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#1 |
![]() Join Date: Jun 2009
Reputation: 19
Posts: 58
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5:4 aspect ratio not available?
I am playing the game on my native resolution - 1280x1024. However, I am getting black lines at top and bottom. This game really doesn't support 5:4? I know it's port, but it's a shame anyway.
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#2 |
![]() Join Date: Jul 2011
Reputation: 0
Posts: 11
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Same problem here. I hope it doesn't become a trend, because of the consoles with HD TV screens. Even the 1280x1024 keeps the black bars.
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#3 |
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Banned
Join Date: Feb 2005
Reputation: 636
Posts: 8,913
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its 2012 so if you are going to play modern games then buy a modern monitor. 5:4 means you get either big black bars or you miss out on 1/3 of a modern game's fov since they are designed for widesceen.
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#4 | |
![]() Join Date: Jan 2008
Reputation: 8208
Posts: 25,030
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Quote:
The real issue comes down to most developers are just plain lazy and cut corners either because the publisher is on their ♥♥♥ to finish or they don't care, which is why we end up with games with letterbox. Their whole focus is the consoles and widescreen TV's support. The irony is that I have had a 360 since the first year but have never played it on a TV. I play it on the same monitor as my PC a 1280x1024 monitor. I don't own a widescreen TV and won't until my CRT TV dies. When I hear someone say "buy a modern monitor" I say sure. Give me the money for the monitor, new GPU to run it and a new PS and cooling system. I know you didn't mean it that way but it's really easy from an ivory tower of being in a position to buy whatever you want when you want, to tell others people how to spend their money but most people I know that game on the PC only upgrade when it's an absolute necessity. We don't throw money at our hobby. We make do. Aspect radio should not be a reason one has to upgrade. It's totally silly. |
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#5 |
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Banned
Join Date: Feb 2005
Reputation: 636
Posts: 8,913
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I dont own a widescreen tv either but I am also not ♥♥♥♥♥ing that I get black bars from the 16:9 or wider content on my tv. same thing applies to all those that were ever silly enough to even buy a 5:4 monitor in the first place. some games have a desired fov so if you have some outdated monitor then you are going to get black bars so deal with it. to me thats better than losing out on 33% of what the developer intended for you to see. bottom line is that modern games are designed for widescreen so again get a modern monitor or deal with the side effects.
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#6 | |
![]() Join Date: Mar 2009
Reputation: 277
Posts: 955
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Quote:
However, that doesn't mean they have to force it. It's not like a movie where they would have to provide different versions; 3D games can be displayed in different aspect ratios, so that those who want their screens filled can get it. |
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#7 |
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Join Date: Sep 2009
Reputation: 0
Posts: 4
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Deleted:
I fail reading comprehension and (possibly) offer unneeded insult. Last edited by Captain Lame: 01-18-2012 at 07:41 PM. Reason: I R DMB |
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#8 |
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Banned
Join Date: Feb 2005
Reputation: 636
Posts: 8,913
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what am I wrong about? I dont have this game but it is listed as 16:9 anamorphic which of course means black bars for any aspect ratio that is below that. Bulletstorm and some other Unreal Engine games are the same way.
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#9 | |
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Join Date: Sep 2009
Reputation: 0
Posts: 4
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Quote:
Also noticed black bars at 16:10. When I got AMR was after I had already switched from 16:10 to 16:9 with a larger screen. There's allegedly a way to unlock it (it's a developer thing constrain_aspect_ratio or some such), but it's a patch or memory hack of some variety. I tried to replicate it in Unreal Tournament 3 but my screen (a TV actually, so less configurable than a monitor in some ways) is auto-correcting the aspect ratio (it does this with other games too, Q3 engine, Source engine) and scaling to fit one dimension without distortion (vertical black bars in 4:3, 5:4). There's no technical reason for the limitation other than developer laziness. |
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#10 |
![]() Join Date: Jun 2009
Reputation: 6
Posts: 157
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Its nearly impossible to find a new 4:3 or 5:4 monitor in comparison to widescreens and if you can they are super expensive. Don't be surprised the games are designed for 16:9.
Personally I'd like a 4:3 monitor. But people bought monitors off the Diagonal inches and 16:9 takes less area to have the same diagonal as a 4:3 or 5:4. So they can make more money because they give you less monitor for the same over simplified metric. |
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#11 | |
![]() Join Date: Mar 2009
Reputation: 277
Posts: 955
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Quote:
Now, the shift from 16:10 to 16:9, yeah, a lot of that is cost. |
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