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#181 |
![]() Join Date: Aug 2004
Reputation: 373
Posts: 3,981
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Is there a chance that somebody knows how to slow down the fire rate of the grenade launcher when it's on unlimited ammo ?
thx |
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#182 |
![]() Join Date: Apr 2010
Reputation: 903
Posts: 3,439
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This Cvar command might do the trick.
Code:
grenadelauncher_velocity 1200 |
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#183 |
![]() Join Date: Aug 2004
Reputation: 373
Posts: 3,981
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that's the velocity of the grenade when it comes out so it seems. I tried "find grenade" in console and can't seem to find a command that relates to the fire rate.
ALthough i've seen server with rediculous rate of fire weapons but I guess thats a plugin then... |
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#184 |
![]() Join Date: Oct 2010
Reputation: 131
Posts: 294
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I have the following timer running in a mutation, the message is shown but I must have the wrong command for the director because it throws up an error.
Anyone see the (stupid) error? last_set <- 0 function Update() { if(Time() >= last_set + 240) { Msg("Stopping Gauntlet\n") Director.GauntletStopPanic() last_set = Time() } } |
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#185 |
![]() Join Date: Apr 2010
Reputation: 903
Posts: 3,439
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I don't believe GauntletStopPanic is an actual Director command.
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#186 |
![]() Join Date: Oct 2010
Reputation: 131
Posts: 294
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Thanks buddy, I found it in some examples on the Valve developer site, will look around again.
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#187 |
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Guest
Posts: n/a
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Hey Rayman
I tried all, to make my mutation appear on new line of menu
like you make all mutations -> versus mutation and my menu it's named "new mutation" but don't appear i have sure i make a wrong thing you can learn to me??? plz
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#188 |
![]() Join Date: Nov 2011
Reputation: 9
Posts: 173
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Question:
In vScropt, can you control the limit of jockey, Charger, and other special via "z_hunter_limit" ect? I rather have the variables control how many infected can spawn than a script setting, I just wanted to boost the Max infected. |
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#189 | ||
![]() Join Date: Apr 2010
Reputation: 903
Posts: 3,439
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Quote:
Quote:
If so, you can use this command in the nut file. Code:
cm_MaxSpecials = 8 Last edited by Rayman1103: 12-02-2011 at 10:53 AM. |
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#190 | |
![]() Join Date: Nov 2011
Reputation: 9
Posts: 173
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Quote:
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#191 | |
![]() Join Date: Apr 2010
Reputation: 903
Posts: 3,439
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Quote:
Because this method only works when creating/playing your own Mutation. And in order for "z_charger_limit 0" to work, you'll need to host your own server. If you intend to play online with your server, you'll need SourceMod to activate that Cvar. |
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#192 | |
![]() Join Date: Nov 2011
Reputation: 9
Posts: 173
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Quote:
In Left 4 Dead 2, the director only spawns 2 at one given time and only 2 can be on the field at once, the 3rd slot is for a tank, meanwhile mutation mode HARD EIGHT, does what I want with the exception that chargers and jockeys spawn. Ignoring my Server.cfg file that i said NO CHARGERS, and NO JOCKEYS. If anyone can get 12 infected on the field, no chargers, no infected, no mods other than using official valve scripts, i would die happy. Until then, Damn it valve. |
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#193 |
![]() Join Date: Feb 2011
Reputation: 150
Posts: 753
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Time to make one called "Propane Nightmares"
EVERYTHING IS NOW PROPANE (and propane accessories) |
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#194 | |
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Join Date: Feb 2011
Reputation: 0
Posts: 9
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CS sniper rifles
Hey I got a question. I got my mutation working, but I can't seem to replace a weapon with the cs sniper rifles. Here's my code.
Quote:
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#195 |
![]() Join Date: Apr 2010
Reputation: 903
Posts: 3,439
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There's issues with the CS:S weapons, since they're not precached like the M60. Even if the weapon did spawn, it wouldn't do any damage.
I don't see anything wrong in your script, it's probably just because the guns aren't precached as I've mentioned. |
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