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#76 | |
![]() Join Date: Oct 2008
Reputation: 810
Posts: 5,179
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Quote:
Any other vanilla class has no problem competing with its counterparts. The problem is, pyro is completely dependent upon unlocks. |
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#77 | |
![]() Join Date: Aug 2011
Reputation: 2278
Posts: 12,835
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Quote:
Pyro is the only class that becomes noticeably WEAKER at stock level. He is the only class (Shhh Heavy) that has unlock loadouts that COMPLETELY outclass the stock in every way, shape, and form. |
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#78 |
![]() Join Date: Oct 2011
Reputation: 115
Posts: 876
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It's definitely overpowered.
The number of times I've seen a pyro taunt in the middle of the fight and get away with it was astounding. There is something wrong when 2-3 people are attacking the pyro during the taunt and he survives and kills us all with the crits. I learned to just run away when this happens, and of course when that happens our team loses the front lines and whatever ground we've established. So far it seems hard to counter whenever the pyro arbitrarily decides to hit the "I win" button. If there are no soldiers on the other team, it's a straight upgrade. Lack of airblast helps the balance, but there still needs to be some more downsides. Longer weapon switch times might help. Nerfing the health regen speed should be good, too, because being able to blatantly taunt in front of your enemies and survive makes me die a little inside. The "cone" of fire also suffers from the infuriating thing where the particle range seem to extend 5 feet longer than what the flames actually indicate. Combined with TF2's wonky netcode, sometimes you see pyros catch you on fire while WM1'ing from 15 feet away. From what I understand, this weapon benefits WM1 tactics greatly, which is frowned upon by a lot of people. In my opinion I'd rather have a weapon that discourages this style of play, especially when they can get away with using such poor tactics by regaining health via the taunt. |
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#79 |
![]() Join Date: Jan 2011
Reputation: 925
Posts: 5,268
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@Squishpoke
If you're being killed by W+M1, then someone is at fault here. The Pyro needs to either spend a fair amount of time flare / Det spamming to build or kill 1-2 enemies before using it, so he's earned it. The taunt is meant to be an opportunity for his enemies to run out of effective range and then kill him after the damage resistance wears off. |
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#80 | ||||
![]() Join Date: Dec 2010
Reputation: 364
Posts: 3,462
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Quote:
Put a bit of distance and WAIT for the taunt to FINISH. Then shoot the pyro. Unlike the spy the pyro cannot move while having 90% damage resistance. Nor can he shoot. Its kinda like why you dont shoot at people when they are ubered as a heavy. Quote:
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It is only frowned upon because IT DOESN'T WORK. The current logic is that the pyro should not be able to kill stuff with his primary, which is... weird to say the least. The Phlog merely makes the flamethrower more viable, which is not a bad thing. In fact, if W+M1 actually worked, there would be less hate for it (since right now its seen as a tactic only used by noobs). Last edited by go123452: 01-22-2012 at 12:11 AM. |
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#81 | ||
![]() Join Date: Feb 2009
Reputation: 1475
Posts: 13,563
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Quote:
It absolutely baffles me how people like you can look at all the arguments given on why the Phlog is garbage against good players and still honestly believe that it isn't garbage. You're not even presenting an actual argument, you're just saying "well I've seen differently so you're wrong". Quote:
Wrong. If neither side is using unlocks, the Pyro is easily able to get along with the rest. |
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#82 | |
![]() Join Date: May 2010
Reputation: 1053
Posts: 4,160
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Quote:
And that's cool and all if you're into that kind of stuff, I like the airblast, but that isn't a good foundation to build the class upon; it should have been an unlock, not a tag-on to the original flamethrower. You make pyro a good class by addressing the flames, making it usable farther than seven feet and skill-indexing afterburn, ammo consumption, tracking, increasing fire's role and reducing its annoyance by making it fast-acting, fast-dying, scaled in time and dps based on direct damage done. Or something like that. I'm rambling. The problem with pyro isn't that he's "useless" or underpowered, it's that he can't be played in a way that is fun and enjoyable for the player, outside of making reflects and laughing at the people you just counter-airshot. Last edited by Blue Warrior: 01-24-2012 at 03:36 PM. |
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#83 |
![]() Join Date: May 2010
Reputation: 1053
Posts: 4,160
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this topic is an umbrella
which will slowly drift back down into the depths of the subforum if not kept adrift |
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