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#1 |
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Join Date: Apr 2012
Reputation: 12
Posts: 3
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Arx Libertatis is a cross-platform, open source port of Arx Fatalis maintained by fans. Our team just released it's first official version, named "Bloody Gobblers!"
![]() "After over a year of work we are proud to announce the first release of Arx Libertatis. While some minor graphical glitches remain, the game is fully playable on both Windows and Linux as well as other platforms. There are packages available for Windows and Linux. On other systems you may still be able to run the game by compiling the source code yourself. Besides porting the game to SDL, OpenGL, OpenAL and the amd64 architecture while maintaining native Direct X backends, we fixed some performance issues with newer operating systems, added more configuration options and improved the interface scaling for widescreen resolutions. See the wiki for the full changelog. But that does not mean that the work on Arx Libertatis is done. There is still much code to clean and features to add. Contributions, small or large, are welcome: Feel free to fork the project on github or join us in #arxfatalis on the Freenode IRC network." Updates 1.0.1: Fixes text rendering bug in 1.0 that breaks the Russian version, a crash on some Linux systems and uses DirectX by default for rendering and input under Windows. You can still select the renderer in the video settings and if you set it to anything other than the default "Auto-Select" nothing will change for you. (full changelog) 1.0.2: Fixes various crashes, disappearing items when sorting the inventory, and minor rendering and input bugs. This release also fixes a bug that left the Spanish version with no text. (full changelog) Windows and Linux binaries (and source code) are available on the downloads page. Visit http://arx-libertatis.org/ for more details ! Last edited by BobJelly: 06-18-2012 at 05:15 PM. Reason: Added details regarding the 1.0.1 and 1.0.2 releases |
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#2 |
![]() Join Date: Sep 2011
Reputation: 8
Posts: 15
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wow, cool. the game actually runs quite well for me now (win7/64, amd card). thanks for the heads up
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#3 |
![]() Join Date: Dec 2009
Reputation: 184
Posts: 584
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Awesome!
Finally bought this game and was wondering if there was anyone still working on it after all this time. +rep to you! |
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#4 |
![]() Join Date: Sep 2011
Reputation: 0
Posts: 14
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Hi,
I have an error message when i try to launch Arx Libertatis, it says the application didn't launch correctly (0xc000007b). Help anyone? Thanks |
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#5 |
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Join Date: Jun 2012
Reputation: 0
Posts: 7
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Apparently this means that a 32-bit program tried to load a 64-bit dll or the other way around. Did you use the 32-bit or 64-bit build of AL? Maybe try the other one.
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#6 |
![]() Join Date: Sep 2011
Reputation: 0
Posts: 14
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#7 |
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Join Date: Jun 2012
Reputation: 0
Posts: 7
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Another release:
1.0.3: Fixes two regressions introduced in 1.0.2 for Windows users: Crashes on startup after selecting the OpenGL renderer and low mouse sensitivity with the DirectInput backend. There are also fixes for other crashes, rendering glitches, missing speech during cinematics in the Russian and Italian versions, missing ambient sound effects as well as bugs in how some skill values were calculated. (announcement) Any input in the skill / stat / spell modifications discussed in the announcement is appreciated. |
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#8 |
![]() Join Date: Oct 2008
Reputation: 15
Posts: 1,056
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hey devs of this patch! I LOVE YOU! i bought this game like over a year ago or so on gog and i never got it to run in win7 64 bit. i just tried this patch of yours and it runs flawlessly! now i finally get to play this game! its guys like you that make pc gaming worthwhile. thank you! (you can probably tell im excited)
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#9 |
![]() Join Date: Sep 2008
Reputation: 0
Posts: 50
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Is there a way to make it so that when I launch Arx Fatalis through Steam, it launches Liberalis by default, without having to add Liberalis as a separate shortcut?
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#10 | |
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Join Date: Jun 2012
Reputation: 0
Posts: 7
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Quote:
I'm no Steam expert, but afaik there are two options: 1. Add Arx Libertatis as a non-Steam game to Steam or 2. Copy arx.exe and all .dll files from the Arx Libertatis installation directory to the Arx Fatalis directory (path/to/Steam/steamapps/common/arx fatalis/), overwriting the original arx.exe file. You might also need to adjust the HKEY_CURRENT_USER\Software\ArxLibertatis\DataDir and/or HKEY_LOCAL_MACHINE\Software\ArxLibertatis\DataDir registry keys to point to the new arx.exe location. (future AL versions will automatically load data from the directory containing arx.exe) I'm not sure how well Steam will cooperate with option #2 - for all I know it might just restore the original files whenever it feels like it. Unfortunately I can't test either option right now. |
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#11 |
![]() Join Date: Nov 2011
Reputation: 15
Posts: 160
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Good work! Now i can play this amazing game on 64bit! Thanks!
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#12 |
![]() Join Date: Jun 2007
Reputation: 0
Posts: 66
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this is awesome.
just got AF for free when i pre-purchased Dishonoured. only question I have is how can i specify what openal device to use? i'm assuming openal isn't working right now. Rapture3D is the only openal driver i have installed, and its log doesn't report anything trying to use it when i load Arx Libertatis. does your patch look in the system folders for an openal driver or only within its own folders? (i'm using Win7x64 by the by, and running the Arx Libertatis x86) would be great to be able to play AF with Rapture3D. EDIT: openal-soft works. for anyone who's interested you'll need to download and install openAL, then download OALsoft and extract the soft_oal.dll file in to your Arx Libertatis folder. would still be nice to be able to specify an openAL driver though - even if only through a *.cfg file or something. Last edited by TDBrd: 08-30-2012 at 05:57 AM. |
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#13 |
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Join Date: Jun 2012
Reputation: 0
Posts: 7
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For OpenAL we test with OpenAL Soft under Linux (as that's the default there) and Creative's OpenAL implementation under Windows, which should come with the Arx Libertatis installer - so it should just have worked without OpenAL soft or manually installing OpenAL. Did sound not work at all for you without doing that?
I currently have trouble finding concrete documentation on how to select the Rapture3D driver for OpenAL - do you know if it is enough to specify "Rapture3D" as the device name for alcOpenDevice()? Anyway, I've opened a feature request on our issue tracker for this. |
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#14 | |
![]() Join Date: Jun 2007
Reputation: 0
Posts: 66
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Quote:
(where can i find alcOpenDevice then? - all your files seam to be encrypted). I force Rapture3D to become my default system device by simply removing all files related to other implementations from the sysWOW64, system32, and the games directories. that way the sysWOW64 openal.dll gets queried and rapture3d_oal.dll is the only reported device - works 99% of the time. however with Arx Libertatis i get zip - i got oalsoft working by just putting a copy of openal.dll and soft_oal.dll in the Arx Libertatis folder. if i were you i'd just use openal soft across the board. Creative's openal is understandable geared towards their soundcards; sounds awesome if you've got one, pants if you don't, hasn't been updated in years, and from what i've read wrap_oal.dll can be rather buggy. Last edited by TDBrd: 09-01-2012 at 06:47 AM. |
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#15 |
![]() Join Date: Jun 2007
Reputation: 0
Posts: 66
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i dunno if this is even possible, but i reckon a really nice but subtle gfx addition to this game would be to disable the crumby object shadows (some of which just pop into existence as objects are placed on surfaces or dropped) and integrate ambient occlusion instead...? or make it so it can be enabled through gfx drivers.
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