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#61 |
![]() Join Date: Oct 2007
Reputation: 1706
Posts: 3,999
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You were "forced" to play this game, eh?
![]() Anyhow, the achievement is easy. You don't even have to know anything about the game's mechanics, you just fly around and kill zombies. Can't get much simpler. And you can always slow down the game if it gets too hairy. Last edited by Smertnik: 12-26-2011 at 05:37 AM. |
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#62 |
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Banned
Join Date: May 2010
Reputation: 9
Posts: 236
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hmmmm too hard for me. I guess I'm just playing wrong or something.
(edit) ah yes I see what I was doing wrong, I was holding down the fire button rather than tapping it. Makes it much easier. Got it after 4th try. Last edited by X01: 12-26-2011 at 05:49 AM. |
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#63 |
![]() Join Date: Apr 2011
Reputation: 993
Posts: 1,253
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I get upto wave 4 and fail.Can i save it at wave 4 and replay it from there again and again rather than having to start from 1?
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#64 | |
![]() Join Date: Feb 2009
Reputation: 33
Posts: 151
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Quote:
I'm well aware that Steam wants people to buy the games just for the achievement, and you'd have to be fairly slow to think otherwise. I said, that doing so (if you don't like/want the game itself) isn't a good idea financially. And it isn't. |
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#65 | |
![]() Join Date: Mar 2009
Reputation: 85
Posts: 1,179
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Quote:
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#66 |
![]() Join Date: Feb 2011
Reputation: 216
Posts: 2,231
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lmao, this game is great, and if you are "forced" to play games "you and only you" think are not polished, then mly friend, im really sorry but you suck at life.
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#67 |
![]() Join Date: Mar 2009
Reputation: 30
Posts: 721
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The one in AYIM is quite easy. The 8th guide of Chapter... 2 i think it was...anyway, that one? Just flip, stand on it, flip, bam; the fall 20 meters and if you're lucky, slide 25 meters achievement in one go.
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#68 | |
![]() Join Date: Mar 2009
Reputation: 85
Posts: 1,179
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Quote:
also the game IS unpolished. the interface and controls are both clunky and unintuitive. also many people are having all kinds of glitches. i for one couldnt pick up bombs even flying over them. AYIM was very easy. the only hard one ive seen was Toki Toris pre-patch. i managed to get that one. i didnt ever get this one |
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#69 | |
![]() Join Date: Dec 2010
Reputation: 9
Posts: 38
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Quote:
Secondly, I've never had any issues with the game, and so it's possible that they may never be able to re-produce it on their own systems, as it might be something specific to some hardware or software on yours and other peoples' system. Thirdly, I have a feeling that Blendo know more aboug bug-fixing their games than you do, but that said, no programmer is ever perfect at bug-fixing and there wont ever be a day that a programmer will create a non-buggy application. and lastly, the only indie game with such problems? Seriously? I can't name a single indie title that hasn't had issues like this in its lifetime, on a specific/non-specific machine or circumstance. Not one. Then again, most people wont realize that games have issues like these as they never get them themselves, but once they hit you, suddenly you become all happy to criticize that dev, but not others, even if the same problem exists in other games. But remember, just because you have 2 legs doesn't mean there aren't amputees out there. (Just because you do not encounter problems doesn't mean that there's nobody who does) That all said and done, you have issues playing the game, that's great to know, but the best thing to do would be to go to their official forums and give a more detailed explanation of your system, what happens and then see about getting them debug and crash logs and dumps from where it crashes. A badly drawn ASCII bug-report and some swearing doesn't really help developers to buf-fix, as comical as they may be to read. ( I want to point out that you did go to their official forums, which is better than what most people do ... ) My final opinion on this would be that I'd rather see indie devs taking the jump and making new games that are buggy, than to never see them attempt them. /rant over |
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#70 |
![]() Join Date: Mar 2009
Reputation: 30
Posts: 721
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I realize all of what you said.
What I meant was....Find me a report of Minecraft's downloaded exe, or Plain Sight, or Dredmor, or Isaac, or ANY other well received/well sold indie title within the last year that caused people to have BSODs. It's not that difficult to trade; he has admitted it's related to ATI. Mostly the people who get it are ATI users. Thus, he should fix something in his coding to make it play nicer with ATI. There's no reason his programming crashes ATI users and other games, indie or otherwise, do not (Well Skyrim did, but they've FIXED their crashes for the most part) They could easily re-produce it. Practically all of us suffering crashes are newer ATI card users, usually on Win7. There. Bam. I would hope they know about bug fixing...However, if you want, I can refer a few friends of mine who know quite a bit about coding. One (It's not a game, but it IS still coding and he would still know a bit about general coding for games) manages an entire website all by himself for the furry fandom. The other currently works for the government, programming things. I can bring either of those 2 in if you want. They'll probably back me up; there's no reason this BSOD problem should still exist a month after it's been reported, much less 2+ months. I did go to their forums (as you noted). I did post. I posted under 'Eon'. I've tried every fix Brandon listed. Guess what? Now the game won't even boot. No BSOD, No crashes, nothing. But steam and the exe think I'm in game. Here's another shocker; this only happened after I deleted that ATI file he put in. All the other fixes still lead/led to BSOD. So...there ya go; the source of the problem has possibly been narrowed down. The other big thing? He knows/admits it is, for the most part, ATI related. Yet no fix? I love indie games. I enjoyed this game...I just don't understand why it played fine during it's bundle release, then 2 months or so later 'OOP SORRY GUYS I CANT FIX IT ITS CAUSE OF AN ATI DRIVER. IGNORE EVERY OTHER GAME OUT THERE THAT DOESNT HAVE PROBLEMS, I SWEAR ITS UNFIXABLE!' That just points out that something between it's humble bundle release and now has caused it to bork out. Either a game patch, or an ATI driver update. Both help narrow down the possible suspects, which mean he should be able to update code/find the problem code/file he may have put in in an update...I don't think we've seen any of that yet. |
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#71 |
![]() Join Date: Dec 2010
Reputation: 9
Posts: 38
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Sometimes things just are unfixable due to the way the game engine is coded, that's still no excuse to just 'stop' trying to make a workaround, yes, you're right there.
If it's something that has popped up recently, then as I said before, they might not have been able to find it on their own machines or found it during their internal bug-testing. I have a friend who plays ATZ on Windows7 and has ATI card, and he runs it fine, so it's obviously not just a blanket ATI problem, but more specific. I'd hate to be the one to have to do the math as to how many ATI and Windows configurations there are, let alone all the other combo's and issues that can arise when you introduce the drivers for those pieces of hardware, and seriously, it could be anything. Just having a source narrowed down to a dll file doesn't mean a lot, as these libraries are often extensive and encompass many other libraries and areas themselves, so the problem may be wider than you first assume. Then again, there's nothing stopping you, yourself, checking if it's a driver or hardware issue either. The devs themselves aren't sat doing nothing, either, as you are aware, Brendon on the Blendo forums is very active in trying to solve these problems. He's also actively trying to "diagnose" what is the problem with your issue there, too. So I'd check back and reply to him to help him figure out what is going on. |
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