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#16 | |||
![]() Join Date: Feb 2012
Reputation: 0
Posts: 40
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Quote:
![]() Not that it actually helps them. ![]() http://www.youtube.com/watch?v=dym6_OHEiwg Quote:
But I also heard something about a Nintendo/Xbox/PS all in one system that never took off about the same time, so I guess it doesn't mean all that much. Quote:
When has THAT ever happened?
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#17 |
![]() Join Date: Dec 2010
Reputation: 8
Posts: 722
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#18 | ||
![]() Join Date: Nov 2010
Reputation: 174
Posts: 2,985
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Skill compensation. Generally, aiming with a controller's more difficult than with a mouse, and there has to be a standard for good aim that also doesn't mandate a very high skill ceiling.
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PC gamers have the advantage of a better aiming system as well as the fact that the KBM system allows for much more complex interfacing. Imagine trying to play Starcraft II competitively with thumbsticks. Once you take advantage of that complexity you can easily outdo anyone using controllers. Vista was just eye candy mixed with a bucket of 'frustrating' and 'slow'. Windows 8 is a complete revamp of the windows UI, though by 'revamp' they mean 'let's just give it the Windows 7 Phone UI, because how could that go wrong?' While this may be true, I still hold to my belief that the skill floor of KBM is lower, and the skill ceiling is noticeably higher than those of controllers. |
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#19 |
![]() Join Date: May 2011
Reputation: 13
Posts: 681
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back when we/I played halo...we'd do a custom, everyone on the same team (that way auto-aim is off), and friendly fire on....'twas fun
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