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Old 02-22-2012, 04:53 PM   #1
NephilimNexus
 
Join Date: Dec 2011
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Posts: 98
Patch 2/22/12 - What was changed?

Posts in "All News" channel about:
Sword of the Stars II: Lords of Winter
Show posts for all products, not just Sword of the Stars II: Lords of Winter
FULL STORIES HEADLINES
10:35Sword of the Stars II: Lords of Winter Update Released
Product Update - Valve
r19609b
------

Critical Fixes:
+ Fixed a plague-related turn update crash.
+ Fixed a combat psionic effect-related crash.

Other Fixes:
+ Diplomatic points are now being accumulated and applied.
+ Heavy planet missiles are now working.
+ System entry points and approach vectors are now working.
+ Ships now recover psionic power each turn based on the empire's psi potential.
+ Fixed neutral combat zones not returning to the system's owner.
+ Fixed an issue where options window revert button was not working correctly.
+ Fixed an issue with incorrect speech timeouts.
+ Zuul civilians are no longer considered in slave calculations.
+ Fixed an issue where fleet travel distance was not being reported correctly.
+ Zuul players are no longer queried for alternate mission route
confirmations unless this is necessary.
+ Fixed localization issues with admiral traits.
+ Structure and armor bonuses now show correctly in the design screen.
+ Fixed known issues where reserve fleets could go missing.
+ Drones in the bottom wing of Hiver Dreadnoughts now launch.
+ Slave disks now connect with the correct ship sections.
+ Reduced speech spamming in the design screen.
+ Fixed floating modules on Human dreadnoughts.
+ Fixed a corner case preventing combat with hiver gates.
+ Colony support missions now stop correctly if the target colony is destroyed.
+ Fixed a couple odd issues where fleets were not correctly considered to be 'at' a system.
+ Combat AI now deploys battle riders more intelligently.
+ Fixed an issue where crewless ships were preventing players from
entering accelerated time in combat.
+ Fixed the issue where requesting surrender of an empire could lock out camera control.
+ Fixed the issue of invalid save game names crashing the game.
+ Fixed an issue where crewless ships were preventing the end of combat.
+ Fixed the visual glitch with torpedo trails.
+ Fixed the issue where fleets in transit could be unselectable.
+ Fixed an issue where the strategic AI was creating duplicate ship designs.
+ Fixed an issue where surveying fleets were returning home if
hostiles were encountered.
+ Fixed known issues with Land Grab and Leviathan victory conditions.
+ Victory conditions are now correctly reported when all other players
are eliminated.
+ Fixed an issue where trade income was not being synchronized
correctly in networked games.
+ Fixed an issue where client player status was not being updated
correctly in networked games involving more than 2 clients.

Other Changes:
+ Sound volume now updates in real time.
+ Mine fields and SDBs (System Defense Boats) can now be placed in the Battle Manager and activated in combat by clicking their icons in sensor view.
+ Mission screens now grey out systems that are not viable.
+ Sensor, support and trade views now grey out systems that are out of range.
+ Stations now appear along with fleets, and they can now be repaired through the standard repair dialog.
+ News events are now reported for lost or retired admirals.
+ The repair dialog can now be called up at any system.
+ The game now aggressively seeks out and frees memory consumed by game assets where possible. This should help players who are running into performance issues due to memory consumption.
+ Updated star map node line and mini-ship visuals.
+ New encounters are available or have been re-introduced, including: The system killer, asteroid showers, spectres and swarmers. More are on the way.

(I fixed some typos from their original press release)
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