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#16 | |
![]() Join Date: Apr 2012
Reputation: 16
Posts: 18
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quote: Sniping Simulation - Sniper Elite V2 features detailed sniping simulation with advanced ballistics, taking into account gravity, wind, velocity, bullet penetration, aim stability and more. Guaranteed to provide players with the most realistic simulation of military sharpshooting yet available. like that? Anyhow I'm sure it will still be fun and at least there is the option to tinker it to have a more realistic bullet drop for the distances in the game. What I am more interested in is how the bullet drop option is incorporated in the Multiplayer part. Are MP settings global (everyone gets bulletdrop) or is it dependent on the individual players settings? Or maybe server specific? |
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#17 |
![]() Join Date: Apr 2009
Reputation: 16
Posts: 50
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Bullet drop is actually pretty severe, the more wind it catches the faster it goes and when your aiming above the horizon the bullet drop increases exponentially. For instance shooting someone at 800 meters who is 3 floors above you is a much harder drop then 800 straight shot, seeing as the shot needs to 'climb' and there for gravity has a greater effect.
Don't forget that rifling, that is the the groves in the barrel that cause the bullet to spin giving it stability and there for its accuracy, in 194* era wasn't as efficient as it is today. Oh yeah, and its a game. |
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#18 | |
![]() Join Date: Apr 2012
Reputation: 0
Posts: 19
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#19 |
![]() Join Date: Apr 2012
Reputation: 11
Posts: 69
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Vasily wants Realism, Rebellion you are one step away from historical sales if you get this right.
At least give the option on servers? I care not for the singleplayer game, just multi. Thanks. |
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#20 | ||
![]() Join Date: Mar 2011
Reputation: 10
Posts: 93
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#21 | |
![]() Join Date: Apr 2010
Reputation: 15
Posts: 120
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lrn2English |
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#22 |
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Join Date: Mar 2010
Reputation: 0
Posts: 3
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#23 |
![]() Join Date: Sep 2008
Reputation: 282
Posts: 1,062
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I can understand the need for game play, and being a long time Sniper Elite fan, I have to agree that the exaggerated bullet drop really takes away from the immersion. A lot of immersion was added for realism sake, so going the opposite direction with bullet drop doesnt make a lot of sense. I certainly dont want laser shots, but fairly realistic ballistics at range would of been welcome. I think to compensate for game play, the developers should of considered just making the shots longer, or harder to hit. Have the AI take more advantage of cover rather than partially cover themselves. This would of made up for game play without the addition of exaggerated bullet drop in my opinion. I know historically speaking engagements were of shorter range, but historically they also found better ways of seeking cover. Just my 2 centavos.
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#24 |
![]() Join Date: Jul 2009
Reputation: 17
Posts: 135
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I appreciate the customization settings Rebellion offers (and showing that off in the demo as well - if only Diablo 3 could be harder..). I don't know why you wouldn't be satisfied with turning bullet drop off in the custom setting and you can still make the enemies elite etc. Doing so makes the game a lot easier (and more realistic from the point of your bullet hitting target when aimed) but still if you stay in open long you'll die much quicker. I kinda figure if it were a simulation then the sniper would be a pro and have the scope calibrated properly 90+% of the time anyhow
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#25 |
![]() Join Date: Mar 2011
Reputation: 10
Posts: 93
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#26 |
![]() Join Date: Apr 2010
Reputation: 15
Posts: 120
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#27 |
![]() Join Date: Mar 2010
Reputation: 1
Posts: 111
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I think il just play this game as a simulation. So no bullet drop for me.
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#28 | |
![]() Join Date: Nov 2011
Reputation: 23
Posts: 619
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#29 | |
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Join Date: Oct 2009
Reputation: 0
Posts: 6
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"(a) Gravity acts on a bullet only during the horizontal component of its flight (the distance from the shooter to the target measured as if they were both at the same level). Since the horizontal component will always be less than the slanted range, gravity will not pull the bullet down as far as it would if the range were level." Source: http://www.globalsecurity.org/milita...3-22-9/c05.htm |
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#30 | |
![]() Join Date: Sep 2008
Reputation: 3106
Posts: 13,023
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The whole issue here though is not the bullet drop of the sniper rifles, but there is none with SMG or Pistol. Instead those two weapons types simply have a limited range instead. This is complete BS though because you could have AI standing 200m away and hit you dead on with an MP40. Yea OK!!!
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