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#1 |
![]() Join Date: Aug 2011
Reputation: 14
Posts: 216
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developing a campaign
LATEST VERSION: v0.10 PRERELEASE 3 http://www.mediafire.com/?ovb3r09373g78z2
briefing changes KNOWN BUGS: [MINOR] unknown ally entity spawning at end of bridge of "and hell followed" Last edited by necrodoom: 11-20-2012 at 09:41 AM. |
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#2 |
![]() Join Date: Jul 2011
Reputation: 0
Posts: 33
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For the weapon terminal place an ordinary terminal and sets its type to items.
I'll check your missions out but wont be till after the holidays. |
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#3 |
![]() Join Date: Dec 2011
Reputation: 8
Posts: 62
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Nice campaign. I liked the large battle where we have to take part in. I hope that you will finish it. Here's the video playthrough:
http://www.youtube.com/watch?v=AhiRLGRtbUI |
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#4 |
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Kot-in-Action
Join Date: Oct 2010
Reputation: 67
Posts: 389
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Alright! Cool stuff! Getting more content to release as community mission pack is always a good thing! We appreciate it!
I tweeted, Facebooked and +1 it on Google! Good job! |
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#5 |
![]() Join Date: Dec 2011
Reputation: 8
Posts: 62
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The download link is dead, so I reuploaded it:
http://www.gamefront.com/files/21491...-V0.2alpha.zip |
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#6 |
![]() Join Date: Aug 2011
Reputation: 14
Posts: 216
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thanks for emoleveldesigner (_emo_) for getting me back to steel storm, left the campaign because i thought no one is going to play it, but this shows im wrong. developing the third level right now, and some bug reports:
1. enemies and allys seem to spawn ghosts on editor if set to spawn on map start 2. enemies and allys, when spawned, do not fire at enemies unless given a move command. requests for editor: triggers to enable AI to move farther a path triggers for game over: so you can set an object so you need to protect it also: new ally types would be nice, aswell as some form of AI artilley EDIT: fixed V0.2alpha: http://www.mediafire.com/?covrvt2s0v7ac89 EDIT2: new version: http://www.mediafire.com/?k41ejlukz92kjdl EDIT3: 3rd level is a tough nut. still beta: http://www.mediafire.com/?q79i76mdmaew927 Last edited by necrodoom: 04-17-2012 at 08:31 AM. |
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#7 |
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Kot-in-Action
Join Date: Oct 2010
Reputation: 67
Posts: 389
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That's how it is.. When you save your mission and play it not in the editor, you will have everything as planned (e.g. no ghosts, etc.)
Unfortunately, no new improvements coming to the game until our official map pack is released. The programmer doesn't really have any inspiration for Steel Storm as he is into coding Tomes of Mephistopheles. That being said, the reason for me to code SS2 by myself and with as simplest code as possible is that I will be able to add features myself (if I can) or for community to mod it. |
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#8 |
![]() Join Date: Aug 2011
Reputation: 14
Posts: 216
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V0.10 BETA 2.5 is up! http://www.mediafire.com/?zeaiw5b690s9108
fixes various errors! Last edited by necrodoom: 09-26-2012 at 03:06 AM. |
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#9 |
![]() Join Date: Aug 2011
Reputation: 14
Posts: 216
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is anyone actually trying this?
i have a total of 9 downloads on the last version of the campaign. |
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#10 |
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Kot-in-Action
Join Date: Oct 2010
Reputation: 67
Posts: 389
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I hope someone does. I am gonna stick it up in the official group. I keep on seeing 100+ people playing the game, I can't believe any of them doesn't visit the forums
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#11 |
![]() Join Date: Aug 2011
Reputation: 14
Posts: 216
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thank you motorsep for the advertising
![]() 3 new downloads on the campaign! |
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#12 |
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Kot-in-Action
Join Date: Oct 2010
Reputation: 67
Posts: 389
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My pleasure, necrodoom !
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#13 |
![]() Join Date: Aug 2011
Reputation: 14
Posts: 216
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NEW UPDATES: http://www.mediafire.com/?g0odaaeb6ldat18
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#14 |
![]() Join Date: Aug 2011
Reputation: 14
Posts: 216
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looking for someone to review these maps, testing these maps alone after each edit consumes a lot of time i dont really have, also allows me to see other people strategies to beating maps (i usually go with pushing forward techniques, so allies are pretty much required, not sure about anyone else)
Last edited by necrodoom: 09-19-2012 at 06:49 AM. |
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#15 |
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Kot-in-Action
Join Date: Oct 2010
Reputation: 67
Posts: 389
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Posted as an announcement and sent it through Twitter and G+. Let's see if anyone will help with testing
![]() You should make couple of videos for YouTube (showing off most exciting moments), short, under 15 sec. If people get excited, they will come and play it. Last edited by motorsep: 09-19-2012 at 11:52 AM. |
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