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#1 |
![]() Join Date: Sep 2010
Reputation: 107
Posts: 1,431
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Minor buff to the Loch-n-Load
Critical projectiles bounce off surfaces
Critical projectiles deal normal damage if bounces off a surface Aye or nay? Last edited by Apulaite: 02-29-2012 at 05:58 AM. |
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#2 |
![]() Join Date: Jan 2011
Reputation: 1
Posts: 96
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I always though that normal projectiles should explode upon hitting a surface, but maybe with less damage? I dunno. As it stands, Loch n Load isn't good enough.
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#3 |
![]() Join Date: Sep 2009
Reputation: 126
Posts: 2,404
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Pointless buff IMO. Would only make it slightly better with a kritzkrieg medic since it has to be balanced for no-crit servers too.
I'd rather see a removal in the extra damage, except for 5%, done and self-damage, but adding 'reloads entire clip' at once. So: +25% projectile speed Reloads 2 grenades at once +5% extra damage (helps with soldiers) Grenades shatter on impact on surfaces -50% clip size Last edited by Maffis91: 02-29-2012 at 05:50 AM. |
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#4 |
![]() Join Date: Sep 2010
Reputation: 107
Posts: 1,431
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I improved the wording a bit if you didn't understand.
Maffis91, I think Loch-n-Load is almost balanced, but it needs this. |
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#5 |
![]() Join Date: Nov 2011
Reputation: 20
Posts: 400
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If it reloads entire clip, it should still do the same damage, because the ability to oneshot scouts/light classes is one of its main +'s, so maybe only +10% speed then.
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#6 |
![]() Join Date: Jan 2012
Reputation: 76
Posts: 957
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But it can't consistantly one-shot light classes, so I think an extra 5% buff would be needed...maybe with slower projectile speed to balance the difficult dodging that scouts would have to do?
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#7 | |
![]() Join Date: May 2011
Reputation: 104
Posts: 1,739
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Quote:
who doesn't secretly like crippling/oneshotting scouts? |
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#8 |
![]() Join Date: Mar 2007
Reputation: 75
Posts: 944
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The reload animation has always been ♥♥♥♥ed up so yea... it would be the best thing to work on.
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#9 |
![]() Join Date: Jan 2011
Reputation: 28
Posts: 101
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LnL is fine. Better than the regular stock imo.
Nothing is needed for that weapon. |
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#10 |
![]() Join Date: Mar 2009
Reputation: 31
Posts: 500
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I think lnl is in that sweet state of limbo where the community hasnt really agreed whether its up or op, i think its a fine sidegrade as it is.
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#11 |
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Banned
Join Date: Sep 2011
Reputation: 38
Posts: 507
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I personally think the LnL is... Like an anticrutch. Instead of being good aganist fail players and bad aganist bad players it's pretty well balanced with both. I just think it needs the "reloads 2 grenades at once" buff, as the way it currently is is just too punishing for missing.
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#12 |
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Banned
Join Date: Aug 2011
Reputation: 32
Posts: 154
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Make a setting in the item inventory whether you want to have the grenade explode on impact or just chill around on the ground untill detonation, Do it valve That is all.
Edit: Yeah and the reload animation, seriously lol we get laugh taunts and sh*t, But no professionalism when it comes to 'weapon animations' shame on that item creator. Last edited by Waaper: 03-01-2012 at 08:30 PM. |
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#13 |
![]() Join Date: Sep 2010
Reputation: 107
Posts: 1,431
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My suggestion?
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#14 |
![]() Join Date: Oct 2007
Reputation: 57
Posts: 1,047
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