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Old 03-07-2012, 08:11 AM   #1
axian
 
 
 
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CFG Brightness help

So yea, got my old cfg from old css.. got all my previous settings, and css feels alot more lovely to play with than before. but i have one problem and its the brightness ingame, its somehow command i dont know which and would love if you'd find out:

1. My cfg:

http://peecee.dk/uploads/042011/de_nuke0015.jpg
http://peecee.dk/uploads/042011/de_nuke0016.jpg

2. Newer cfgs (ruggah's):

http://peecee.dk/uploads/042011/de_nuke0017.jpg
http://peecee.dk/uploads/042011/de_nuke0018.jpg

As you can see, the second cfg is clearly more visible on darker spots and have some kind of "yellow" background on dark spots which i havent in my cfg.

It is NOT mat_monitorgamma or tv_enabled, tv_Exp etc.

Its ONLY on dark spots, it works perfectly fine other spots like this as an example:

http://cloud.steampowered.com/ugc/48...285901A5AC697/

http://cloud.steampowered.com/ugc/48...4E74C3BF759A6/

But on darker spots, like vents etc. i cant see anything..

Both CFG's have equally monitorgamma settings, bot have equally dxlevel settings, both has same CSTRIKE.. its only different autoexec's.. and im sure its somehow a config command.

Thanks for your help.
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Old 03-07-2012, 08:20 AM   #2
Beahb
 
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What are you asking? Are you trying to figure out what command is making the dark spots like vents and hut on nuke yellow?

The same thing happens in my game with my cfg, don't know what it is but I'll try to figure out if that's what you're asking.
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Old 03-07-2012, 08:39 AM   #3
axian
 
 
 
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Quote:
Originally Posted by Beahb View Post
What are you asking? Are you trying to figure out what command is making the dark spots like vents and hut on nuke yellow?

The same thing happens in my game with my cfg, don't know what it is but I'll try to figure out if that's what you're asking.
Trying to figure out what command it is to make it bright as example 2. shows.

I play with the cfg posted first (1.) and because the cfg is old, before the update the brightness looks like this.. alot darker than others, the second cfg ive posted (2.) is a NEW cfg after the update, and it doesnt have the dark spots problem like the other one.

I want to use cfg 1. but i want the command to make it bright on darker spots, like all other cfgs or like example 2.
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Old 03-07-2012, 09:41 AM   #4
Beahb
 
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Here are material/render/shadow commands from my cfg:

//==================================================
//* Material Commands *\\
//==================================================


mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_forceaniso "0"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_parallaxmap "0"
mat_reducefillrate "1"
mat_specular "0"
mat_trilinear "1"
mat_shadowstate "0"
mat_vsync "0"
mat_alphacoverage "0"
mat_bloom_scalefactor_scalar "0"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_queue_mode "2"


//==================================================
//* Render Commands *\\
//==================================================


r_ambientboost "0"
r_ambientfactor "1"
r_decal_cullsize "9999"
r_decals "1"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_flex "0"
r_lightaverage "1"
r_maxdlights "32"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_norefresh "0"
r_occlusion "1"
r_PhysPropStaticLighting "0"
r_renderoverlayfragment "0"
r_ropetranslucent "0"
r_spray_lifetime "0"
r_teeth "0"
r_worldlightmin "0.0002"
r_worldlights "1"
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_drawdetailprops "0"
r_DrawSpecificStaticProp "0"
r_flashlightrendermodels "0"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_pixelfog "1" // _improves the fog in DX95_//
r_propsmaxdist "0"
r_staticprop_lod "3"
r_sse_s "1"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "1"
r_queued_ropes "1"
//r_3dnow "1"
r_sse2 "1"


//==================================================
//* Rope Commands *\\
//==================================================


rope_averagelight "0"
rope_collide "0"
rope_rendersolid "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0.01"


//==================================================
//* Water Commands *\\
//==================================================


r_waterforceexpensive "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0" // Change to 1 if you want clear water_//
r_waterforcereflectentities "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_forcewaterleaf "0"
r_waterforcereflectentities "0"
mat_wateroverlaysize "8"
cl_show_splashes "0"


//==================================================
//* Shadow Commands *\\
//==================================================


mat_shadowstate "0"
r_shadows "1"
r_shadowmaxrendered "9"
r_shadowrendertotexture "1"







Play around with them and you'll be able to pinpoint which commands it is that enables the yellow in darker spots.
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Old 03-07-2012, 11:08 AM   #5
krzynek1
 
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I think that you should check those cvars :
Code:
mat_monitorgamma 1
mat_monitorgamma_tv_enabled 1
mat_monitorgamma_tv_range_max 235-255
mat_monitorgamma_tv_range_min 0-16
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Old 03-14-2012, 08:18 AM   #6
its_suxiii
 
 
 
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So????
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Old 03-16-2012, 07:09 AM   #7
Lock3T
 
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dx level 81
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