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#1 |
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Join Date: Feb 2010
Reputation: 0
Posts: 5
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Unable to rebind controls.
Are you FREAKING KIDDING ME? Another friggin console port.
I just purchased Vessel about 20 minutes ago. I looked at the reviews, looked in this forum, ect. There didn't seem to be any serious problems with the game. So I thought, "Hey, looks like another cool indie game. I'll buy it and help support the 'little guy'." Regrettably I somehow missed the fact that there was a demo. Anyhow, Vessel finishes downloading. I load it up, start a new game and realize that Jump is on "Spacebar". Then I realize that there isn't any way to rebind controls in game. WHAT THE HELL? This is 2012, PC games since the dawn of time have supported the ability to rebind your controls. A handy dandy graphical map showing default PC and Crapbox360 controller controls doesn't cut it. I *need* the ability to rebind my buttons. For example, I jump with "E", not use "Spacebar". I'm not afraid to manually edit a config file to rebind my controls if I have to, I just need to know where to look. Annoyed and jarateed I wasted my money......If only I had seen that there was a demo available. Edit: Found this thread a few pages down. My above sentiments still stand. I will however wait, fuming over in a corner, for the promised patch....that will hopefully bring functionality that should have been in the game pre-alpha. Last edited by Bull Dog: 03-08-2012 at 09:04 AM. |
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#2 |
![]() Join Date: Nov 2010
Reputation: 3
Posts: 101
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Don't think you read the forum that well, or you'd have seen my post here too
I'm editing my post 'cos it sounded a bit troll-ish. I'm fully supportive of your point - not being able to change controls and being forced to use a Crapbox (I liked that a lot) 360 controller is really sucky. Last edited by Grey Area: 03-08-2012 at 12:02 PM. |
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#3 |
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Join Date: Feb 2010
Reputation: 0
Posts: 5
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You're right, I didn't read the forum very well. I only them a cursory glance and to be honest, an inability to rebind controls wasn't even on my radar at the time.
I wish I had seen that there was a demo.......missed it somehow. /facepalm |
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#4 |
![]() Join Date: May 2006
Reputation: 14
Posts: 519
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You're right that the option to rebind should be there. But I've seen this kind of thing very often since the 360 pad became the de facto PC controller. If you don't have a 360 pad (which is actually an excellent controller for most 3D games), you can usually get around the limitation by using a 360 pad emulator. ..which doesn't seem to be working in this game.
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#5 | |
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Join Date: Feb 2010
Reputation: 0
Posts: 5
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Quote:
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#6 |
![]() Join Date: May 2006
Reputation: 14
Posts: 519
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By "controller" I meant "pad". I prefer mouse + keyboard for FPS as well! But definitely not for something like this.
By the way, I didn't know that you couldn't remap a keyboard either. I can't even remember the last time I've seen that. |
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#7 |
![]() Join Date: Nov 2008
Reputation: 0
Posts: 34
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You can remap keys using Autohotkey until developers release patch.
My AutoHotKey setting for Vessel: Code:
#IfWinActive, ahk_class Vessel Window
{
Numpad1::1
Numpad2::2
Numpad3::3
Numpad4::4
Numpad5::5
Numpad6::6
VKDC::E
End::Q
Enter::Space
Numpad0::Z
}
Just from mind few games with "you can't rebind me": AAA Titles: - Dead Space (can't bind arrows at all) - Bad Company 2, Deus Ex: HR, Just Cause 2 (you can't bind "Enter") - Battlefield 3 (Quick Time Events sh*t still using "E", rebinding "Q" sometimes doesn't work) - Alan Wake (funny, old May Payne was fine. In new patch they fixed most issues. Great support from developers) - Witcher 2 (fixed in patch) Indie titles: - Renegade Ops (can't play with arrows. Still not fixed, I'll never buy anything else from them) - Payday: The Heist (fixed in patch) - Ion Assault (can't play with arrows. Fixed in patch) - Rochard (fixed in patch) - Vessel (hope for fix) I just hate this trend
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#8 |
![]() Join Date: Nov 2010
Reputation: 3
Posts: 101
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Well, my original post was called "I'd buy this if...", and I hold to that. As soon as they patch it to have remappable keys AND support my Cyborg Rumble pad, I'll buy it - and I'm afraid I'm a cynical old ♥♥♥♥ so I need to see the patch in the demo before I part with my cash.
So how much is it going to cost them to fix it? There's my £10 pledged for starters... |
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#9 |
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Strange Loop Games
Join Date: Mar 2012
Reputation: 42
Posts: 130
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Hey Bull Dog and all, sorry for the fury we've unleashed with not adding key remapping at launch. I'm going to patch this asap, probably in a config file.
360 buttons are displayed because that's the most common controller type, would take a lot of resources to have graphics for all the different types of controllers out there. Thanks for the work around Mr Digi! Much appreciated. And thanks for everyone's patience. |
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#10 | |
![]() Join Date: Nov 2010
Reputation: 3
Posts: 101
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Quote:
Second...I don't need a pretty picture of my controller, much less a picture of a controller that someone has assumed I am using. What I need is the functionality to assign a keypress or button press to a particular action. I know where the buttons are on my controller and the keys on my keyboard...I don't need you to show them to me on screen! Last...awaiting the patch (semi) patiently... |
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#11 | |
![]() Join Date: May 2006
Reputation: 14
Posts: 519
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Sure, there are better specialized controllers. You wouldn't want to use a 360 pad for a flight sim or a fighting game but it's excellent for most everything else. Last edited by epmode: 03-10-2012 at 11:13 AM. |
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#12 | |
![]() Join Date: Aug 2005
Reputation: 66
Posts: 1,195
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Quote:
The controllers sells so well because everyone has them for a 360. Frankly, XInput has ♥♥♥♥ed up controllers for the PC. Now developers are content with support XInput, which they really shouldn't be. It'd be super nice to have motion sensing, pressure sensitive buttons, better force feedback and such similar features, but XInput has stupid limitations. DirectInput was so much better... :\ |
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#13 | |
![]() Join Date: May 2006
Reputation: 14
Posts: 519
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True. I keep a Saturn USB pad around for exactly that reason.
Quote:
Pad support is a lot more common now thanks to the 360 pad. And even if you're not using one, those lovely emulators allow you to get most anything working with modern games. Last edited by epmode: 03-10-2012 at 12:26 PM. |
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#14 | |
![]() Join Date: Nov 2010
Reputation: 3
Posts: 101
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The most popular operating system in the world is Windows. That doesn't mean it's the best. It's the most popular because it comes with PCs.
The Xbox controller is the most popular because it comes with the Xbox. It's "average"...which is exactly how Microsoft planned it. Any better and they're wasting money, any worse and people might actually get something else. Quote:
Equally the lack of support for other controllers is NOT some sort of conscious drive toward uniformity, it is plain and simple laziness. The emulator software IS a Great Thing (Winnie-the-Pooh style caps intentional). It's just a pity it doesn't work with Vessel. Last edited by Grey Area: 03-11-2012 at 12:39 PM. |
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#15 | |
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Join Date: Feb 2010
Reputation: 0
Posts: 5
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