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#1 |
![]() Join Date: Jun 2011
Reputation: 36
Posts: 586
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I'm sure that most "olbies" to the game(s) probably know this, but I was surprised that a lot of folks didn't (all of my Steam buddies that play these games with me).
Anyhow, FWIW, the differences of Direct3D graphics mode, verses OpenGL graphics mode with "detail" textures enabled -> http://cloud.steampowered.com/ugc/55...49A384D91B092/ . |
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#2 |
![]() Join Date: Jul 2006
Reputation: 2
Posts: 133
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For me the biggest reason for using OpenGL is extra FPS it gives, "r_drawviewmodel 0" "cl_corpsestay 0" "cl_bulletejects 0"also help clear the screen of clutter.
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#3 |
![]() Join Date: Jun 2011
Reputation: 36
Posts: 586
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Another Direct3D/OpenGL comparison here:
http://cloud.steampowered.com/ugc/11...8E38347E3FA5A/ P.S. Detail textures and texture map files for all stock Counter-Strike maps here (works with Counter-Strike: Condition Zero as well, when playing the stock Counter-Strike maps): http://jasonwilliams400com.startlogi...xtures_Fix.zip P.P.S. Detail textures and texture map files fix for all stock Day of Defeat maps here: http://jasonwilliams400com.startlogi...xtures_Fix.zip P.S. Almost forgot to mention: In the games' console, type: r_detailtexturessupported "1" r_detailtextures "1" ...to enable "Detail Textures"
Last edited by RichNagel: 07-02-2012 at 03:03 PM. |
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