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#196 |
![]() Join Date: Apr 2011
Reputation: 111
Posts: 1,241
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#197 |
![]() Join Date: Apr 2011
Reputation: 111
Posts: 1,241
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Will COOP be a MP mode for S:GW2, just learnt that Sniper Elite V2 will have COOP
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#198 | |
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Banned
Join Date: Nov 2011
Reputation: 159
Posts: 754
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Quote:
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#199 |
![]() Join Date: Mar 2011
Reputation: 1
Posts: 15
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do not take me the wrong way.
my experience in sgw i disliked the abstract multiplayer from the game experience. abstract from what it should be. i don't care. get creative brainstorm give the players a experiance have not seen from SGW. make up for the abstract multiplayer "Important" money? do you want 1 billion or 20 million? cry 3 looks as if it is going to be hard to make the game look organic; ad dev consol to single multi. resolve the cheats on city servers. I memorized the ghuile pattern in Sgw diffrent calss's need diffrent ghuile patterns. ricochet is too easy from sgw. should be controled to go the general direction you want it then exact 180 degree to target. to easy to ricochet in sgw. class loadouts claymore frag nade smoke nade grapplehook. i push it when it comes to gaming no limits total freedom on roaming no invisible barriers. understandable on map limit. players are using cheats built into the game to free roam when it was designed to keep us in the barriers. this adds to the cheating taken place. so remove the barriers please give the grapple hook. class loadouts; one smoke nade, one frag nade, claymore grapple hook to get around. this way its just a matter of all of us working together to achieve the goal to win. add a CQC element to the game thats simple to master in all give players the ability to beat eachother inside the box instead of ♥♥♥♥ty players going outside the box via cheating to win. look im still playing this game give me an ear. later. |
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#200 |
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Join Date: Feb 2012
Reputation: 0
Posts: 3
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Great video. With reference to my earlier post, that video answers the only question I was interesting in asking
![]() Options for more realistic sniping. Awesome. Thanks Robert ![]() Regards |
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#201 |
![]() Join Date: Jan 2010
Reputation: 11
Posts: 576
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Do not forget to add FOV slider
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#202 |
![]() Join Date: Apr 2011
Reputation: 111
Posts: 1,241
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Need some COOP details Robert, anything?
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#203 |
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Join Date: May 2012
Reputation: 0
Posts: 2
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one more slap in the face?
Im feeling a bit fuzzy about this. if city interactive cant manage to have good servers to play SGW how the hell could SGW2 become such a nice game? Just my point of view and sorry my crappy english
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#204 |
![]() Join Date: Feb 2012
Reputation: 9
Posts: 85
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so any official release date yet?
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#205 |
![]() Join Date: Aug 2010
Reputation: 22
Posts: 223
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Love the video, love sniping, cannot wait.
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#206 |
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Join Date: Dec 2011
Reputation: 0
Posts: 4
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new release date i see on steam is 21 august
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#207 |
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City Interactive
Join Date: May 2011
Reputation: 19
Posts: 208
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#208 | |
![]() Join Date: Apr 2011
Reputation: 111
Posts: 1,241
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Quote:
But, as Dead Island has taught us, you can't judge a game by it's trailer and the previous gameplay seems to be different to what was shown in that trailer. I'm just getting more and more disappointed as time goes on Much more interested in Enemy Front now.
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#209 |
![]() Join Date: May 2011
Reputation: 8
Posts: 58
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First Let me say that the Graphic Artwork in SGW1 is beautiful,I look at environments and the hard work involved designing those environments.
I'm a stealth and Snipeing freak,Any game I have a snipeing opportunity I'll Quick save and replay the section several times. I'm glad to see the links Robert posted that snipeing and stealth is the core of the game.I see your useing a new engine even though you guys deserve credit for what you've already done in SGW1. SGW2 looks fantastic from what I've seen so far,It's nice to see series develope based on snipeing,Its a genre that I'm thankful for.Running & gunning flood the market,Sure you get some snipeing in other games,But more pure snipeing games are needed. |
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#210 |
![]() Join Date: May 2011
Reputation: 8
Posts: 58
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