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#16 |
![]() Join Date: May 2011
Reputation: 83
Posts: 556
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They were suppose to fix this a few patches ago, but it didn't seem to help. One way to fix the spawning system is to make it like the L4D system, where you have to be not seen in order to spawn. Perhaps not choosing the location your self, but letting the game spawn you randomly, as long as its not on a roof.
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#17 |
![]() Join Date: Oct 2007
Reputation: 175
Posts: 3,702
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Heh, I'm paranoid of spawning in on Kharg Island TDM. The spawns are so bad. If you spawn on the perimeter near the water or the crates on the other side there's a strong chance an enemy can spawn behind in seconds later as you're running away. I basically spawn in and run backwards watching the spot I just left.
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#18 |
![]() Join Date: Sep 2008
Reputation: 167
Posts: 1,070
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The way I understand it,almost all games of this type without dedicated spawn areas suffer from this sort of thing to varying degrees. I feel like it would be fairly trivial in terms of coding and CPU requirement to reduce the priority of a specific spawn node based on enemy proximity or field of view. I'm sure there are going to be times that you are forced to use a "hot" node, but it seems that this sort of thing is not present at all based on the frequency it happens.
It seems to me that any vehicle will dump you out in the direction you are looking. I'm not sure why. Freelooking to the side in moving helicopters and jets seems to reduce my odds of getting Bad Luck'd by the fuselage. |
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#19 |
![]() Join Date: Jul 2010
Reputation: 164
Posts: 979
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2 days ago i was playing conquest on sharqui and B was being captured then i respawn near B BEHIND 4 enemies so i kill 3 of them and the last one killed me
i was like really?? cod have some bad spawn because the size of the maps but really?? today playing squad dm a guy spawn right infront of me so i knife him was agood day |
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#20 | |
![]() Join Date: Mar 2011
Reputation: 0
Posts: 13
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Quote:
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#21 |
![]() Join Date: Feb 2012
Reputation: 30
Posts: 298
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I quit using squad spawning after getting killed right after spawnin.
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#22 |
![]() Join Date: Sep 2008
Reputation: 167
Posts: 1,070
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#23 |
![]() Join Date: Dec 2011
Reputation: 19
Posts: 435
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Spawning on claymores in BF2 by some jerk. No chance to fight back.
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#24 |
![]() Join Date: Jan 2010
Reputation: 3
Posts: 105
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Yeah it sux. It wouldn't be quite as bad if you didn't have to then sit and stare at nothing for the next ~10 seconds. I've never really been a fan of spawn wait times but this issue really makes it worse.
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#25 |
![]() Join Date: Jan 2008
Reputation: 33
Posts: 1,456
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spawn camping can be fun at times.
**runs away** |
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#26 | |
![]() Join Date: Feb 2010
Reputation: 459
Posts: 1,925
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Most of the real maps are fine with 32-48 people, and the corridor shooters don't suffer as much when the player count drops to around 24, but when player saturation climbs, there's literally no "safe node" for the game to drop you on when points are being contested. One of the worst spawns I had happened on Wake, where I spawned on airfield and immediately got run over by a buggy. Now that's some serious bad luck. |
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#27 |
![]() Join Date: Feb 2012
Reputation: 30
Posts: 298
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#28 |
![]() Join Date: Jan 2010
Reputation: 94
Posts: 467
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I was speaking about how many times people have spawned in front of my turret, no so much about where I am located when I leave my tank. But I was unaware using the third-person camera or free-looking would have the same effect as pointing your direction towards the side you want to exit.
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#29 |
![]() Join Date: Oct 2011
Reputation: 415
Posts: 2,471
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If the game spawned you a little way away from your squadmates instead of right behind them, it would help. You shouldn't just pop out your buddies ♥♥♥♥. You should have spawn somewhere behind his front line and preferably out of sight to prevent spawn killing, and note the fact that you are his reinforncements, not spawned from mitosis
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#30 |
![]() Join Date: Mar 2009
Reputation: 288
Posts: 2,916
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What I hate the most is the squad spawn. I constantly have squad mates spawning in front of me, or right behind me in the middle of a firefight. It either blocks my shot, or blocks my retreat. I wish squad mates spawned a bit farther away. Nothing worse than having a squad-mate spawn in front of you only to be killed by your bullets, or have them die to enemy fire that goes through them and hits you as well since your shot is blocked.
Aside from that, spawning in open areas is a major pain. Looking forward to the fix people keep bringing up. Kharg Island seems to be the worst, especially on C on 64 player conq... I swear, it's a death trap when spawning to defend it.... |
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