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#1 |
![]() Join Date: Oct 2011
Reputation: 115
Posts: 876
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If I ever made a server, I'd make these changes:
Feel free to post whatever thoughts you have on this, whether it is positive, constructive, or complete nerd rage. This is just a "what-if" if I ever manage to set up my own server, and I'm interested in what other people may think of this. (Whether X is possible, you suck, I like XYZ idea, etc.)
GLOBAL: -Random crits removed from primary and secondary weapons. Melee remains the same. Any primary or secondary weapon that has crits/mini-crits as a feature will still be operational. (For example, the Soda-Popper's Hype meter, the Sniper Rifle's Headshot, and the Direct Hit's airborne hit bonus). -There will be no class limits. Reason: sometimes class rushes can be fun. If there are too many spies and snipers on a team, they will just lose naturally until the team learns to adapt. -Auto-kick any player that changes their name twice, with an appropriate warning. Rejoining will be allowed after one warning, after that, auto-ban. -Allow use of voting with the normal GUI interface. I don't see the advantage of typing "!kickvote" as opposed to using Valve's normal system. -Allow higher updaterate values. -For "map-time" loss, do not declare the winner of the current round the losers because of insufficient map wins. Instead briefly show a screen after the humiliation round to show who the overall victor is. (ie, BLU won 5 rounds, RED 3, BLU WINS! etc). CLASS-SPECIFIC CHANGES: Scout-
Soldier-
Pyro-
Demoman- No changes Heavy-
Engineer-
Medic-
Sniper-
Spy-
Last edited by Squishpoke: 02-21-2012 at 06:17 PM. Reason: Clarified overheals |
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#2 | |
![]() Join Date: Aug 2011
Reputation: 105
Posts: 1,449
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Quote:
I thought this had promise, but you're just breaking the game |
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#3 |
![]() Join Date: Oct 2009
Reputation: 302
Posts: 2,723
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I can't speak for others, but I would never play on a server that changes class characteristics like that. I want to play Team Fortress 2, not "the server owner's personal vision on how TF2 should have been".. Fortress.. 2.
Also, penalizing Medics for overhealing people is a terrible, terrible idea. |
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#4 | |
![]() Join Date: Oct 2011
Reputation: 115
Posts: 876
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Quote:
Thanks for your inputs, nevertheless. |
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#5 |
![]() Join Date: Jan 2012
Reputation: 24
Posts: 125
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And so if there's nobody else around and/or the rest of your team is being uncooperative... You get screwed. Pocketing is a legitimate tactic that is sadly taken a bit too far in many pubs. There may indeed be a way to discourage too much pocketing, but this isn't it.
Re: Pyro changes... No, just no. I main Pyro, and I puff'n'sting all the time. However, I also recognize the power the flames themselves hold, and I would never, not in a million years, play on a server with those changes. I normally don't like the "it's called the Pyro, not the Aero" arguments, but I'm going to use it here. I understand that you're trying to discourage W+M1, and I don't believe it's necessary. Rushing your enemy with flames without any weapon-switching tricks is, once again, a completely legitimate tactic that is very strong in some situations. Unfortunately, there are many Pyros who don't understand that it isn't always the best tactic. Rather than force them to do something they either don't want to, or don't know how to do, why not just let those of us who understand the flamethrower's strengths use them appropriately? |
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#6 |
![]() Join Date: Sep 2008
Reputation: 58
Posts: 536
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Well, your imaginary server would be empty most of the time.
Vanilla TF2 is where it at. Leave it the way Valve intended to be. |
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#7 | |
![]() Join Date: Feb 2011
Reputation: 57
Posts: 375
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Quote:
BUT WHY WOULD U WANNA VERSE A TEAM OF ALL ENGYS AND PYROS. FKING UNBREAKABLE DEFENSE. I thought 4 engys was enough-.- |
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