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#136 | |
![]() Join Date: Nov 2009
Reputation: 36
Posts: 193
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No matter if it's modding: Impressive work! Could you elaborate some more on the 28 files you had to edit? Think you can fix the problem? And why do you work on the demo? Don't you have the full game? |
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#137 | ||
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Guest
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I have very simple test - decompile single file, compile it back to binary using Squirrel compiler and compare with original (only functional part of it, like bytecode and literal consts). When files are different I assume it was badly decompiled, even if logically it is still same functionality. Decompiler is not able to fully recognize some constructions, like for loops (that are translated from specific while loop constructions), short switch-case blocks, variable scopes limited with explicit block statements, or rarely seen constructions, like assignment to variable inside expression (shown in my previous posts). At some point I stopped correcting decompiler code and just corrected manually badly decompiled files. Most of them would work fine, because their differences was not significant (like default part of switch-case block excluded outside of block when there was no break statement inside switch, missing of empty if statement, switch-case decompiled as equivalent if statement). Unfortunately, there was some significant errors, like decompiler error on assignment inside expression, badly translated for loops (with empty increment part), or not matched continue/break statements. There was also one error caused by Squirrel compiler, which missed one local variable in debug informations. Some of them are very hard to correct - I just don't have idea how to recognize some constructions. Furthermore i just don't have time for this project, and I doubt that I get back to this in future. |
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#138 | |
![]() Join Date: Oct 2011
Reputation: 35
Posts: 219
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![]() (I work on ERPs in a SI) |
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#139 |
![]() Join Date: Oct 2008
Reputation: 557
Posts: 4,077
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So has there been any word on FWH releasing mod tools?
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#140 |
![]() Join Date: Nov 2009
Reputation: 36
Posts: 193
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#141 |
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Join Date: Apr 2012
Reputation: 0
Posts: 9
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Wow is this thread dead?
![]() The last post is alomost 2 months ago. So i have some question yet. 1st: How the hell i can activate fly mode (noclip anyway) 2nd: I have some problem with meta importer for blender, it call me this error: Error Traceback (most recent call last): File "blah blah/io_import_hardreset_mety.py" line 526, in execute if not importer.importModel(self.filepath): File "blah/modules/bpy_types.py", line 541, in_getattribute_ return getattr(properties, atr) UnicodeDecodeError: ´utf8´ codec can´t decode byte 0xe1 in position 42: invalid continuation byte location <unkown location>:1 Any fix please. I need import some nice model(s) and i need UV texture coordinates coz setting by hand is too hard for me. Perhaps someone help me at this long time. But i think this thread is already dead . It´ll be a pity.
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#142 |
![]() Join Date: Nov 2009
Reputation: 36
Posts: 193
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Posting in it is the easiest way to resurrect a thread.
![]() What Blender version are you using? I wrote that importer quite a while ago so chances are it won't work with the current version. (And it will certainly break in 2.63 where they'll change a lot regarding models internally.) |
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#143 |
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Join Date: Apr 2012
Reputation: 0
Posts: 9
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bump
Last edited by predator-cz: 04-01-2013 at 06:13 AM. |
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