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Old 02-12-2012, 06:29 AM   #1
chodelord
 
 
 
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This game appears to be of really low quality

anyone else think so?
 
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Old 02-12-2012, 12:59 PM   #2
bushwhacker2k
 
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Vague, you mean the graphics or that the gameplay is too simplistic or what?
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Old 02-12-2012, 07:27 PM   #3
chodelord
 
 
 
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the lobby interface is a programming 102 project, you can't start games or trade from your friends list, in fact the only thing you can do from your friends list is kick your friends off the list

there is no steam integration and you have to add friends by avatar name not by steam name or soe account name

you cant sort the players in the pick up game room at all

the client/server interaction is really laggy and they require way too many server hits for things that should be clientside. For example you pick a spell to cast and then it goes to the server to determine LOS, all of that should be calculated clientside then re-calculated server side after the cast is sent to minimize the network effects. It also appears to go to the server each time a figure is selected to determine its movement radius. Generally interaction is really slow, I click the pass button and it takes several seconds for the game to acknowledge it. Thats fine but my cursor should change clientside to indicate my command has been sent.

You can't determine how far an enemy figure can move when you select it if your figure is nearby because the enemy movement grid if overwritten by your figure's movement grid.

the game runs poorly on a system that handles skyrim at 1080 without problems

I don't care about graphics (I play nethack and dwarf fortress), but for a "major studio" game this one looks like everquest 1 or neverwinter knights 1. Compared this to something older like Armored Princess which is older and just gorgeous.

For a year old game this one has a lot of issues. The gameplay system is fairly solid though at least for the starter packs. I haven't found anything exploitative yet but I've only explored the campaigns and played a few pick up games.

The prices of 20 cents each for virtual cards is really high. If they dropped it $1 each I suspect they would have WAY more sales.

That specific enough for ya?

Last edited by chodelord: 02-12-2012 at 07:28 PM. Reason: more whining
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Old 02-12-2012, 07:51 PM   #4
bushwhacker2k
 
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Quote:
Originally Posted by chodelord View Post
You can't determine how far an enemy figure can move when you select it if your figure is nearby because the enemy movement grid if overwritten by your figure's movement grid.
Ooph, I noticed this as well, and you can't check options during combat because Esc only asks if you want to surrender (which is funny, because in the tutorial they specifically state that esc cancels spell-casting, which it doesn't). This needs to be fixed.

Quote:
Originally Posted by chodelord View Post
the game runs poorly on a system that handles skyrim at 1080 without problems
I remember playing this a year or two ago and I simply couldn't do anything, the game was lag incarnate. Fortunately my computer now is pretty beastly so it runs well, but I definitely believe you if you're saying it's still laggy.

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Originally Posted by chodelord View Post
I don't care about graphics (I play nethack and dwarf fortress), but for a "major studio" game this one looks like everquest 1 or neverwinter knights 1. Compared this to something older like Armored Princess which is older and just gorgeous.
I actually have no problems with the graphics I've seen in-game but I wanted to give you a kudos for having the taste to play some good roguelikes

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Originally Posted by chodelord View Post
For a year old game this one has a lot of issues. The gameplay system is fairly solid though at least for the starter packs. I haven't found anything exploitative yet but I've only explored the campaigns and played a few pick up games.

The prices of 20 cents each for virtual cards is really high. If they dropped it $1 each I suspect they would have WAY more sales.
Yeah, I don't think I'm going to play much further as things are. The daily reward sucks (75 exp, when I don't even know what levels do, and 2 gold. 2 gold? Are you kidding me?) and the content they advertise as "Free to Play" is a demo at best.

Quote:
Originally Posted by chodelord View Post
That specific enough for ya?
It is! Thank you for elaborating

---

I just want to add:

The free-to-play game model isn't a totally new idea these days. People have been doing this for a few years now and we should be above this. Don't advertise games that allow you to access 5% of content as "free-to-play", that's simply false advertising.

http://penny-arcade.com/patv/episode/microtransactions

This is a great explanation of some of the DOs and DON'Ts for F2P models and I advise anyone interested in games or the game industry to check this and Extra Credits out.

I personally don't feel like this game is willing enough to let me play as a free-player, so I WILL NOT play enough that I may someday decide to pay money for this.

---

Hahaha, I just did one PvP game (I hate PvP but I figure since it's all this game has going for it I'd at least try it)... the guy took like 30 seconds to a minute for every turn and after he'd amassed an absurd army that must have cost 20+ mana I realized I wasn't getting any more mana!

Sorry, guys, you ruined it for me, you aren't getting a cent.

Last edited by bushwhacker2k: 02-12-2012 at 09:06 PM.
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Old 02-17-2012, 04:00 PM   #5
Watcherzero
 
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When I first saw this I thought it was a port of a PS1 Magic game, then I saw that it was published by Sony....
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Old 02-21-2012, 08:27 PM   #6
Strandly
 
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SOE has some micro-transaction zealot working there now, I remember seeing some interview with the guy when he first got hired. Pox Nora, this game, even the EQs got sucked into this black hole. It wouldn't be bad if the graphics and UIs were top of the line but it's all barely a step above BBS garbage from 25 years ago.
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Old 02-23-2012, 08:28 AM   #7
chodelord
 
 
 
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and the sad thing is the gameplay does a good job of capturing the "essense" of mtg gameplay on a tactical grid

I wish they would keep the positioning aspect but remove LOS, I feel like the LOS abuse really gives slow decks an advantage because it generally takes 3+ turns to close with a running opponent
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