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Old 11-01-2011, 02:36 PM   #61
Snorkel
 
 
 
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Quote:
Originally Posted by Twelvefield View Post
I call these my "Spaghetti And Meatballs" solutions
I love how this game gives such brilliant visual representations of Spaghetti Code
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Old 11-25-2011, 08:15 AM   #62
DarkPyro
 
 
 
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Quote:
Spaghetti code can be caused by several factors, including inexperienced programmers and a complex program which has been continuously modified over a long life cycle.
Wikipedia has some experience of SpaceChem, I see.
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Old 11-25-2011, 08:30 AM   #63
Blueeyedrat
 
 
 
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Once I complete most of the ResearchNet levels, I plan to go back and (attempt to) refine some of my solutions. "Life: Cytosine" is first on the list. The solution I made is atrocious.
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Old 11-25-2011, 10:51 PM   #64
Waistless
 
 
 
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My solution for No Ordinary Headache, the hilarious part of this was earning the achievement 'Efficiency Specialist' for it (for completing with 1 reactor.)

http://steamcommunity.com/id/Waistle...03156226132377 ended up being 5408/1/85

The screenshot alone doesn't do justice for how convoluted it was. Highlights include the waldo looping several times to move an element just a few spaces.
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Old 01-21-2012, 01:10 AM   #65
Roxor
 
 
 
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Here's my hideously inefficient solution to "No Stomach for Lunch":

http://steamcommunity.com/id/Roxor12...47892819380791

898 cycles, 1 reactor, 54 symbols

Judging by the statistics for everyone else, it's pretty clear that there are better ways to solve this.
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Old 01-24-2012, 01:05 PM   #66
renshredder
 
 
 
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Ha ha I like this thread. But you all gotta see it this way: you can make more complex solutions than most of the other players, so your brains work better than theirs
Here's one of mine, and there will be more in the near future I fear -.-

Everyday is the first day
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Old 01-25-2012, 07:47 PM   #67
Sniper_John_Uk
 
 
 
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http://spacechem.net/solution/published-46-2/39782
http://www.youtube.com/watch?v=3dXkZg6y7HU

This took me about 3 hours to make work
It's basically the first plan I came up with, break off 4 H and store for later, such a hard tactic to make work though
It's beautiful
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Old 02-02-2012, 06:50 PM   #68
imonfire
 
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My contribution:

Moustachium 608 (my own spaghetti) http://www.youtube.com/watch?hd=1&v=jPvjpRBxcGw

It Takes Three (aka why would you use sync if you can use more space and rotate the molecules to synchronize?) http://www.youtube.com/watch?v=U_AzcxQwR-w

Last edited by imonfire: 02-02-2012 at 07:11 PM.
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Old 03-09-2012, 12:39 AM   #69
Waistless
 
 
 
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Simultaneously my most horrible and triumphant solution. I was wrestling as to how to figure out the 1 spare hydrogen problem in "Accidents Happen". Well, I cannot believe this actually freaking worked. http://steamcommunity.com/id/Waistle...37859244366635

Though surely I'm not the first person to try that...

Last edited by Waistless: 03-09-2012 at 12:50 AM.
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Old 03-25-2012, 11:50 AM   #70
TDSoYS
 
 
 
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http://www.youtube.com/watch?v=ZHYBo...78AUAAAAAAAAAA

No thanks necessary. Took me 9477 cycles, while most people are in the 2-4k range. Did that a while back, but its probably something I could go do now and come up with something better.
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Old 04-24-2012, 09:15 AM   #71
Phoenix210
 
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I think I just invented my first spaghetti & meatballs plate :
http://www.youtube.com/watch?v=L3Y1L...ature=youtu.be
(No Ordinary Headache 1 reactor)
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Old 07-13-2012, 11:32 PM   #72
Schopenhauer
 
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Since this game went on sale recently, we need more entries into this awesome thread. Don't feel bad, Rube Goldberg solutions are awesome!
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Old 07-14-2012, 07:34 AM   #73
Nuke The Whales
 
 
 
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I forget what level this is, but this is a terrible solution that works.

http://steamcommunity.com/id/zhopp/s...370?tab=public
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Old 07-18-2012, 08:27 AM   #74
Ciunay Ragathol
 
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you can lock the thread after my terrible solution... 6k cycles http://www.youtube.com/watch?v=lKSW39vlG5g

Last edited by Ciunay Ragathol: 07-18-2012 at 08:49 AM.
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Old 07-20-2012, 05:07 PM   #75
Naity
 
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Too bad, I've seen this thread too late. I had pretty much of those "out of scale solutions" but I reworked them yesterday to try to find a more effective way. Aniway, the point is that it work, and the feeling of finishing a level in spacechem, no matter how crappy is the solution, is still one of the greatest feeling I had in videogames lately.
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