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![]() Join Date: Oct 2009
Reputation: 25
Posts: 218
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Sam za Nemesis and I have created a technique that allows us to have full dynamic sunlighting with dynamic shadows support in the Alien Swarm engine, We have also replaced the standard grainy shadow technique developed by Jason Mitchell, instead we're using the technique used in Portal 2.
It's not ready for release yet, as we have to nail down a couple of things, It would be easier if Valve released the shader sources for the Alien Swarm engine, here are some screenshots of what we have so far, expect a video soon. http://img840.imageshack.us/img840/4...1120200016.jpg http://img268.imageshack.us/img268/4...1120200018.jpg http://img843.imageshack.us/img843/3...1120300002.jpg http://img190.imageshack.us/img190/1...1120300003.jpg http://img546.imageshack.us/img546/2...1120300006.jpg http://img832.imageshack.us/img832/4...1120300007.jpg Also JLea created the GUI which allows mappers to preview their lighting settings on the fly. Mappers need only tweak their indoor lights and basic ambience. here is a video: http://youtu.be/X6OwBWkmspc If you don't know what is cascaded shadow maps, please follow this link: http://developer.download.nvidia.com...hadow_maps.pdf Last edited by Kave: 12-03-2011 at 10:32 AM. |
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