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#1 |
![]() Join Date: Dec 2010
Reputation: 2
Posts: 133
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This game is like Braid, what do you think?
After 5 minutes game play, I felt it is just like Braid but adds more elements. But it's not as interesting as Braid. What's your thoughts?
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#2 |
![]() Join Date: Aug 2009
Reputation: 31
Posts: 367
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The comparison with Braid is obvious, and has been brought up plenty of times. My opinion
Similar to Braid: - indie game - original art style - cool music - 2-dimensional - mechanism of creating clones (though Braid only had this in 1 world) Differences to Braid: - less artistic pretention - story is less important - funny - puzzles may have different possible solutions - leaderboards add an extra challenge to (maybe) keep playing the game - no mechanism for actually reverting time - more trial and error to solve puzzles In terms of difficulty, I think both are pretty equal. Only the hidden stars in Braid are obviously a lot more difficult. In terms of fun, I really loved both of them, in their own right. ;-) Also, how can you possible give your opinion after 5 minutes of playing the game. :S Last edited by Mr_Twister_242: 01-04-2011 at 07:36 AM. |
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#3 | |
![]() Join Date: Dec 2010
Reputation: 2
Posts: 133
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Quote:
![]() Anyway, I have played it about 40 minutes now. And the chapter selection interface is similar too. Last edited by miller4: 01-04-2011 at 08:13 AM. |
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#4 |
![]() Join Date: May 2010
Reputation: 54
Posts: 386
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I'd say Braid has more sophisticated puzzles, but judging the games as a whole, Winterbottom has a far better presentation: Braid is a bunch of absolutely awesome puzzles with a few oil paintings and a senseless story pasted on top of them, which don't have anything to do with the puzzles themselves. Winterbottom, on the other side, decides to be like a mute movie, and everything (character, graphics, storytelling) goes according to that, instead of stupidly trying to become 'art'...
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#5 |
![]() Join Date: Sep 2009
Reputation: 3426
Posts: 4,092
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Though they look as if they're alike, the mechanics aren't really that similar. Braid did have clones of a sort, but they were just sort of shadowy loops. Winterbottom's clones actually have a physical presence.
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#6 |
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Volunteer Moderator
Join Date: Jan 2005
Reputation: 3922
Posts: 27,853
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Great game for $0.49.
__________________ Tripping the Light Fantastic Clear Eyes, Full Hearts, Can't Lose.. |
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#7 |
![]() Join Date: May 2008
Reputation: 569
Posts: 3,847
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Braid was more challenging. I completed Winterbottom in 4 hours and I'm not the kind of guy that expects to beat anything that quick. It's puzzles were a little too easy.
Winterbottom does have a great presentation though. Beneath the cosmetics are some pretty casual puzzles though. Some can be beat by just screwing around until figure what triggers what. |
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#8 |
![]() Join Date: Apr 2010
Reputation: 0
Posts: 15
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I have Braid on XBLA and honestly didn't like it that much. Playing this though is 10x better. The music and atmosphere is just better to me than Braid. I'm not trashing Braid; its just the game was not for me. This for $0.49 was a steal!
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#9 |
![]() Join Date: Oct 2009
Reputation: 102
Posts: 605
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Alike, and not. PBW is a cheerful, fun romp with time travel mechanics similar to a good number of games out there:
http://jayisgames.com/tag/replaytheme Braid uses its various game mechanics as a metaphor (or illustration of) the theme of the story. I'm a bit surprised at the number of people who found it deliberately obscure. Braid is filled with ruminations on the nature of regret, the mutability of time, and the pursuit of knowledge at the expense of feeling. PBW is filled with ruminations on time and the pursuit of pie. |
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#10 |
![]() Join Date: Feb 2011
Reputation: 9
Posts: 23
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I loved Braid, except for the ending. I'm about halfway through Winterbottom and yeah, it's basically the same thing as Braid, but with a less interesting story.
If you like Braid, you'll definitely like this game, regardless of story. |
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#11 |
![]() Join Date: Feb 2010
Reputation: 561
Posts: 8,143
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I found this one way better than Braid. It had better basically everything. And in my view, Braid's artistic presentation was vastly exaggerated by media.
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#12 | |
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Guest
Posts: n/a
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Quote:
And the fact that everybody praise them makes me practically hate them. I'm not saying that's a bad game, no. And I admit that it's hard to me. Too hard, because I have completely no motivation to solve those puzzle, because the game isn't appealing to me in any way. I'm curious about Winterbottom. Maybe some day. |
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#13 |
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Join Date: Feb 2010
Reputation: 1
Posts: 8
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The Braid developer, Jonathan Blow, was external advisor to the Winterbottom team, see credits. That might explain some things.
My two cents: Winterbottom is, especially at the beginning, much more fast-paced than Braid. Its puzzles, especially the later ones, are more tedious than Braid's. Braid has hard puzzles yet is suitable for the casual gamer as well. Winterbottom is suitable only for people with good platformer reflexes. Both games have amazing graphics and music in their own right. |
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#14 |
![]() Join Date: Feb 2010
Reputation: 561
Posts: 8,143
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I disagree on that. Braid's far from casual (if you want to collect all puzzles) even if you know what to do. Winterbottom's puzzles are at least not hard to execute once figured out or checked a walkthrough.
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#15 |
![]() Join Date: Sep 2011
Reputation: 3
Posts: 13
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Damn, I need to make more posts just so I can give you +rep for that.
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