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#1 |
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Join Date: Apr 2012
Reputation: 0
Posts: 3
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I'm experiencing a strange textural glitch in my TF2 maps. Namely, when most weapons are fired at the textures in question large portions of them will go black. Some screencaps can explain in better:
Before: http://i.imgur.com/XHtYo.jpg After: http://i.imgur.com/KR1Q2.png |
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#2 |
![]() Join Date: Sep 2011
Reputation: 0
Posts: 59
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I have the same problem. After I fire in the wall, it become black. If I shoot somewhere else, it cames back to normal.
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#3 |
![]() Join Date: Aug 2009
Reputation: 75
Posts: 1,262
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Can you post a compile log?
Ive known this to happen if vvis is on fast or the map has a leak |
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#4 | |
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Join Date: Apr 2012
Reputation: 0
Posts: 3
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Quote:
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#5 |
![]() Join Date: Feb 2010
Reputation: 35
Posts: 267
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It might have to do with the fact that your map is in fullbright. Hapened to me too and after I added lightning, it stopped.
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#6 |
![]() Join Date: Jan 2005
Reputation: 323
Posts: 5,224
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Light_environment is something every map should have. Place it and the problem propably goes away.
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#7 |
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Join Date: Apr 2012
Reputation: 0
Posts: 3
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