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#16 | |
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Join Date: Jan 2009
Reputation: 0
Posts: 2
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Quote:
sadly i dont have a temp sensor on my graphic card. all programms cannot read any temperature without the sensor. but i tried to cool it down with a huge extra fan on my pc case, so it cant be a temperature thing. |
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#17 |
![]() Join Date: Jun 2009
Reputation: 33
Posts: 193
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...What exactly is screen tearing and why is it bad?
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#18 |
![]() Join Date: Mar 2011
Reputation: 157
Posts: 736
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Screen tearing is a visual artifact in games or video where where two different frames are shown in a single screen draw.
Here's an example - http://cdn.overclock.net/0/08/0820e5...ach106180.jpeg Metro 2033 suffers greatly from this artifact due to it's surprising lack of vsync. Luckily, I like many others have found a solution. Hence this post. |
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#19 |
![]() Join Date: Feb 2009
Reputation: 13
Posts: 524
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This should have been fixed by the developers a long time ago, not real sure about purchasing Last Light(ever, even for $1) if they arent even willing to fix a problem that this many people have had. Waht if LL has little to no post release support as well? We're all SOL again.
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#20 | |
![]() Join Date: Mar 2011
Reputation: 157
Posts: 736
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#21 |
![]() Join Date: Jan 2012
Reputation: 3
Posts: 41
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D3DOverrider does wonders for this game, zero tearing and butter smooth.
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#22 |
![]() Join Date: Feb 2011
Reputation: 27
Posts: 116
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So, I never had screen tearing back on my nvidia 9600GT with Metro, played flawlessly
Now I got myself a gtx560ti and wanted to replay it with good graphics, physx and all that jazz but I had screen tearing out the ♥♥♥ I turned on vsync using the method in the OP, and realized that the vsync caps my fps at 30 instead of 60 for some reason.. I find 30 fps to be completely unplayable, so I'd rather play with screen tearing :( |
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#23 | |
![]() Join Date: Mar 2011
Reputation: 157
Posts: 736
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#24 |
![]() Join Date: Aug 2009
Reputation: 448
Posts: 2,287
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D3DOverrider won't launch from my start menu. I have an active process but when I click on it no window opens. Anyone know what's up?
EDIT: never mind. It just took five or ten minutes to launch for some reason, and it's working now. Last edited by sentinel21: 03-22-2012 at 01:43 PM. |
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#25 | |
![]() Join Date: Sep 2007
Reputation: 103
Posts: 1,470
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MSI Afterburner is telling me my 560Ti is peaking at 56C, now that I've got Vsync forced on and both cfg files tweaked. Fraps says fps is locked at 60, so I'm sure vsync is working, tearing is gone. But this game still makes the GPU fan max out, at least for the profile I have it set to, is the game really that demanding? It's on High setting, looks and runs great. |
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#26 |
![]() Join Date: Feb 2009
Reputation: 13
Posts: 524
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Just to let everyone know, I downloaded the latest nvidia drivers for my GTX460 and forced v-sync in Nvidia control panel and I have no tearing without using D3DOverrider.
*note, I recently changed my PC setup to an HDTV, so it is possible that the screen tearing is just less noticeable(because I'm further away from the screen now). Would love to get confirmation from other nvidia card users if it is indeed fixed. |
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#27 | |
![]() Join Date: Apr 2012
Reputation: 6
Posts: 83
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Quote:
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#28 |
![]() Join Date: Mar 2009
Reputation: 289
Posts: 774
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NVIDIA Adaptive VSync
If you have an NVIDIA card, download the latest beta driver from the 300 release group (e.g., currently Verde 301.24, released April 9, 2012), and set up a "Metro 2033" profile on your NVIDIA Control Panel using the new Adaptive VSync technology. This will give you the best blend of performance between uncapped frame rates below your monitor's refresh rate and the absence of screen tearing for frame rates above the refresh rate.
Below is a detailed review of Adaptive VSync by Hard|OCP, and a YouTube video showing a side-by-side comparison of Adaptive VSync to Normal VSync. Excerpt from the Hard|OTC article: "The Bottom Line... With Adaptive VSync turned on, the feeling of the game felt smoother compared to regular VSync turned on. The performance felt much like the game felt with VSync turned off. This is the kind of technology we like to see which has improved the innate nature of the gameplay experience. If all you need is 60 FPS in a game for it to be playable, then why not just go ahead and cap the game there so it doesn't exceed your refresh rate. Then, if the game has to fall below that, allow the game to perform at its real-time actual framerate, and Adaptive VSync allows that. It really is the best of all worlds, with no drawbacks. We didn't find any negatives to using Adaptive VSync, and we tried it out in a handful of games." http://www.hardocp.com/article/2012/...ology_review/1 YouTube video showing side-by-side comparisons, with frame rates: http://www.youtube.com/watch?v=oVdDeIm0YN8 Last edited by Razorbak86: 05-24-2012 at 05:51 PM. |
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#29 |
![]() Join Date: Nov 2011
Reputation: 6
Posts: 57
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I have screen tearing problems too.But there's something different.
If DirectX version is set to 9,the game runs perfectly without any screen problems. But if it's set to 11,the screen tears.I don't know why,but you could try setting DirectX to 9 and see if this problem persists. |
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#30 |
![]() Join Date: Nov 2011
Reputation: 6
Posts: 57
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Just take a look at my screenshot and you know everything.
https://public.blu.livefilestore.com...001.jpg?psid=1 |
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