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#16 | |
![]() Join Date: Nov 2009
Reputation: 47
Posts: 463
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2. It used to be WoW only. |
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#17 |
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Join Date: Jul 2010
Reputation: 1
Posts: 4
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#18 |
![]() Join Date: Dec 2008
Reputation: 713
Posts: 1,200
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#19 | |
![]() Join Date: Oct 2010
Reputation: 2435
Posts: 7,671
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Quote:
I'm just speculating from what other similar tools do. It's not much a direct connection as a shortcut. But do not take me too seriously, as i don't use the tool. But about ISPs having 'direct' connection for some.services it's something usually happens. Specially for high requeriment services. (Not Blizzard though) |
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#20 | |
![]() Join Date: Dec 2008
Reputation: 713
Posts: 1,200
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Quote:
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#21 |
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Join Date: Apr 2012
Reputation: 0
Posts: 2
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Actually, WTFast recently released the new engine 2.0+ beta, which supports basically every PC based online game. We'd love to get your feedback here to know how it works for you, or send an e-mail to support@wtfast.com. The new engine is beta, so we know there are some games that still need to be tweaked, but we are working hard at it based on user feedback we receive. =)
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#22 | |
![]() Join Date: Oct 2010
Reputation: 2435
Posts: 7,671
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Quote:
I thought WTFast would work like some sort of 'Peering Agreement' between providers, as some of the benefits of those agreements is reducing some network bottlenecks by setting up more direct paths between services. But the more i delve into WTFast, the less i like the service. They seem to offer nothing more than a VPN/proxy service. So, so start, results may vary (you can even get more lag, location dependant, as some users report) And considering that all traffic is set up through them... well i dislike the fact of having all my traffic (including auth packages) through a 'third party' It just smells fishy to me... But i'm a paranoid old man. |
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#23 |
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Join Date: Apr 2012
Reputation: 0
Posts: 2
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Actually for popular games, we prefer configuring the games for "login with my own IP", this means the encrypted login process doesn't actually go through our servers. You can see this by watching the WTFast traffic monitor window for games that support this feature.
We have over 60 different servers worldwide, with chaining support for TCP games already available, and UDP chain support coming soon. With WTFast we can basically control your game data flow from end to end, that is our goal. This allows us to use dozens of possible connections to optimize your game. We are still making improvements to our new release (it is in beta currently). Any feedback is appreciated, we are working on tweaks for FPS games that aren't working as intended, but we will have it working soon. |
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#24 |
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Join Date: May 2012
Reputation: 0
Posts: 1
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WTFast.com - Definitely Not A Scam
Hi all. I can confirm that WTFast is definitely not a scam. We're working on improving the perception of WTFast.com right now but rest assured this is a completely legitimate business.
The way it works is that WTFast uses a network of proxy servers to short-cut the distance between your computer and the host game server. Currently most publishers have a long daisy chain of servers between you and the game server. Each node and server your game data passes through has the chance of being lost or delayed. If you remove more links of the chain, you improve the speed of exchange of data and increase successful connection. Some people have asked why they don't just get a faster internet connection. Well, for one thing your ISP only controls the data within their own network and once it's out of their hands you're still beholden to the same risks as described above. Also online game data are actually small packets of information so widening the 'pipe' doesn't necessarily help. WTFast vastly increases the safe delivery of those packets of information. One description we use is that WTFast is an ISP for gamers. If you have any questions please feel free to reach out to our support team. Better still, don't just take my word for it, try the service completely for free on WTFast.com. |
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#25 |
![]() Join Date: Mar 2012
Reputation: 54
Posts: 1,200
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I'd like to get an answer from some VALVe member. If it's secure, i'd like to give it a try.
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#26 |
![]() Join Date: Feb 2005
Reputation: 80
Posts: 907
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#27 | |
![]() Join Date: Jul 2008
Reputation: 7731
Posts: 7,098
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Quote:
They tend not to give information on VAC other than what is already on their support link, that being said, a program/service of this nature would not trigger a VAC ban. It's the same thing as gamerail was. |
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#28 |
![]() Join Date: Mar 2008
Reputation: 2386
Posts: 15,159
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I can't imagine it getting you banned.
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#29 |
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Banned
Join Date: Feb 2011
Reputation: 14
Posts: 711
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#30 |
![]() Join Date: Oct 2010
Reputation: 2435
Posts: 7,671
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