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#61 |
![]() Join Date: Apr 2011
Reputation: 5976
Posts: 348
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I love how this game gives such brilliant visual representations of Spaghetti Code
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#62 | |
![]() Join Date: Mar 2011
Reputation: 3
Posts: 64
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Quote:
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#63 |
![]() Join Date: Aug 2011
Reputation: 0
Posts: 86
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Once I complete most of the ResearchNet levels, I plan to go back and (attempt to) refine some of my solutions. "Life: Cytosine" is first on the list. The solution I made is atrocious.
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#64 |
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Join Date: Aug 2008
Reputation: 0
Posts: 7
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My solution for No Ordinary Headache, the hilarious part of this was earning the achievement 'Efficiency Specialist' for it (for completing with 1 reactor.)
http://steamcommunity.com/id/Waistle...03156226132377 ended up being 5408/1/85 The screenshot alone doesn't do justice for how convoluted it was. Highlights include the waldo looping several times to move an element just a few spaces.
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#65 |
![]() Join Date: Sep 2006
Reputation: 38
Posts: 590
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Here's my hideously inefficient solution to "No Stomach for Lunch":
http://steamcommunity.com/id/Roxor12...47892819380791 898 cycles, 1 reactor, 54 symbols Judging by the statistics for everyone else, it's pretty clear that there are better ways to solve this. |
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#66 |
![]() Join Date: Nov 2011
Reputation: 41
Posts: 212
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Ha ha I like this thread. But you all gotta see it this way: you can make more complex solutions than most of the other players, so your brains work better than theirs
![]() Here's one of mine, and there will be more in the near future I fear -.- Everyday is the first day |
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#67 |
![]() Join Date: Oct 2006
Reputation: 1
Posts: 134
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http://spacechem.net/solution/published-46-2/39782
http://www.youtube.com/watch?v=3dXkZg6y7HU This took me about 3 hours to make work It's basically the first plan I came up with, break off 4 H and store for later, such a hard tactic to make work though ![]() It's beautiful |
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#68 |
![]() Join Date: Dec 2010
Reputation: 54
Posts: 464
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My contribution:
Moustachium 608 (my own spaghetti) http://www.youtube.com/watch?hd=1&v=jPvjpRBxcGw It Takes Three (aka why would you use sync if you can use more space and rotate the molecules to synchronize?) http://www.youtube.com/watch?v=U_AzcxQwR-w Last edited by imonfire: 02-02-2012 at 07:11 PM. |
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#69 |
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Join Date: Aug 2008
Reputation: 0
Posts: 7
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Simultaneously my most horrible and triumphant solution. I was wrestling as to how to figure out the 1 spare hydrogen problem in "Accidents Happen". Well, I cannot believe this actually freaking worked. http://steamcommunity.com/id/Waistle...37859244366635
Though surely I'm not the first person to try that... Last edited by Waistless: 03-09-2012 at 12:50 AM. |
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#70 |
![]() Join Date: Nov 2011
Reputation: 0
Posts: 49
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http://www.youtube.com/watch?v=ZHYBo...78AUAAAAAAAAAA
No thanks necessary. Took me 9477 cycles, while most people are in the 2-4k range. Did that a while back, but its probably something I could go do now and come up with something better. |
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#71 |
![]() Join Date: Jul 2010
Reputation: 33
Posts: 702
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I think I just invented my first spaghetti & meatballs plate :
http://www.youtube.com/watch?v=L3Y1L...ature=youtu.be (No Ordinary Headache 1 reactor) |
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#72 |
![]() Join Date: Aug 2009
Reputation: 17
Posts: 317
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Since this game went on sale recently, we need more entries into this awesome thread. Don't feel bad, Rube Goldberg solutions are awesome!
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#73 |
![]() Join Date: Apr 2011
Reputation: 83
Posts: 136
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I forget what level this is, but this is a terrible solution that works.
http://steamcommunity.com/id/zhopp/s...370?tab=public |
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#74 |
![]() Join Date: Sep 2009
Reputation: 11
Posts: 61
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you can lock the thread after my terrible solution... 6k cycles
http://www.youtube.com/watch?v=lKSW39vlG5g
Last edited by Ciunay Ragathol: 07-18-2012 at 08:49 AM. |
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#75 |
![]() Join Date: Apr 2010
Reputation: 8
Posts: 286
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Too bad, I've seen this thread too late. I had pretty much of those "out of scale solutions" but I reworked them yesterday to try to find a more effective way. Aniway, the point is that it work, and the feeling of finishing a level in spacechem, no matter how crappy is the solution, is still one of the greatest feeling I had in videogames lately.
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