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#46 | |
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Join Date: Jan 2012
Reputation: 4
Posts: 2
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Quote:
A twitch game with permanent death is pretty seriously tarnished by lag. The long term solution seems clear to me. |
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#47 |
![]() Join Date: Dec 2009
Reputation: 1715
Posts: 3,576
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Read: "I died; better blame it on lag or the internet might think I'm unskilled."
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#48 |
![]() Join Date: Jun 2010
Reputation: 107
Posts: 905
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its fun but could have greatly benefited from not being made for flash :\
agree with people that flash is more minigames and video |
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#49 |
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Join Date: Mar 2012
Reputation: 0
Posts: 3
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o o
m my a assame g god |
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#50 |
![]() Join Date: Dec 2011
Reputation: 5
Posts: 30
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#51 |
![]() Join Date: Nov 2009
Reputation: 82
Posts: 219
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The problem with the larger scale games being made in Flash lately is not that Flash is inherently terrible for large scale games, but that making such games in Flash is new to the people doing the programming, and they haven't learned the intricacies of working with the environment because, until now, they've been making minigames where it didn't matter.
The choppiness you'll often see in larger scale Flash games is typically based around the garbage collection system which, if the programmers haven't put a decent amount of thought and effort into accommodating, will get choppier and more frequent due to objects not being deallocated properly. Many Flash developers think the GC is psychic, and don't put any significant effort into making sure objects are thoroughly dereferenced... that can lead to progressive memory leaks which would be mostly irrelevant in small-scale projects, but cause garbage collection to become more and more frequent as time goes on in larger projects, and each time it happens, it'll seem like a slight pause/lag in the game. Likewise, developers can put in suggestions to the GC about when to collect.. such as right before a large chunk of high-object action, such that the likelihood of collection drops significantly during times when you really don't want lag (like a fight). Between developers learning better use of AS3 for larger scale projects, and Adobe streamlining aspects of the flash environment such that things run faster and smoother, and support more hardware assistance, I think we'll see these Flash based projects becoming better and more impressive with time. |
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#52 |
![]() Join Date: Jan 2012
Reputation: 2
Posts: 32
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2Mb/s broadband cable net connection
thats not so good man...... for nowdays is not........ |
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#53 |
![]() Join Date: Dec 2011
Reputation: 19
Posts: 435
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Lag for excuse? I really don't want to believe people think 2 mb/s causes them to die in video games.
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#54 |
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Join Date: Sep 2010
Reputation: 7
Posts: 6
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I will agree that occasionally the steam client version does slide your character a miniscule amount of time after lifting the key. I myself haven't tried the web client but will do so once the servers come back up.
But overall I haven't died because of lag. I've died because of stupidity (and the one time I died from a slight sliding I was being stupid anyways by being a fresh necro running into a unexplored room in the Underwater area). And my feeble wireless connection has never been the problem. And I do agree that many things could be done to improve the game, and the flow of money they're seeing encourages them; but the choice is still theirs and you can't blame them for you loving a flash game that looks like 8 bit puke puddle. As for the graphics argument I have no valid say having a Sandy bridge i7-2700k core and two nvidia 560 2gb sli graphics cards that never give me problems. |
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#55 |
![]() Join Date: Feb 2009
Reputation: 0
Posts: 31
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If someone got lags:
1. Try select Best server from ingame. 2. Copypaste Adobe AIR latest files to your *Steam\steamapps\common\realm of the mad god\Adobe AIR\Versions\1.0\Resources folder. For my system AIR is installed here: C:\Program Files (x86)\Common Files\Adobe AIR\Versions\1.0\Resources. 3. Also I don't know if steam region of download is changing situation. 4. For some period disabling hardware acceleration of flash content IN BROWSER made game go smooth. __ of course its on my own experience |
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#56 |
![]() Join Date: Aug 2011
Reputation: 16
Posts: 213
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One word for you, Indie...
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#57 |
![]() Join Date: Nov 2011
Reputation: 9
Posts: 191
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it's a pay2win game written in flash.
Kinda funny. |
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#58 |
![]() Join Date: Jul 2009
Reputation: 3
Posts: 231
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God damn someone is mad
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#59 |
![]() Join Date: Dec 2011
Reputation: 18
Posts: 49
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Pay2win? No. That comment shows that you don't understand how this game works. You pay for a few extra chests or characters just so you don't have to die to start another person. I personally haven't bought anything and have reached Oryx multiple times. It isn't pay2play or pay2win, as you buy extra stuff that you don't really need, like clothing, keys, and randomly assorted potions that boost your health for short amounts of time. Everything to "win" the game is located in loot.
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#60 | |
![]() Join Date: Apr 2009
Reputation: 720
Posts: 6,854
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Quote:
The last line is true, everything you need to win is in the loot, among gear and stat pots. But people sell those, and the developers will never stop them from doing it, so you can definitely pay to win. Oh, and people also sell amulets, which can literally make you immortal if you want to shell out enough cash for it. |
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