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#226 |
![]() Join Date: Mar 2004
Reputation: 60
Posts: 675
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Have you considered making it an option to select which binaries to use? I mean selecting the individual exe's. That's a thing that annoys me with VBCT.
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#227 | ||
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Volunteer Moderator
Join Date: Aug 2003
Reputation: 1326
Posts: 4,847
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Quote:
Basically if the path declared in the GameConfig.txt file to vbsp.exe, vvis.exe and/or vrad.exe is different from the SDK path, or if the executables are not the regular names then VBCT will attempt to execute them. VBCT has been updated to 1.0t and should work properly with the new SDK. A summary of the update: Quote:
__________________ Would you like a little Cheeze with that Whine? Discretion is urged, precision called for, objectivity a must. Last edited by qUiCkSiLvEr: 10-20-2011 at 09:01 PM. |
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#228 |
![]() Join Date: Aug 2009
Reputation: 75
Posts: 1,262
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I tried to compile a Portal 2 map with VBCT, but apparently although the option is there, vbct will not actually compile the map for portal 2
----------> Starting the Portal 2 SDKLauncher! ----------> Note: the SDK Launcher will not start if vbsp, vvis or vrad are busy. It apparently needs write access to the executables on Startup. Is there any way to get the map compiled. My Hammer doesn't compile maps, as the vbsp.exe crashes in every case. Would it be possible to actually compile a Portal 2 map with VBCT in it's current version (I have vbct 't'). The site says 'One last set of changes is there are now SDK Launch options in [...] for Portal2, Left4Dead and Left4Dead2 - VBCT won't directly compile for these mods yet but these are placeholders for this eventual capability.' But I was wondering it it was still actually possible to compile. |
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#229 |
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Volunteer Moderator
Join Date: Aug 2003
Reputation: 1326
Posts: 4,847
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Unfortunately I'm still working on implementing full support for Portal2, L4D and L4D2 for VBCT. I'm getting closer but it's not there yet.
You should be able to compile from Portal2 Hammer but a quick look seems to indicate that something there is broken - I'll take a look later tonight if I have a chance and see what's going on. __________________ Would you like a little Cheeze with that Whine? Discretion is urged, precision called for, objectivity a must. |
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#230 |
![]() Join Date: Jan 2011
Reputation: 25
Posts: 77
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Thank you very much for this awesome tool!
Hammer always crashes for me, Nem's Batch Compiler crashed and didn't even open the file. This one handled it without a problem.
Last edited by PotcFdk: 05-07-2013 at 06:35 PM. |
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#231 |
![]() Join Date: Jan 2007
Reputation: 137
Posts: 597
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Extremely helpful! I have just one question though, how can I get it to copy a file to a specific directory after compiling? In Hammer, I can use the expert options, and put:
Copy File $path\$file.bsp c:\whateverstuffiwant But I can't seem to find it.. Is it possible? |
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#232 | |
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Volunteer Moderator
Join Date: Aug 2003
Reputation: 1326
Posts: 4,847
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Quote:
If you want to copy the BSP somewhere else, you can easily do this as a post-compile operation, click the Advanced Options button and go to that option. You'll have make a small .bat file that will do the copy for you. __________________ Would you like a little Cheeze with that Whine? Discretion is urged, precision called for, objectivity a must. |
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#233 | |
![]() Join Date: Jan 2007
Reputation: 137
Posts: 597
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#234 |
![]() Join Date: Jul 2010
Reputation: 9
Posts: 501
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This tool looks awesome.
Forgive me if this has been answered - I've tried searching and googling, but haven't gotten a result - but does this compiler work with Alien Swarm? |
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#235 | |
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Volunteer Moderator
Join Date: Aug 2003
Reputation: 1326
Posts: 4,847
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Quote:
Update: it looks like the last SDK update messed things up, I'll work on a solution this week to get support back online for mods. __________________ Would you like a little Cheeze with that Whine? Discretion is urged, precision called for, objectivity a must. Last edited by qUiCkSiLvEr: 02-26-2012 at 07:37 PM. |
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#236 |
![]() Join Date: Mar 2004
Reputation: 60
Posts: 675
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Have you considered adding support for minimizing this to the system tray? I usually leave it running when I'm not using Hammer, and it would be nice to minimize it fully
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#237 |
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Volunteer Moderator
Join Date: Aug 2003
Reputation: 1326
Posts: 4,847
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I have this on my to-do list, ty!
__________________ Would you like a little Cheeze with that Whine? Discretion is urged, precision called for, objectivity a must. |
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#238 |
![]() Join Date: Jul 2008
Reputation: 77
Posts: 546
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Is the tool still not officially supporting L4D2?
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#239 |
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Volunteer Moderator
Join Date: Aug 2003
Reputation: 1326
Posts: 4,847
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Not yet but I'm coding a new scheme this weekend that should get me a lot closer.
The problem is that VBCT supports all the stock and custom mods that are available through the normal SDK but Valve created totally isolated SDKs for L4D/2 and Portal2 so I'm having to make the tool handle multiple isolated SDK folders and files. __________________ Would you like a little Cheeze with that Whine? Discretion is urged, precision called for, objectivity a must. |
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#240 | |
![]() Join Date: Jul 2008
Reputation: 77
Posts: 546
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