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#1 |
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Join Date: Oct 2010
Reputation: 0
Posts: 6
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Saves and replayability
I enjoyed the main campaign, but the lack of saves (keeping my progress after the game is exited) is ruining the mayhem levels for me.
If each round takes 4-5 mins, then 18 waves takes 72-90 mins. Am I really only able to play the game if I know I have 1h30 free. If I get interrupted after an hour then all my progress is lost the next time I play. It makes the Anomaly feel more like a repetitive chore than a pleasure. If I have a choice between continuing a game of Defense Grid from where I left off, or playing the same first 5 rounds of Anomaly again, it is very difficult to choose Anomaly. |
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#2 |
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11 bit studios
Join Date: Apr 2011
Reputation: 63
Posts: 196
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This mode is simply "get as far as you can" so it doesn't save your progress. The more points you get, the higher you are on the leaderboards.
thx |
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#3 |
![]() Join Date: Apr 2011
Reputation: 26
Posts: 456
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And what about the checkpoints? Some maps takes more than an hour and when I don't have enough time to finish it, I need to start the map from the beggining. It's frustrating...
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#4 |
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Banned
Join Date: Nov 2011
Reputation: 159
Posts: 754
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the mayhem and raid are easy, especially since you unlock them after the campaign, thus you are very well aquinted with the game when you start them
the only pain in the ♥♥♥ is the last boss and the extra mission ![]() Gotta say this is one of the best indies ever, played this for several days in a row without geting bored or something like that : great music, graphics, supereasy control, interesting gameplay concept and so on, this game surely deserves bought. Last edited by QuasarBallz: 02-22-2012 at 04:44 PM. |
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#5 | |
![]() Join Date: May 2011
Reputation: 107
Posts: 823
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Quote:
When you've got another 37 seconds free to play, bring it back up. |
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#6 | |||
![]() Join Date: Feb 2008
Reputation: 16
Posts: 205
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Quote:
![]() Many of us have been asking for a long time for saves (even if it was only in the checkpoints) and/or being able to go back more than one checkpoint. The admin in the official forums said in this thread that it was doable and Quote:
Quote:
I can understand that quick save is not that easy, especially if it wasn't included in the original design of the game, but pressing the "back to previous checkpoint" key twice within (say) 5 seconds and going back another checkpoint?. Or choosing to go back ANOTHER checkpoint via menu?. Can't believe for a second it is THAT difficult. Last edited by paketep: 05-10-2012 at 08:51 AM. Reason: Engrish |
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#7 |
![]() Join Date: May 2011
Reputation: 107
Posts: 823
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It's a solution that he can do on his own, right now, and will solve his problem.
Or we can just complain. Is that what this thread is? I HATE PUMPKINS! Their beady eyes, just staring... Staring! STARING INTO THE VERY DEPTHS OF MY SOUL!!! Stupid pumpkins. |
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#8 |
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11 bit studios
Join Date: Apr 2011
Reputation: 63
Posts: 196
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Yep, my fault.
We were trying to re-do the system but the scripts are kinda messy and it would take too much time to make new save system. So we left it the way it was originally made. Sorry for that. |
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#9 |
![]() Join Date: May 2011
Reputation: 107
Posts: 823
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#10 | |
![]() Join Date: May 2009
Reputation: 9
Posts: 131
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