Go Back   Steam Users' Forums > Steam Game Discussions > T - Z > Team Fortress 2

Reply
Click here to go to the first staff post in this thread.  
Thread Tools Display Modes
Old 03-07-2012, 12:24 AM   #16
seanj
 
 
 
Join Date: Jan 2007
Reputation: 71
Posts: 511
I notice crashes in my case occur less frequently with low quality meshes. I'm too nervous about VAC to start adding things to the game. But I do think you're on to something here.

Valve should hand over the source code... seriously.
seanj is offline   Reply With Quote
Old 03-07-2012, 12:47 AM   #17
rainbow dash™
 
 
 
Join Date: Oct 2011
Reputation: 403
Posts: 3,098
Quote:
Originally Posted by Dr. Sabotage View Post
Everypony is happy then
I always tried to avoid custom player models, but well, gotta' use this now.
rainbow dash™ is offline   Reply With Quote
Old 03-07-2012, 01:05 AM   #18
HunkySquirrel
 
Join Date: Oct 2010
Reputation: 24
Posts: 503
Quote:
Originally Posted by rowedahelicon View Post

I've noticed that the custom models don't attach cosmetic items very well, this may be an issue.
Quote:
I've noticed that the custom models don't attach cosmetic items very well, this may be an issue.
Quote:
this may be an issue.
That IS the issue.

I have absolutely nothing equipped on any class and I have never crashed.

But oh well. Hats hats hats hats hats.
Hats hats.
Hats hats hats.
HunkySquirrel is offline   Reply With Quote
Old 03-07-2012, 01:06 AM   #19
bubbles278
 
 
 
Join Date: Dec 2009
Reputation: 215
Posts: 2,002
Quote:
Originally Posted by HunkySquirrel View Post
That IS the issue.

I have absolutely nothing equipped on any class and I have never crashed.

But oh well. Hats hats hats hats hats.
Hats hats.
Hats hats hats.
So is this proof that hats are in fact breaking the game?
bubbles278 is offline   Reply With Quote
Old 03-07-2012, 01:30 AM   #20
Mr. Richardson
 
 
 
Join Date: Oct 2009
Reputation: 339
Posts: 2,456
Rowdy..as in the Crux?

Anyways, you think that maybe it's a specific item that is causing the crashes? It seems like servers that crash continue to crash, so I'm thinking that these servers have a regular that happens to have the item causing the problem and doesn't realize it.
Mr. Richardson is offline   Reply With Quote
Old 03-07-2012, 05:42 PM   #21
rowedahelicon
 
 
 
Join Date: May 2009
Reputation: 210
Posts: 767
Quote:
Originally Posted by Mr. Richardson View Post
Rowdy..as in the Crux?

Anyways, you think that maybe it's a specific item that is causing the crashes? It seems like servers that crash continue to crash, so I'm thinking that these servers have a regular that happens to have the item causing the problem and doesn't realize it.
The one and only ;3

And be advised, a server crashing and a group of clients crashing are two different things. Like when it happens to us, 11/15 people will crash, the rest just keep playing
rowedahelicon is offline   Reply With Quote
Old 03-07-2012, 05:46 PM   #22
Chicken Hide
 
 
 
Join Date: Jan 2012
Reputation: 371
Posts: 2,192
Quote:
Originally Posted by HunkySquirrel View Post
That IS the issue.

I have absolutely nothing equipped on any class and I have never crashed.

But oh well. Hats hats hats hats hats.
Hats hats.
Hats hats hats.
I have all my equip slots filled, and I have never crashed.
Chicken Hide is offline   Reply With Quote
Old 03-07-2012, 05:51 PM   #23
mattyboyrocks23
 
Join Date: Aug 2011
Reputation: 105
Posts: 1,449
Quote:
Originally Posted by rowedahelicon View Post
It's been around as far as December at least. It seems to be a client issue when the server renders something that kills the engine.
Everytime I airshot? :/
mattyboyrocks23 is offline   Reply With Quote
Old 03-07-2012, 06:00 PM   #24
nanosheep
 
 
 
Join Date: Jan 2008
Reputation: 3074
Posts: 12,419
So if hats and miscs are the problem, why do we keep adding more of them into the game?
nanosheep is offline   Reply With Quote
Old 03-07-2012, 06:20 PM   #25
HaveWingsCanFly
 
 
 
Join Date: Dec 2011
Reputation: 74
Posts: 277
Quote:
Originally Posted by nanosheep View Post
So if hats and miscs are the problem, why do we keep adding more of them into the game?
Sparkly.
HaveWingsCanFly is offline   Reply With Quote
Old 03-07-2012, 06:21 PM   #26
Ponyville
 
Banned
Join Date: Feb 2012
Reputation: 32
Posts: 129
Quote:
Originally Posted by nanosheep View Post
So if hats and miscs are the problem, why do we keep adding more of them into the game?
People like the Rarity.
Ponyville is offline   Reply With Quote
Old 03-07-2012, 06:42 PM   #27
ungulateman
 
 
 
Join Date: Jan 2011
Reputation: 934
Posts: 5,266
Changing hat styles tends to force crashes.

I had a curious round before where I was constantly on the edge of crashing, where the game would freeze up and jitter but start working again, then it finally crashed. Any ideas?
ungulateman is offline   Reply With Quote
Old 03-08-2012, 04:59 PM   #28
rowedahelicon
 
 
 
Join Date: May 2009
Reputation: 210
Posts: 767
[7:33:39 PM] Rowdy: I
[7:33:39 PM] Rowdy: MAD
[7:33:40 PM] Rowdy: BRO
[7:35:30 PM] Fao: ?
[7:36:02 PM] Rowdy: : - Fixed a client crash that could occur when a server used SetCustomModel to change the player model
[7:36:12 PM] Rowdy: >Go on forums + Valve + server mail
[7:36:20 PM] Rowdy: Explain that custom models SAVE people from crashing
[7:36:26 PM] Rowdy: They fix a non existant problem.
[7:39:20 PM] Fao: Scumbag valve
rowedahelicon is offline   Reply With Quote
Old 03-08-2012, 11:22 PM   This is the last staff post in this thread.   #29
Tony Paloma
 
Tony Paloma's Avatar
 
Valve
Join Date: Aug 2011
Reputation: 1102
Posts: 105
The update that went out today addressed the mass crash bug. It was a little more technical than just servers using SetCustomModel, but it was what seemed to agitate it the most, so that's what we went with in the patch notes. For example, it was easily reproducible when a scout had its model changed to the pyro with SetCustomModel.

Using custom models would have worked around the crash if the custom models you were using all had the same number of flex weights.

The number of crash reports after today's update is about 75% less than the number of crash reports during the same period yesterday, so it seems to have made a big impact.
Tony Paloma is offline   Reply With Quote
Old 03-08-2012, 11:31 PM   #30
KingOfTeam
 
 
 
Join Date: May 2011
Reputation: 1230
Posts: 3,860
Quote:
Originally Posted by Tony Paloma View Post
The update that went out today addressed the mass crash bug. It was a little more technical than just servers using SetCustomModel, but it was what seemed to agitate it the most, so that's what we went with in the patch notes. For example, it was easily reproducible when a scout had its model changed to the pyro with SetCustomModel.

Using custom models would have worked around the crash if the custom models you were using all had the same number of flex weights.

The number of crash reports after today's update is about 75% less than the number of crash reports during the same period yesterday, so it seems to have made a big impact.
All praise the drunken fool! He is wise and clever!
KingOfTeam is offline   Reply With Quote
Reply

Go Back   Steam Users' Forums > Steam Game Discussions > T - Z > Team Fortress 2


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off



All times are GMT -7. The time now is 07:36 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Site Content Copyright Valve Corporation 1998-2014, All Rights Reserved.