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#1 |
![]() Join Date: Sep 2011
Reputation: 0
Posts: 20
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Custom Model
Can you use a custom model (built with Valve's bones) to utilize preexisting animations?
Also I seem to be having trouble getting the custom model into the game. It seems to be invisible and I get some errors with a vertex. |
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#2 |
![]() Join Date: Sep 2011
Reputation: 0
Posts: 20
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Nobody can help me?
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#3 |
![]() Join Date: Sep 2009
Reputation: 78
Posts: 211
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Yes you can use new models on existing animations, you will have to get proficient at compiling models though. This means either learning how to work .QC files or by figuring out one of the compiling tools out there, such as StudioCompiler.
The vertex error is probably what is making your model invisible. Can't help you much there, but chances are its something you can fix in your modeling program. I suggest testing your model out on static props before you try setting them to animated prop types. That way you'll know if its the geometry or the animation that is messing it up. |
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#4 |
![]() Join Date: Sep 2011
Reputation: 0
Posts: 20
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Well thank you for answering. The vertex problem has been figured out.
On .QC files: Is there no one who can help me out with them? What I have right now is basically our custom model and in the .QC I am including several other models just as an existing model .QC does. This does not seem to be doing anything. Any help would be much appreciated. |
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