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#61 |
![]() Join Date: Oct 2011
Reputation: 103
Posts: 789
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Damn just got over 300FPS using Chris' Config, 640x480, Lowest Settings, No hats mod and Tetris Textures.
I feel for you man I use to play on max settings now I play on medium which has a decent 50-60FPS but has bad days when it drops to 30. Worst part is when it goes crazy and goes up to 200+ and drops to 30 and back up over 200 every second. |
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#62 |
![]() Join Date: Feb 2010
Reputation: 7
Posts: 149
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TF2 as we know it today is basically a whole new game. New game modes, literally tons of new items, weapons, taunts, effects, voice recordings... older computers are simply not going to cope. And there's nothing you can do about it except lower the settings. For all the material you get, you sacrifice something else.
My Dell Inspiron 9400 (with nVidia GeForce Go 7900 GS) managed TF2 quite well on high settings when it was released. Suffice to say I had to turn down the resolution and set everything to low-medium to get a similar flowing experience one-two years later. I also used to whine about this, but just see all the new content as a new game (or new games). It then becomes understandable that the demand for performance will go up. Last edited by Jetro89: 02-20-2012 at 12:42 PM. Reason: Forgot to mention effects. |
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#63 |
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Banned
Join Date: Nov 2010
Reputation: 84
Posts: 711
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I only get 100 on a 560ti, and it drops a bit in firefights. I can run CSS at 300.
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#64 | |
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Banned
Join Date: Nov 2010
Reputation: 84
Posts: 711
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Quote:
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#65 | |
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Banned
Join Date: Jan 2012
Reputation: 112
Posts: 467
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Quote:
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#66 |
![]() Join Date: Feb 2010
Reputation: 44
Posts: 791
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Its not like that, its a continuous feedback loop...from your eyes to your brain to your hand, any "lag" might not be totally consciously perceptible, but may affect your reflexes anyways.
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#67 |
![]() Join Date: Feb 2010
Reputation: 44
Posts: 791
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well no, but the fact is that level of hardware is now several times slower than the standard budget rig you have today, so while you think the tf2 min req has gone up, its still far below the requirements of most modern triple A titles out there.
running bf3 on a 7900gs would be like face ♥♥♥♥. |
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#68 | ||||
![]() Join Date: Nov 2010
Reputation: 31
Posts: 314
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Quote:
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That basically depends on where you're looking. |
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#69 |
![]() Join Date: Dec 2010
Reputation: 1156
Posts: 6,709
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#70 |
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Banned
Join Date: May 2011
Reputation: 155
Posts: 1,424
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According to this thread, OP has robot eyes that can detect variances between the refresh rate above 60Hz
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#71 | |
![]() Join Date: Sep 2009
Reputation: 636
Posts: 4,363
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Quote:
lolwut. |
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#72 |
![]() Join Date: Nov 2010
Reputation: 31
Posts: 314
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#73 |
![]() Join Date: Jul 2010
Reputation: 354
Posts: 532
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Besides: That whole "The human eye/brain can't perceive frames-per-second faster than 20" is false. That's what they thought when they were first developing video, which is why standard film is 24 FPS. But since then, they've done actual tests, and we CAN perceive the difference between FPS up to and past 150. It's gradual, it gets harder and harder to notice the higher it goes, but most people definitely can tell the difference between 20 and 60. It depends on how quickly the object you're "looking" at on film is moving, as well. Faster-moving objects require faster framerates to avoid "flicker" in the illusion of movement.
People who go around saying "The human eye can't process frames-per-second faster than 20" are repeating something they heard from someone who heard it from someone, circulating old information that has long since been discarded by science. Just like that whole "we only use 10% of our brains" statistic -- it's interesting, which is why we keep sharing it with each other, but it's long since been disregarded. Last edited by Ditocoaf: 02-21-2012 at 02:39 PM. |
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