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#121 |
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Join Date: Feb 2012
Reputation: 0
Posts: 7
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Medic- Will NOT stop healing the heavy who is 100% over healed.To heal me when im under 25 hp =\.
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#122 |
![]() Join Date: Jul 2008
Reputation: 435
Posts: 4,351
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I think this cracks me up most out of all the Bot quirks/problems... seeing a rainbow of stickies flying over a crate/obstacle both cracks me up and alerts me I need to get over there and kill them quickly.
I've gotten accustomed to the usual Bot issues, so while VALVe eventually tends to those problems I'd like for them to implement some form of GUI to update/modify waypoints and triggers, etc. in maps I've already run nav_generate on. |
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#123 |
![]() Join Date: Apr 2009
Reputation: 9
Posts: 150
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3 demomen cause outrageous amounts of lag when trying to destroy a sentry.
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#124 |
![]() Join Date: May 2011
Reputation: 12
Posts: 292
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Twice recently I caught an enemy scout trying to destroy a sentry through a wall with his pistol.
Allies become immobile when you hit them with the healing beam and you're at 100% charge. Are they waiting for me to uber them? There are no enemies around, I'm not popping it! Because of this I often see a bot medic and a random patient off in a corner of a map doing nothing useful until an enemy finds and shoots them. |
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#125 |
![]() Join Date: Feb 2012
Reputation: 0
Posts: 13
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Certain maps (excluding custom) usually have bots idle, except for looking around and medics healing them.
Bots taunt when they kill a player, but not when they kill a bot, even when they're getting shot to death. Bots does not taunt when they 'kill' a DR spy. When cloaked with DR, bots ignore you more than C&D and Invis watch. Bots know I'm around because I bumped into one, and someone called spy, however, they did nothing. Pyros hardly airblasts from my experience, just kept walking. Demomans looks up and fires stickies to take out sentry nests. Usually by the time he detonates them, he's getting shot to death or already dead. Demoman ignores almost anything when they're firing stickies, including enemy attacking him. Demoman's grenades, most of the time, lands the mark when usually players would miss them. In tunnels like Dustbowl's, demoman would pretend the ceiling isn't there. Engineers ignore that their nest is getting stickied, and continues to wrack the sentry away, leading them to be exploded. That's all I could think of. |
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#126 |
![]() Join Date: May 2011
Reputation: 12
Posts: 292
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@ Kyo: You can change how often a bot taunts by typing "tf_bot_taunt_victim_chance <integer between 0 and 100>" into the console.
0 being never and 100 being always. (Default 20) They do it randomly after killing a player. And in my experience pyros airblast too much. I'm often pinned into a corner being juggled by repeated blasts without being burned. But I don't consider this to be a bug, just annoying. |
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#127 |
![]() Join Date: May 2011
Reputation: 12
Posts: 292
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I usually only post issues I see more than once, but I'm bored and this story is entertaining.
I once saw a Scout standing right next to an enemy engineer when he was setting up a sentry. What does the scout do? Run far away from it while it's still building and shoot it with his pistol after it's up. |
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#128 | |
![]() Join Date: Feb 2012
Reputation: 0
Posts: 13
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Quote:
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#129 | |
![]() Join Date: Feb 2012
Reputation: 11
Posts: 295
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Quote:
Yeah, that's pretty much it in a nutshell. |
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#130 |
![]() Join Date: Aug 2011
Reputation: 0
Posts: 11
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I'm still getting BLU bots that try to go around the side tunnel in the second stage of Gold Rush before the first cap is taken and refuse to turn around when they get stuck.
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#131 |
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Join Date: Apr 2012
Reputation: 0
Posts: 2
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For some reason medic bots follow heavys around all the time and the ubercharge remains active for a long time.
Also some bots do not move throughout game modes, they just stand still and change direction. pyro bots flamethrower is very powerful and has a big range. |
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#132 |
![]() Join Date: Apr 2010
Reputation: 288
Posts: 2,833
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People still think that the bots have extra powerful weapons. But the thing is, they don't. They're function as they should. It's just their AI that allows them to hit, aim, track and predict inhumanly.
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#133 |
![]() Join Date: Jan 2012
Reputation: 21
Posts: 218
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Bots shoot at me (Sniper) when they came in my focus even when I'm at the end of the Map. Especially the Soldier and Engi (!).
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#134 |
![]() Join Date: Nov 2011
Reputation: 0
Posts: 11
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there need more KI
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#135 |
![]() Join Date: May 2012
Reputation: 0
Posts: 19
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Is it me or do you see Demoman randomly launched grenades in the spawn of cp_Dustbowl in the first phase of the map?
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