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#31 |
![]() Join Date: Mar 2011
Reputation: 512
Posts: 2,002
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#32 |
![]() Join Date: Oct 2009
Reputation: 7
Posts: 41
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#33 |
![]() Join Date: Sep 2010
Reputation: 504
Posts: 1,193
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I second that. I was actually under the impression the game was turn-based until I bumped into the first monster, and I thought, "Aww, shame."
The real time aspect, especially paired with the magic system and four party members, is one of the few things I like less about the game. |
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#34 |
![]() Join Date: Dec 2009
Reputation: 150
Posts: 1,102
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Don't know if this was covered, but there is a hardware test for this game. I'm not sure where to get it off the top of my head, but a good google will turn it up without issue.
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#35 |
![]() Join Date: Aug 2006
Reputation: 22
Posts: 152
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Not sure if it's possible with the free-movement mouse pointer, but it'd be nice if it locked the cursor to the game window if possible. With two (or more) monitors it moves the cursor to the other monitors.
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#36 |
![]() Join Date: Oct 2011
Reputation: 9
Posts: 37
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How about a "potion Belt" so you can carry a potion or two under each characters portrait? Right now potions have a very limited use
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#37 |
![]() Join Date: Nov 2010
Reputation: 678
Posts: 3,951
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Gosh, stop with the suggestions to dumb the game down. So hard to press 1-4 and rclick a potion?^^
I always have them in the same spot on all chars, so I really don't see the problem with it. |
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#38 |
![]() Join Date: Feb 2010
Reputation: 78
Posts: 528
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I would like to see a bigger delete button on the load screens. Right now there height is to small.
Also give me a option to disable the "Do you really want to delete this savegame?" I would also like to see my savegames sorted after parties and not just after savetime. |
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#39 | |
![]() Join Date: Nov 2010
Reputation: 678
Posts: 3,951
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Competitve permadeath anyone?
I would like that feature. Of course, you can just play your own dead-is-dead mode, but I would love some achievements for it on Steam and the savegames be bound to the SteamID by embedding the SteamID (the public one, which is like STEAM_0:1:8886082), so it is kinda competitive, like in X3:TC and AP (where those Achievements are still unclaimed). Changed Rules: Only one Savegame allowed per Party. The game overwrites it as soon as a character dies or any other meaningful event happens. Savegame gets deleted once you die. Should have some protection against people moving their savegames out of the folder. Maybe a little higher reuse timer on the Savestones. Along with that, the following Achievements: Quote:
. What ya think? |
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#40 |
![]() Join Date: Dec 2010
Reputation: 149
Posts: 1,155
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- random generated levels and secrets!
- moving forward(backward,steps) with mouse gestures (as turning left/right) - key for attack (as in all M&M games and many others) - ESC when charsheet is open should close charsheet first |
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#41 |
![]() Join Date: Mar 2011
Reputation: 512
Posts: 2,002
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Hmm, it seems to me a lot of these suggestions are taking the game further and further away from its origins. To my mind, Almost Human have set out to recreate the dungeon crawlers of old, with particular emphasis on Dungeon Master, while giving it the occasional tweak, such as automaticcally picking up thrown missiles, and when a character dies they don't drop, along with all their belongings, into a useless pile on the floor! These are sensible changes. A lot of the above aren't, IMO.
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#42 |
![]() Join Date: Dec 2011
Reputation: 17
Posts: 119
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This would remove the speed of weapons, making it quite imbalanced.
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#43 |
![]() Join Date: Mar 2011
Reputation: 48
Posts: 343
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#44 |
![]() Join Date: Nov 2010
Reputation: 678
Posts: 3,951
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#45 |
![]() Join Date: Mar 2011
Reputation: 48
Posts: 343
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