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#226 |
![]() Join Date: Jan 2009
Reputation: 7
Posts: 75
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[DODs sv_pure BUG]
There is a bug in DODs an the usage of sv_pure.
If a server use sv_pure 1 and a whitelist where the folders materials, models and sounds a set to user only steam content. Next steps a needed to reproduce the BUG: - join to a server which use custom sounds, materials and/or models (sv_pure 0) - join to a server with sv_pure 1 which only allow steam content - now join back to the first server - the game think that they have not all custom content and begin to load all the content agin - if the custom content server has bz2 files on his fastdl than the game download the bz2 files and begin to write this file to the hard drive but forget to decompress this files. Thus the game load the packed bz2 file and think this file is unpacked. The format check of the files bring errors becuase the game native use bz2 files. Please fix this, all custom sounds and materials on the client would demaged after a visit a sv_pure 1 server. The solution fore the users is to delete the materails, sounds and models folder if some files a demaged. |
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#227 | |
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Banned
Join Date: Feb 2008
Reputation: 345
Posts: 4,446
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Quote:
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#228 |
![]() Join Date: Jan 2009
Reputation: 7
Posts: 75
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On the sv_pure 0 Server you have played are there the custom content stored as bz2 ore as normal data? If the data on the fastdl are stored as normal (e.g. *.vmt) than only all content is downloaded again if you came direct from a sv_pure 1/2 server. Don't disconnect the old server connection, only join the sv_pure 0 server direct from the other server.
If content is stored as *.bz2 than the contend is not unzipped and stored direct on the hard disk. |
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#229 |
![]() Join Date: May 2008
Reputation: 0
Posts: 59
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I confirm this bug.
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#230 |
![]() Join Date: Dec 2008
Reputation: 5
Posts: 70
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This has been posted in the following thread ---> http://forums.steampowered.com/forum....php?t=2003354
With the following video showing the bug ---> http://www.youtube.com/watch?v=yg0_C...layer_embedded There is a lighting problem on maps with water. The only solution is to either change Water Reflections to simple reflections or to disable Multi Core Rendering. I'm not so sure it's a video driver problem since disabling Multi Core rendering fixes it. I could be wrong though. |
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#231 |
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Guest
Posts: n/a
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When I want to connect to a private server with my friends it always says server not reposing!
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#232 |
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Guest
Posts: n/a
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When trying to watch my demo's, this occur: http://i41.tinypic.com/4v1w1c.jpg
No sound, no models, and i fly around killing no-one. This issue showed up a week to a half-week after you just fixed the source-wide issue with the demo system. Can you please fix this? I'm not the only one experiencing it, the Whole DoD:S community has it, case in point: http://www.zpgaming.eu/forums/thread...emo-issue.html |
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#233 |
![]() Join Date: Mar 2009
Reputation: 130
Posts: 257
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HTML in the motd always makes my game crash. is there a way to disable this like in TF2?
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#234 |
![]() Join Date: Sep 2008
Reputation: -10
Posts: 13
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The overview-map is hidden if the server changes to the same map again. A small workaround is to change to another map and change back then.
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#235 |
![]() Join Date: Jan 2012
Reputation: 0
Posts: 15
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http://i41.tinypic.com/261zy88.jpg
http://forums.steampowered.com/forum...8#post28873698 This thread is related. fix? |
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#236 | |
![]() Join Date: Jan 2006
Reputation: 0
Posts: 324
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Quote:
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#237 |
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Join Date: Oct 2010
Reputation: 0
Posts: 1
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week 2 can only get past the splash page on dod only rss server done everything but purchased new x79 mobo
ready to do the smart thing not play dod |
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#238 |
![]() Join Date: Dec 2009
Reputation: 6
Posts: 38
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Not sure if this was mention but on avalanche, MG-42s are able to shoot through concrete wall and kill players on other side in the wall-less apartment loft. The mg-42 is set up at 2nd to last allied flag and shoots and crack bullets go through the wall with crack on it and kills players on other side. Mg-42s can't go through concrete.
Last edited by HLfan98: 02-19-2012 at 12:21 PM. |
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#239 |
![]() Join Date: Dec 2009
Reputation: 6
Posts: 38
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another area in upper bombed out loft on avalanche with the allied crates if you go prone and fall behind the rocks in the corner you can't move.
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#240 |
![]() Join Date: Oct 2010
Reputation: 3
Posts: 35
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The Spanish translation is old and is bugged; it's already submitted and aproved by the STS but it isn't added to the game yet. >,<
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