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Old 04-24-2012, 05:17 PM   #1
ren008
 
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Who else is waiting until after release??

Been waiting for this game for years, but after the unoptimized mess that GTA4 was and still is, there is no way in hell Rockstar is getting my pre-order dollars until I see some independent post-release reviews/benchmarks. Won't be swayed by "pre-order to win" multiplayer bonuses either, dirty tricks i say...

Who else is planning to go this route as well??
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Old 04-24-2012, 05:26 PM   #2
Dave3d
 
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I am going to both wait for reviews, AND a price drop before I purchase.
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Old 04-25-2012, 09:17 PM   #3
dixieflatline07
 
 
 
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The optimization has me worried, but with a big title like this, there will be reviews for the PC version at least a good 3-5 days before the game comes out. Sites like Rock Paper Shotgun and UK's PC Gamer don't pull ANY punches if a PC game isn't up to snuff.

If the game get's decent marks from these places, I'll probably pre-order 2 or 3 days before the game comes out. If it runs well, but is poor quality/ short, I'll wait for a price drop and patching.

Poorly optimized?
Not buying for PC.
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Old 04-26-2012, 12:22 AM   #4
zombieh
 
 
 
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just saw on an add for the game that if you preorder from bestbuy you get the local justice map pack for free....this is exactly what i didn't want this game to be. atleast i really don't care about the multiplayer. i plan on waiting for the reviews from places like RPS and from actual gamers as well.
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Old 04-26-2012, 04:46 AM   #5
ZjeerY
 
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I for one am waiting untill (user) reviews are out. I love Max Payne, and I'm really looking forward to this game a lot. But Rockstar has a very bad reputation when it comes to PC versions of their games. First GTA IV and then LA Noire.

The poorly handled 'System Requirements news' for MP3 is another thing that makes me wait.
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Old 04-26-2012, 09:48 AM   #6
Warlok
 
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Post

Quote:
Originally Posted by Dave3d View Post
I am going to both wait for reviews, AND a price drop before I purchase.
Same here.
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Old 04-26-2012, 12:49 PM   #7
Pl2sku
 
 
 
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Sorry but already pre-ordered this. Can't wait for June 1st.
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Old 04-26-2012, 12:51 PM   #8
AmphibiousKitty
 
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Rockstar has never made good PC ports. I'll be waiting until after release to see how many people are having performance issues.

Even GTA 4 still runs like , and Rockstar has shown no desire to fix it.
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Old 04-26-2012, 03:31 PM   #9
Deadly_Target
 
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Quote:
Originally Posted by AmphibiousKitty View Post
Even GTA 4 still runs like , and Rockstar has shown no desire to fix it.
yeah they've definitely shown no desire to fix anything.
Quote:
GTA IV Patch History
  • A fix to the crash after legal screen that some German customers were reporting.
  • Numerous improvements to the video editor: Smarter naming of videos, improved rendering quality, better fx during replays
  • Fix to bowling while using certain sensitive mice
  • Fix for ATI 1900 shadows
  • Overall savings to memory
  • Graphic improvements to particle systems and mirrors
  • Multiplayer character settings are preserved
  • Support for DirectInput controllers
  • Added "Water Quality", "Shadow Quality" and "Reflection Resolution" sliders in graphics menu.
  • Added "Definition" and "VSync" toggles in graphics menu.
  • Rendering optimizations.
  • VSync optimizations.
  • Mirrors fixed
  • Direct input device support is now disabled by default and can only be enabled with the commandline: "-usedirectinput"
  • Note: Controls are unmapped, user must map controls using Manufacturer's mapping software.
  • Added Commandline "-notimefix" which will help some users who are experiencing the fast/slow gameplay issue after patch 1 was applied.
  • Fixed a bug that caused some users to experience endless looping audio effects after Patch 1 was applied.
  • Benchmark was disabling sounds after Patch 1 was applied, this is now fixed.
  • Unable to load game fixed - For some users, a DOS window would open and close immediately upon Game Launch, GTA IV would never launch.
  • Hang on Initial Game Loading Screen fixed - Some users experienced Character Art Loading screens in an endless loop.
  • Certain causes of the RESC10 error have been fixed (Alt-Tab, change resolution). If you experience an RESC10 error, you must restart.
  • Certain Instances of the "GRAND THEFT AUTO IV has encountered a problem and needs to close" error have been fixed.
  • Naming clips is now mandatory on Export
  • Legitimate players being kicked from Multiplayer matches has been fixed.
  • Wireless 360 controllers not functioning - Triggers were full on/off, fixed.
  • In the Options menu accessed from the Title Screen a “Game” section has been added with the ability to turn Clip capture on/off.
  • All light sources appear for users with 1900 series ATI cards. (ie. Pool Mini Game)
  • Added menu option "OFF" for Reflection quality
  • Added menu option "OFF" for Shadow quality
  • Physics optimizations to improve situations with heavy physics calculations (ie. 32 player races)
  • Graphical Performance Optimizations
  • NAT Type detection
  • Detect if user has a "strict" NAT and displays message for user
  • Voice chat is received even if your microphone is turned off
  • Keyboard/Mouse
  • Remapping restrictions removed
  • Allow Enter, Backspace, and Arrow keys to be remapped by user
  • Allow multiple mouse buttons to be mapped
  • Enable/Disable DirectInput in Menu
  • Users can now activate/deactivate Direct Input devices from "Controls" menu.
  • If commandline "-usedirectinput" is active, it will override pause menu setting
  • Use 2 direct input devices simultaneously (ie. Wheel and Gamepad)
  • Users can now use 2 different controllers at once, including 1 XInput and 1 Direct Input device
  • Added more Direct Input / XInput device support
  • Detect modified files and prevent users from entering multiplayer if found
  • Game will prompt with a message after blocking user with modified data files from entering multiplayer
  • Should prevent multiplayer access from cell phone and GFWL join in progress
  • Scroll Bar tweaked to respond better to keyboard inputs
  • Sped up load times for users with many clips
  • Return of Hot Dog Stands and other props
  • Missing hot dog vendors, fences, gates, pylons should be present throughout the world
  • Activate missing scrolling signboard text (ie. highway signs, Star Junction, Clock Tower Sign)
  • ALT-TAB pauses game during cutscenes
  • Cutscenes should now pause and resume correctly after an ALT-TAB task switch. Audio remains in sync
  • Fixed a bug when Niko mixes clothing from Perseus and Modo
  • Controller image should be visible in Controller Configuration screen
  • Convert all region SKU's into the same SKU.
  • Include support for all languages within single exe.
  • Allow controls to be double mapped on keyboard.
  • Added option in controls menu to disable mouse controls in helicopters.
  • Security Updates to deter cheating in multiplayer.
  • Hosts can now immediately Kick users from their games in Lobby and in game via Cell phone without having to rely on peer voting.
  • Fixed a bug in Cops 'n Crooks mode where Host would drop out and prevent remaining players from leaving game.
  • Removed Rockstar Games Social Club application
  • Separate RGSC application no longer required to launch game
  • Social Club login now occurs during the launch process
  • A new, less memory-intensive, and better-looking scalable shadow solution has been implemented
  • Enhanced Night Shadows added with user-selectable level of detail (replaces Shadow Density)
  • Rendering optimizations have been made to improve performance, particularly when enabling shadows
  • User-configurable graphics settings have been added for shadow control
  • Improved memory management
  • Enhanced security to isolate users from cheaters and hackers
  • Provide in-game support to purchase "The Lost and Damned" and "The Ballad of Gay Tony" (Not available in Russian/Japanese Versions)
  • Vehicle shadows re-enabled between 8pm and 6am
  • Fix floating street textures
  • Pedestrians in vehicles appear further out from the player to allow for long range sniping
  • The Moon has been implemented with simulated lunar phases
  • Fixed garbled text in Japanese Multiplayer menus
  • "RESC 10" error fix for specific hardware configurations
  • fixed a bug causing tree leaves to look transparent
  • fixed a bug that prevented uploading of rendered videos to Social Club when attaching certain music tracks
  • fixed for clip capture "OFF" slowdowns occuring when near waters edge
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Old 04-26-2012, 03:43 PM   #10
AmphibiousKitty
 
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Any developer can fix clipping and control errors. The fact of the matter is that they haven't made the game RUN WELL.

So according to you it's ok if the game runs like dog since they fixed a few misplaced trees and some textures? Brilliant logic there.
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Old 04-26-2012, 04:24 PM   #11
weedo
 
 
 
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GTA IV runs damn well for me

Pre-ordered Max Payne 3!
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Old 04-26-2012, 04:27 PM   #12
Deadly_Target
 
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Quote:
Originally Posted by AmphibiousKitty View Post
Any developer can fix clipping and control errors. The fact of the matter is that they haven't made the game RUN WELL.

So according to you it's ok if the game runs like dog since they fixed a few misplaced trees and some textures? Brilliant logic there.
lol relax man. You said they have shown no desire to optimize the game when they clearly have:
Quote:
  • Overall savings to memory
  • Added "Water Quality", "Shadow Quality" and "Reflection Resolution" sliders in graphics menu.
  • Added "Definition" and "VSync" toggles in graphics menu.
  • Rendering optimizations.
  • VSync optimizations.
  • Added menu option "OFF" for Reflection quality
  • Added menu option "OFF" for Shadow quality
  • Physics optimizations to improve situations with heavy physics calculations (ie. 32 player races)
  • Graphical Performance Optimizations
  • A new, less memory-intensive, and better-looking scalable shadow solution has been implemented
  • Enhanced Night Shadows added with user-selectable level of detail (replaces Shadow Density)
  • Rendering optimizations have been made to improve performance, particularly when enabling shadows
  • User-configurable graphics settings have been added for shadow control
  • Improved memory management
Nearly everyone who has played the game before and after the patches can agree it runs much better now.
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Old 04-26-2012, 05:03 PM   #13
AmphibiousKitty
 
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Yeah I agree it runs better now then it did at launch, but for how good the game looks it has no justification to tax my system to the max and make my GPU work over time. I don't even have a bad system, it's what anybody would call mid range.

I'm just saying Rockstar can't even optimize their games correctly any more. It also doesn't help that they released system requirements for Max Payne 3 and they are awfully reminiscent of what GTA 4 and L.A. Noire's requirements were.
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Old 04-27-2012, 01:43 PM   #14
spyrochaete
 
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I'm waiting for a price drop and reviews. Rockstar has the biggest hits and the most awful misses. I'd have much preferred Remedy develop (and write) this game and I am pessimistic.
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Old 04-27-2012, 03:40 PM   #15
neXib
 
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Having played the game in a fan site event a week ago I must admit I was moderately excited for Max Payne 3. It wasn't Remedy developing, but it was Rockstar which has a great knack for story driven games (RDR, GTA, Bully comes to mind). Still, oddly enough considering I have been a fan of the games for 13 years, my expectations weren't through the roof, just high.

But that was until I played it. I can't say much before you can read our preview next week at http://www.paynereactor.com, so I'll leave it at that. But come read it on May the 2nd, I promise to give spoiler free reasons to get excited for May 15th (or a bit later depending on system/location).
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