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#1 |
![]() Join Date: Apr 2011
Reputation: 359
Posts: 3,013
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played cities xl 2012 tonight for over 5 hours and...
played cities xl 2012 tonight for over 5 hours and...
so far it ran great!
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#2 |
![]() Join Date: Jun 2010
Reputation: 97
Posts: 575
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Yep, I have 11 hours logged, no crash, no lag, no obvious bugs and 3 cities on the go, one with 70,000 population. So all good news so far
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#3 |
![]() Join Date: Mar 2009
Reputation: 41
Posts: 1,341
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Try placing a mountain hotel, it won't accept any residents (bug) check out the road names, what once had each road named differently like avenue or road with grass etc, now all just named 'road' (bug), some new buildings don't have real names, just internal name of the files (bug).
Check it closely, theres quite a few bugs. 70k population is a relatively small city, it doesn't really start to lag until you get a large city. |
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#4 |
![]() Join Date: Apr 2011
Reputation: 359
Posts: 3,013
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it's 32-bit single core program, so there are limits
the game will benefit from redoing the engine to be 64-bit multi-core |
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#5 |
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Guest
Posts: n/a
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Right around the 100k range the game slowed down so bad that I had to turn down all the settings. 150k with low settings was playable but really laggy. There is a Med. pop residence that never gets hooked up to the roads. So far there doesn't appear to be much new from 2011 except more bugs and worse performance. Some of the new buildings don't even work. I'm running an i7 920 with a GTX 480 if anyone is wondering.
Why did I pay for this again? |
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#6 |
![]() Join Date: Jun 2010
Reputation: 97
Posts: 575
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My roads all have different names, city has 500,000 now and all options on max, still no lag.
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#7 |
![]() Join Date: Oct 2011
Reputation: 0
Posts: 38
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I play the game Maxed out with no problems.
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#8 |
![]() Join Date: Apr 2011
Reputation: 359
Posts: 3,013
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i also have it maxed 1920x1200, but i tend to create spread out low density cities.
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#9 |
![]() Join Date: Mar 2010
Reputation: 171
Posts: 1,600
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#10 | |
![]() Join Date: Aug 2009
Reputation: 70
Posts: 840
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Better question... why did you buy both of the titles?
Quote:
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#11 |
![]() Join Date: Apr 2011
Reputation: 359
Posts: 3,013
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i pay to keep it going
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#12 |
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Join Date: Sep 2011
Reputation: 0
Posts: 3
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I've found the game tends to lag after about 40 minutes. Restarting the game fixes the issue for me.
I'm enjoying it though really good fun, but the last city builder i have played was the First Sim City, so it crushes my expectations hehe ![]() 1920x1080 Graphics maxed! 2600K @ 4Ghz 16Gb Ram GTX 580 |
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#13 |
![]() Join Date: Dec 2009
Reputation: 0
Posts: 18
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I've never been able to play a city past the 125k mark. I have a solid system that runs many other applications that are far more demanding of both the processor and the GPU and never have any troubles with them. But CitiesXL has a problem. Most people can start and run a city fine up to a point, and past that, they might as well abandon the city because it's nigh unplayable even with a restart. That's a memory leak and it needs to be fixed.
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#14 |
![]() Join Date: Apr 2010
Reputation: 2
Posts: 58
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I'm glad you think it's all rosy, because i did the same thing and have been this close to kicking the screen in (i've decided to delete it instead hehe) - The whole thing feels so half-baked, more like a student with fond memories trying to update sim city, releasing an ALPHA more than than a finished game.
I guess (and maybe there is a way to do this) if you can disable all the alerts and just have a pure sandbox mode it might be worth the 5 dollars. But i've had so many false-positives, things that read as bad = red text that are positive, problems that have been checked with that happy green check mark - my favorite "hotels have a problem getting unskilled workers!" CHECK. Like you know, that's what they're going for.... anyhow, seriously disappointed, i was hoping it would have been more polished since the 2011 version but it seems to have the same insane, busted advisor mechanics running the show as they've always had. Any attempt to track your cities needs becomes an exercise in frustration. I Hope that the cash they bring in can bring them up to say, Tropico 4 standards. If you miss sim city, for both the sandbox, the learning AND the dramatic elements that actually lead you to believe in little narratives, get that instead. Granted, the setting makes it a stone's throw from what sim city was, but i think its' originality and production values trump Cities XL a thousand fold. I'm going to reinstall that right now. This one's on my "never again" list. //endrant. |
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