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#16 |
![]() Join Date: Aug 2010
Reputation: 2
Posts: 37
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most of the freezes with 64b and stuff comes from have a "bad-registered" windows 7 and punkbuster
use sfc /scannow in cmd or find another "solution" Last edited by naran: 12-12-2011 at 10:22 AM. |
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#17 | |
![]() Join Date: Sep 2010
Reputation: 0
Posts: 40
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[FIX]
Just to follow up, I have found a way to prevent my crashes (sound loops, hard reset required), by killing the game's VivoxVoiceService.exe process from the task manager every time you start the game. Annoying as a solution, but it has definately been working. Quote:
Just to be confusing, I actually have the P5Q3 Deluxe/WiFi-AP @n motherboard, which is different from the plain jane P5Q3, and uses SoundMAX rather than Realtek. Anyways, I'll give it a shot updating these, it might mean I no longer have to kill the VivoxVoiceService.exe process... Last edited by iDre: 12-19-2011 at 09:53 AM. |
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#18 |
![]() Join Date: Sep 2010
Reputation: 0
Posts: 40
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OK, so I went into my BIOS and disabled my onboard sound (meanwhile my add-on soundcard is still active). My onboard sound uses SoundMAX software though I am unsure if it may still be related to Realtek or not. I run the game while STILL running the VivoxVoiceService and I haven't had a crash yet after serveral hours.
My best guess is that Vivox uses onboard sound (or specifically Realtek drivers) in a way that causes a crash. So either if you find the right drivers, or disable your onboard, or just kill Vivox, then you avoid the problem. Or it's just a fluke and I just didn't happen to crash. |
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#19 |
![]() Join Date: Dec 2011
Reputation: 0
Posts: 110
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Ok guys this Realtek 2.67 its THE REAL FIX for Punkbuster vs Realtek.
http://downloads.guru3d.com/download.php?det=2832 battlefield 2 and 3 forum guys already said its fine now and i just played 1 hour of APB and yeh no freeze. Soo, with this new drivers if you guys continue having crash problems, thats other stuff not related to the game. http://www.youtube.com/watch?v=Fzg6b8kzW88 Last edited by Mokado708: 01-08-2012 at 12:32 PM. |
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#20 |
![]() Join Date: Jan 2009
Reputation: 83
Posts: 272
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The OP knows nothing about this issue. Its nothing to do with 64bit systems, but with sound drivers/hardware incompatibility and probably alot of other random things.
The programmers of the game are responsible, because they are incompetent. |
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#21 |
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Join Date: Mar 2012
Reputation: 0
Posts: 1
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I cannot get this to work no matter what
Okay, so I have tried everything ive seen online including uninstalling/reinstalling, the manual update, and putting the certain files into my htm folder. My problem is I keep getting kicked by pb for "error loading pbcl" I know that i need client server C2.289 for windows 64 bit but I do not know where to find it ive been at this for days please help!!!
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#22 |
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Join Date: Jan 2012
Reputation: 0
Posts: 1
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problem with memory and others
D:\JUEGOS\STEAM\STEAMAPPS\COMMON\APB RELOADED\APBGame\Logs\2012.08.11-12.37.21-3808.log
D:\JUEGOS\STEAM\STEAMAPPS\COMMON\APB RELOADED\APBGame\Logs\2012.08.11-12.37.21-3808_Catcher.dmp D:\JUEGOS\STEAM\STEAMAPPS\COMMON\APB RELOADED\Binaries\dxdiag.txtD:\JUEGOS\STEAM\STEAMA PPS\COMMON\APB RELOADED\APBGame\Logs\2012.08.11-12.37.21-3808.log D:\JUEGOS\STEAM\STEAMAPPS\COMMON\APB RELOADED\APBGame\Logs\2012.08.11-12.37.21-3808_Catcher.dmp D:\JUEGOS\STEAM\STEAMAPPS\COMMON\APB RELOADED\Binaries\dxdiag.txt General protection fault! any idea? |
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#23 |
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Join Date: Sep 2011
Reputation: 0
Posts: 8
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Direct3DDevice->CreateTexture( SizeX, SizeY, NumMips, GetD3DTextureUsageFlags(Flags), (D3DFORMAT)GPixelFormats[Format].PlatformFormat, GetD3DTexturePool(Flags), Texture2D->GetInitReference(), NULL ) failed
at c:\work\apb\branches\versions\1-10-0\1-10-0_admiral\development\src\d3d9drv\src\d3d9texture. cpp:140 with error E_OUTOFMEMORY, SizeX=1024, SizeY=1024, Format=A8R8G8B8=D3DFMT_A8R8G8B8, NumMips=1, Flags=, TexMemoryAvailable=2015MB History: 05:26:13 - Log: Log file closed, 12/01/13 23:26:13 How do I fix this so I can play? |
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