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#1 |
![]() Join Date: Jul 2011
Reputation: 605
Posts: 4,184
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[Suggestion] Grordbort items for the Spy.
I have a suggestion, so here we go...
![]() The Saboteur 66 Level 66 Ultra-Wave Equaliser Does not require ammo Can be fired without losing disguise Projectile cannot be deflected No random critical hits -50% damage penalty As you might have guessed from the stats, this Revolver fires projectiles. They are very small and travel as fast as a Crusader Crossbow bolt. Awesome Sapper Name 9001 Level 1 Sapper Drains Metal/Ammo/Charge from Dispensers/Sentry Guns/Teleporters. -50% sapper health (This means that it will fly off after a single Jag whack) Note:It WILL still drain building health like the stock sapper does. Drain rates: Dispenser - 40 metal/s Sentry Gun - 20 rounds and 2 rockets/s Teleporter - 15% charge/s Feel free to point out some major flaws that I might have missed. Last edited by Mcfan2: 04-28-2012 at 01:16 PM. |
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#2 | |
![]() Join Date: Nov 2011
Reputation: 2
Posts: 183
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#3 |
![]() Join Date: Jul 2011
Reputation: 605
Posts: 4,184
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#4 |
![]() Join Date: Jan 2010
Reputation: 528
Posts: 3,153
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Oh, I remember when I suggested that the spy should be able to shoot while invisible...
OT: I wouldn't use the sapper. Stock would be better. |
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#5 |
![]() Join Date: Feb 2012
Reputation: 39
Posts: 760
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Does the sapper still destroy buildings? Otherwise it's useless.
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#6 |
![]() Join Date: Jul 2011
Reputation: 605
Posts: 4,184
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#7 |
![]() Join Date: Oct 2010
Reputation: 17
Posts: 341
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Don't ever try to balance something with no random crits unless it gives situational crits.
Other than that, the 50% damage penalty makes this weapon pitiful (as it would only deal 30 damage without damage spread, and instantly make everyone within a 10 mile radius notice you (tell me the pomson and bison don't give away your position instantaneously). The spy doesn't need a projectile weapon. Sapper's got some potential though. |
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#8 |
![]() Join Date: Mar 2010
Reputation: 115
Posts: 1,089
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If the spy gets a Grodborts laser Id be happy with a Bison reskin that the spy could use.
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#9 |
![]() Join Date: Jul 2009
Reputation: 1212
Posts: 7,946
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A Spy Grordbort revolver should work like the bison, only it has an 4 shot clip size, drains 25 metal per hit, and disables buildings on hit for 2 seconds.
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#10 |
![]() Join Date: Oct 2007
Reputation: 301
Posts: 1,990
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The Victorious Mongoose
Level XX Concealable Ray Pistol +40% faster weapon switch +100% faster firing rate Each consecutive shot with this weapon doubles in knockback force -10% damage -50% clip size Duotonic Energy Siphon Level XX Knife Engineer and Medic kills with this weapon fill your Eclipse meter When Eclipse is full, it boosts cloak regeneration rate by 200%, and grants you near-instant cloaking and decloaking fade times for the next 10 seconds +100% slower swing time Afterburn drains your Eclipse meter Transdimensional Phase Inducer Level XX Fusion Watch Cloak Type: Phase Cloak lasts for 8 seconds Cloaking does not shimmer when bumped or shot Cloaking allows you to pass through enemy players Can only cloak when meter is full Cloak charge gained from metal is capped at 30% Decloaking within enemy players instantly kills you. Idiot. The Polarity Inversion Node Level XX Micro-Computer Converts enemy buildings to your side Converted buildings function at half their capacity and revert back to their original team after 30 seconds Last edited by ChaoSynergy: 04-30-2012 at 02:08 PM. |
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#11 | |
![]() Join Date: Sep 2011
Reputation: 83
Posts: 1,451
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#12 |
![]() Join Date: Jul 2011
Reputation: 605
Posts: 4,184
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#13 |
![]() Join Date: Oct 2010
Reputation: 1072
Posts: 4,719
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No more Grordbort items. Please. Oh god, please.
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#14 |
![]() Join Date: Aug 2011
Reputation: 803
Posts: 4,196
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Saboteur 66
Level XX Indivisible Particle Smasher Does not require ammo On Hit: Building stops operating for 2 seconds Can be fired without breaking disguise Karma's a profanity, Pomsom donkeys.
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#15 |
![]() Join Date: Apr 2012
Reputation: 15
Posts: 330
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Grordbort items are ruining the game.
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