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Old 03-26-2012, 02:47 AM   #196
netnerd85
 
 
 
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Quote:
Originally Posted by Robert_City View Post
That's far from the truth. It's all the question of what can I say and when ... which, in turn, should "answer" your next few questions ;(.
lol, I know we've all heard that from you many times and I'm sure we all understand your position
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Old 04-11-2012, 08:12 AM   #197
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Will COOP be a MP mode for S:GW2, just learnt that Sniper Elite V2 will have COOP
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Old 04-18-2012, 10:27 AM   #198
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Originally Posted by Robert_City View Post
thank you nice video, im really glad about what that chick says
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Old 04-20-2012, 03:58 PM   #199
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Talking sniper two insight

do not take me the wrong way.

my experience in sgw i disliked the abstract multiplayer from the game experience. abstract from what it should be. i don't care.

get creative brainstorm give the players a experiance have not seen from SGW. make up for the abstract multiplayer "Important" money? do you want 1 billion or 20 million?

cry 3 looks as if it is going to be hard to make the game look organic; ad dev consol to single multi. resolve the cheats on city servers.

I memorized the ghuile pattern in Sgw diffrent calss's need diffrent ghuile patterns. ricochet is too easy from sgw. should be controled to go the general direction you want it then exact 180 degree to target. to easy to ricochet in sgw.

class loadouts claymore frag nade smoke nade grapplehook.

i push it when it comes to gaming no limits total freedom on roaming no invisible barriers. understandable on map limit. players are using cheats built into the game to free roam when it was designed to keep us in the barriers. this adds to the cheating taken place. so remove the barriers please give the grapple hook.


class loadouts; one smoke nade, one frag nade, claymore grapple hook to get around.

this way its just a matter of all of us working together to achieve the goal to win.

add a CQC element to the game thats simple to master in all give players the ability to beat eachother inside the box instead of ty players going outside the box via cheating to win.

look im still playing this game give me an ear. later.
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Old 04-25-2012, 07:23 PM   #200
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Great video. With reference to my earlier post, that video answers the only question I was interesting in asking

Options for more realistic sniping. Awesome.

Thanks Robert

Regards
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Old 05-01-2012, 07:13 AM   #201
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Do not forget to add FOV slider
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Old 05-08-2012, 12:27 PM   #202
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Need some COOP details Robert, anything?
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Old 05-09-2012, 12:08 PM   #203
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one more slap in the face?

Im feeling a bit fuzzy about this. if city interactive cant manage to have good servers to play SGW how the hell could SGW2 become such a nice game? Just my point of view and sorry my crappy english
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Old 05-16-2012, 07:29 AM   #204
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so any official release date yet?
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Old 05-17-2012, 10:35 AM   #205
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Love the video, love sniping, cannot wait.
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Old 05-18-2012, 06:17 AM   #206
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new release date i see on steam is 21 august
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Old 05-23-2012, 10:59 AM   #207
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http://www.gamespot.com/sniper-ghost...ailer-6378130/

New trailer!
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Old 05-23-2012, 07:25 PM   #208
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Quote:
Originally Posted by Robert_City View Post
After watching that I thought: Call of Duty Warrior: Derp Sniper. Maybe it was just the stupid voice over.

But, as Dead Island has taught us, you can't judge a game by it's trailer and the previous gameplay seems to be different to what was shown in that trailer.

I'm just getting more and more disappointed as time goes on Much more interested in Enemy Front now.
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Old 05-23-2012, 11:36 PM   #209
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First Let me say that the Graphic Artwork in SGW1 is beautiful,I look at environments and the hard work involved designing those environments.

I'm a stealth and Snipeing freak,Any game I have a snipeing opportunity I'll Quick save and replay the section several times.
I'm glad to see the links Robert posted that snipeing and stealth is the core of the game.I see your useing a new engine even though you guys deserve credit for what you've already done in SGW1.

SGW2 looks fantastic from what I've seen so far,It's nice to see series develope based on snipeing,Its a genre that I'm thankful for.Running & gunning flood the market,Sure you get some snipeing in other games,But more pure snipeing games are needed.
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Old 05-23-2012, 11:41 PM   #210
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Quote:
Originally Posted by gimmemaskillbac View Post
so any official release date yet?
Available: August 21st, 2012
This game will unlock in approximately 3 months, 5 days and 11 hours

From tonight May 25th
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