
Reputation: 4
Posts: 71
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ty sir
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#4 |
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Banned
Join Date: Oct 2010
Reputation: 4
Posts: 71
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Invalid or Deleted File.
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#5 |
![]() Join Date: Oct 2008
Reputation: 105
Posts: 419
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I'll be re-uploading them shortly. Anyway DaVince, thanks for the feedback. Though I did think it was pretty straightforward to do the super jump.
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#6 |
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Join Date: Mar 2012
Reputation: 0
Posts: 2
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I am curious if you are still working on this? I just grabbed and played through Eversion again because of the Linux Sale, and a nice custom campaign would be fun.
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