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#1 |
![]() Join Date: Nov 2011
Reputation: 0
Posts: 11
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When I Compile my map i get this error.
Running command: cd "c:\program files (x86)\steam\steamapps\common\portal 2\bin" ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Running command: "c:\program files (x86)\steam\steamapps\common\portal 2\bin\vbs p.exe" -game "c:\program files (x86)\steam\steamapps\common\portal 2\portal2" "C :\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\p2lc\Lost _Chambers_01.vmf" ------------------------------------------------------------------------------- Valve Software - vbsp.exe (Sep 30 2011) 2 threads materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\mat erials Loading C:\Program Files (x86)\Steam\steamapps\common\portal 2\sdk_content\maps\ p2lc\Lost_Chambers_01.vmf ConVarRef gpu_level doesn't point to an existing ConVar Brush 10056, Side 1: mirrored plane Brush 10056: FloatPlane: bad normal Side 2 Texture: TILE/WHITE_FLOOR_TILE002B Finished. Press a key to close. What does this mean? Brush 10056, Side 1: mirrored plane Brush 10056: FloatPlane: bad normal Side 2 Texture: TILE/WHITE_FLOOR_TILE002B |
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#2 |
![]() Join Date: Nov 2010
Reputation: 1785
Posts: 2,768
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Your brush has a bad normal. The best thing to do is view -> goto brush 10056 then simply delete it and recreate it. If you don't want to do that, simply use the texture application tool and use "align to face" on the relevant brush sides.
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#3 |
![]() Join Date: Nov 2011
Reputation: 0
Posts: 11
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Thanks!
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