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Old 04-12-2012, 10:11 PM   #1
FydaSinmara
 
Join Date: Aug 2011
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Healing crystal cooldown interval

I don't know how much people care about spoiling the mechanics. Just putting this here in case anyone else was wondering the same:

Healing crystals appear to take about
Spoiler:
40
"ticks" to become usable again. The exact number may be somewhere between
Spoiler:
30 and 40
.

When resting, each time your party members' health and/or energy goes up, that's one "tick". (I don't have a better name for this unit of time, at least until someone figures out how much time is accelerated when resting, based on how long it takes to regen while awake. That's assuming regen works the same way in both modes.)

I tested this by standing in front of a usable crystal, using the crystal, casting the fireball spell a few times to hurt the party, and then resting. While resting, I counted the ticks, and periodically woke the party to check if the crystal was usable again.

I'm not sure if this is always true, though, or if other actions (e.g. having a party member die, killing a monster, levelling up, walking around) might also affect the cooldown. For example, I've run around a level for what seemed like much less time, and come back to find the crystal usable again.

Might be useful to know this when deciding whether it's worth running back to a crystal. I misjudged this in the past, and ended up trapped and dying next to an unusable crystal.

Last edited by FydaSinmara: 04-12-2012 at 10:56 PM. Reason: Possible alternative factors for cooldown.
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Old 04-13-2012, 12:33 AM   #2
dave_
 
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Thanks, that's not really too terrible as a spoiler, and something I wanted to know, as I thought they might be a one-use-only item.
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Old 04-13-2012, 12:42 AM   #3
acrh2
 
Join Date: Sep 2008
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Quote:
Originally Posted by FydaSinmara View Post
I don't know how much people care about spoiling the mechanics. Just putting this here in case anyone else was wondering the same:

Healing crystals appear to take about
Spoiler:
40
"ticks" to become usable again. The exact number may be somewhere between
Spoiler:
30 and 40
.

When resting, each time your party members' health and/or energy goes up, that's one "tick". (I don't have a better name for this unit of time, at least until someone figures out how much time is accelerated when resting, based on how long it takes to regen while awake. That's assuming regen works the same way in both modes.)

I tested this by standing in front of a usable crystal, using the crystal, casting the fireball spell a few times to hurt the party, and then resting. While resting, I counted the ticks, and periodically woke the party to check if the crystal was usable again.

I'm not sure if this is always true, though, or if other actions (e.g. having a party member die, killing a monster, levelling up, walking around) might also affect the cooldown. For example, I've run around a level for what seemed like much less time, and come back to find the crystal usable again.

Might be useful to know this when deciding whether it's worth running back to a crystal. I misjudged this in the past, and ended up trapped and dying next to an unusable crystal.
How long is this in real time?
Did you not time it?
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Old 04-13-2012, 01:30 AM   #4
I Haz Waffle
 
 
 
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Quote:
Originally Posted by acrh2 View Post
How long is this in real time?
Did you not time it?
This. LoG doesnt run in "ticks", it runs in real time. If there an enemy attacking yo and you just sit there, hes not waiting for you, hes going to kill you! I dont think the "ticks" would be a reliable resource, because waiting, fighting, walking, anything that passes time will make it closer, so when you sleep theres only 40-x ticks left, x being the ticks that you spent since you last used it. Would help if someone figured out how much sleeping accelerates time.
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