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#16 | |
![]() Join Date: Sep 2009
Reputation: 45
Posts: 151
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Quote:
It IS all in the first minute, when they're moving slow enough that you can position them in such a way that they won't bounce off of each other. You can keep that up long enough to be able to drop one or even two and get a high score. You can't just hit them without any thought to how they're hitting the bumper, it's all in properly sending them at angles away from each other so they'll cycle back to you. You can't keep that up forever, but it's not impossible to do it at all. |
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#17 | |
![]() Join Date: Aug 2009
Reputation: 21
Posts: 158
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Quote:
When the balls all come back at the same time that's because you angled their trajectory such that they would. As I said before, even if you didn't intend it that way, it was still your doing. Can't keep track of the trajectories of all three balls all the time? Guess what, neither can I nor MANY of the players here. Guess what else, that's not RANDOMNESS in any form. My advice to you is to not keep complete track of all the balls all the time and just worry about finding the one ball that's going to head towards your bat next. There's randomness in the game's code? Really? Please, demonstrate to me how you decompiled the entire game and went through the coding and found this, I'm very intrigued... More news: It IS all about reflexes and precision. If your reflexes aren't good enough then I'm sorry but that's not the game's fault. |
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#18 | ||
![]() Join Date: Jun 2008
Reputation: 477
Posts: 4,443
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I'm 30. I was even getting dizzy because of the background, so I definitelly am not such hyperactive player able to play the fastest games. Quote:
I'll add another factor - patience. That's what the newer players seem to lack. |
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#19 | |
![]() Join Date: Sep 2009
Reputation: 45
Posts: 151
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#20 |
![]() Join Date: Aug 2009
Reputation: 16
Posts: 234
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Chaotic system does not = randomness.
Really, if you give up before hitting the goal, maybe you need A.D.D. medication. It's not easy but it's far from difficult. I'd hate to see you try a Touhou game, or something similar, and get frustrated to the point of crying on the easy mode. |
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#21 |
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Banned
Join Date: May 2010
Reputation: 9
Posts: 236
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I would say the amount of luck is determined by your level of skill.
For me, I would say it was about 30% skill and 70% luck, for others it would be different. |
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#22 | |
![]() Join Date: Jun 2006
Reputation: 252
Posts: 2,144
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I regularly see the balls curve deperately to miss the back wall. The balls seems to hate the back wall (the wall opposite the player's own wall even though I hit the balls in the middle. You just got lucky like I and many others who passed. |
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#23 | |
![]() Join Date: Aug 2009
Reputation: 21
Posts: 158
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Quote:
Lucky my rear-end. I was doing my best to calculate every single bounce until it paid-off. There was no "luck" or "randomness" involved. |
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#24 | |
![]() Join Date: Aug 2009
Reputation: 16
Posts: 234
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#25 | |
![]() Join Date: Aug 2010
Reputation: 203
Posts: 1,254
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I'm 55 and have bad eyes, and I still did it. It doesn't even matter if you lose a ball due to a collision; the trick is to get as much as you can (at least 2M) before you're down to the final ball, and then keep that ball alive to at least 4M per level, which just takes a little practice. It's not anywhere close to the hardest objective in the treasure hunt.
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#26 |
![]() Join Date: Feb 2010
Reputation: 1
Posts: 32
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I steadily improved my bonus score until I reached the achievement. It was very consistent for me. Didn't seem random at all.
The balls going faster definitely made it more intense, but gravity increased too. The balls definitely began to curve more and more as time went on. I'm not sure if it fluctuates...it seems to...but perhaps this is what leads to the feeling of randomness that people are complaining about. I enjoy every moment of it, though. |
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#27 |
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Banned
Join Date: Sep 2010
Reputation: 2669
Posts: 9,527
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It is definitely not luck, or randomness. The degree with which you can curve the ball results in total control, which overrides ANY element of randomness which might have been created.
If you cannot appreciate that, you either not adapting to the play mechanics properly, or you just aren't very good (and are misinterpreting the problem). For information, I'm 44, I'm fairly crap at that game, but I do know what's going on and how to make the ball go where I want it to go, even when there's multiball. |
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#28 |
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Guest
Posts: n/a
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The only randomness I've ever noticed in Shatter were 1. the items you can get when you break specific blocks, 2. the music selection and the blocks in Endless and Time Attack mode.
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#29 |
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Join Date: Jan 2011
Reputation: 0
Posts: 7
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It's just some reflex, physics knowledge (at least the bit about angles) and, most important: COMMON SENSE. I wouldn't regret buying this game even if I paid full price. But, as we all know it's casual game and when price drops loads of people buy it because it's cheap. And half of them complain that it's too fast, slow, boring etc.... do some research before you buy, don't buy just because it's cheap. And if you decide you might like it just buy it. If you sucked at DX-Ball why did you buy it? If your eyesight is bad why did you even think of it? I bought loads of games which were on sale after googling a bit, tried all of them, some of them are better, some of them are worse. If they are worse I can always play something else. It's not like "I don't like this game I just got, so no entertainment for me tonight, thank you Steam for ruining my evening". I know one day I will try to play and like it. That is what gaming is about. GTFO
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#30 | |
![]() Join Date: Apr 2010
Reputation: 232
Posts: 4,384
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Quote:
Last edited by Me2nice: 04-12-2012 at 10:42 PM. |
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