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#151 | |
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Banned
Join Date: Jan 2012
Reputation: 112
Posts: 467
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I can try finding the thread again tomorrow. |
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#152 | |
![]() Join Date: Feb 2010
Reputation: 44
Posts: 791
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#153 |
![]() Join Date: Jan 2012
Reputation: 29
Posts: 46
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There's been a pretty gameplay-affecting bug in the game for months. The overtime bug, most commonly seen on AD maps (Gravelpit, Gorge). Not to mention the crashes and general lack of interest in the balance of the weapons and classes. Gameplay has taken a back seat with optimization.
I don't really care about hats or new weapons for that matter. I don't mind that they exist either. I have problems with them, and the fact that they've seemingly changed the point of this game, but I've gotten over it. I just want them to put some time into making the game itself better. I wouldn't call them greedy, but I'm not about to praise them on how they handled the game. TF2 and its community has essentially been it's test mice for the last year and a half. By going F2P they've given people a reason to DL Steam, and thus get them to buy more games after they've played with TF2. They've experimented with ingame stores, which I'll bet you'll see in DOTA2 considering how successful it's been. They added the coaching system, while great, isn't something that really makes sense to add to TF2, a more casual game (again I'm looking at you DOTA2). The direction of the game has drastically changed so they can conduct their little social and economical experiment. Fine, but at least make the game playable so that those who enjoyed what the game once was can still do so today. Last edited by Rigel-: 02-20-2012 at 03:59 PM. |
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#154 |
![]() Join Date: Jul 2010
Reputation: 256
Posts: 1,789
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Well, I'm still having fun.
Shame you aren't. Each to his own, I suppose. |
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#155 |
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Banned
Join Date: Oct 2011
Reputation: 13
Posts: 206
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#156 |
![]() Join Date: Jun 2011
Reputation: 88
Posts: 1,169
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For an outlay of 20$, TF2 has had a value of over 150$ for me.
Everyone shut your (pinkhearts) for a second and listen: Who are you insulting here? Valve. Who made the game(Half Life) that made FPS's what they are now?. Valve. Who made Half Life 2? Widely considered the greatest achievement of mankind in the history of gaming? Valve. Who has been the leading light in customer service, digital distribution, and nonrestrictive DRM? Valve. Who made the game which made the multiplayer FPS the leading genre? Valve. Who has made you blissfully consume hundreds of hours? Valve. Who made a game, a game so amazing that it has brought together a multimillion strong community for 4 years and counting just by itself. A game so big that it's community can be tracked in a map of the internet? Valve. All of you spoiled brats now turn on your gods and benefactors in less than a year over a mistake in a game WHICH HASN"T EVEN ENTIRELY RUINED IT? |
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#157 |
![]() Join Date: Feb 2009
Reputation: 24
Posts: 511
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And then people bought call of duty 5, and paid 15 dollars a month for multiplayer.
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#158 | |
![]() Join Date: Jul 2010
Reputation: 460
Posts: 2,042
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#159 | |
![]() Join Date: Jan 2012
Reputation: 29
Posts: 46
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We, the customers, are part of what made Valve so great. If we weren't around to download Steam and purchase their games, they would be nowhere. Not to mention for years, and even to this day, Valve has spent very little on advertising. The fans have done it for Valve for most of its history. The argument works both ways. This is a mutual relationship, the customer and the company. One benefits from the other. All the customer, like the OP, are doing is expressing their concerns about a game they purchased with their money. That's it. What Valve does with the concern is up to them, but if they're smart people, they will recognize that the opinions of their customers are valuable in keeping the company alive and striving. Obviously they shouldn't heed everyone's concerns, because realistically they can't. However, things like bug fixes should go without mention, because they are things that just about everyone wants. They want a game that works. Last edited by Rigel-: 02-20-2012 at 05:08 PM. |
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#160 | |
![]() Join Date: Jul 2010
Reputation: 460
Posts: 2,042
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I'm not fine with them adding free things to a game I previously paid for and being okay with it because it's free. I can't opt out of some of the changes they've made and that includes the poorer performance as well as the crashes. If they want to charge through their shop for something worth charging for, fine. I'm not okay with them focusing on nothing but cosmetics and things that do nothing to really advance the game. And no, minor stat adjustments to new weapon models and re-skinned weapons aren't what I call something worth charging for. They've found an easy way to make money from people who have made it their mission to have rare items and collect things, all the while ignoring those who would be more than willing to buy something to support TF2 if it were WORTH buying. I'm not buying a ring, I'm not buying a hat and I'm not buying a weapon that I'll eventually find in game. What would I buy? A optimization update (I'm serious) A bug fix update (I'm serious) New Game Modes New Maps New Teams New Classes And more, forget about the balance aspects, that's not my point right now. The point is, here I am, a customer who bought TF2 who would gladly pay for meaningful things to help TF2 stay alive but instead, I have to idly sit by and watch as people buy things that really don't even matter. It helps keep the game alive and advance the game for those who are all wrapped up in to the item world and cosmetic world. It does nothing to advance the game itself. |
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#161 |
![]() Join Date: Oct 2010
Reputation: 107
Posts: 298
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You know, for all the raging, crying, and trololling the TF2 fanbase so thoroughly revels in, people seem to forget that Valve is very weirdly the most democratic "big business" out there.
What do I mean? It seems to me a lot of their business model (beyond the occasional social experimentation *steepled fingers*) is to allow fan zeitgeist to direct its evolution. Valve has shown that they are generally compliant with fans' wishes (Holiday features, contests, cutting content creators in a portion of the profits, general support for competitive play, free hat for donating to Japan, etc.) If they goof, they're not shy about trying to mend fences (vintage-izing weapons after cutting crafting costs, undoing the drop only system, free keys last last Christmas). The real sticking point most of the haters have is the cosmetics angle. Well, you can blame your fellow fans for that one. Community items submitted by most members are hats. Most of those hats are for popular classes ("Yay Solider!"). The Trade Economy was written and is "enforced" (heh) by the community. Heck, they even hired Tony ♥♥♥♥ing Paloma (Drunken F00l) who contributed a LOT of resources for the community (good and BAD). Fact is, Valve is a business. But as a business, Valve does care about providing a certain service to a majority stake of the community. There seems to be a "And Now, Your Turn" aspect to Valve's glad-handing to the playerbase. Wait for your turn or don't. The "money-grubbing" aspect of it is so grimy only because suckers are falling for it. Why so outraged, player? Did you fall for it or are you mad because you can't afford to fall for it? And if you really hate what TF2 has become, you only have to look at your fellow fans (Thanks, SPUF) for what it is now. Your fellow fans and their shallow, shallow tastes. Last edited by DietDrPepper: 02-20-2012 at 06:47 PM. |
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#162 | |
![]() Join Date: Jul 2010
Reputation: 460
Posts: 2,042
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#163 |
![]() Join Date: Oct 2010
Reputation: 107
Posts: 298
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#164 |
![]() Join Date: Apr 2011
Reputation: 171
Posts: 499
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People are still whinging about this?
If you don't like it, go away. TF2 is also free to uninstall! |
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#165 |
![]() Join Date: Jul 2010
Reputation: 460
Posts: 2,042
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