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#16 |
![]() Join Date: Apr 2010
Reputation: 2543
Posts: 6,077
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Idea for [weapon]
30% more [stat]
am i funny yet guise |
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#17 |
![]() Join Date: Dec 2011
Reputation: 913
Posts: 1,243
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This thread
30% chance of lock
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#18 |
![]() Join Date: Aug 2011
Reputation: 564
Posts: 3,919
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#19 |
![]() Join Date: Aug 2011
Reputation: 395
Posts: 3,724
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#20 |
![]() Join Date: Jun 2009
Reputation: 1593
Posts: 5,442
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#21 |
![]() Join Date: Aug 2011
Reputation: 25
Posts: 578
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Idea for Stickybomb Launcher
-30% OPed
On-topic: This would make it (in 99% of scenarios) a straight downgrade to the stock sniper. It will always do less damage than stock sniper on bodyshots and on headshots it's either the same damage or unnecessary overkill (518). Unless you are consistently getting double kills via penetration, the downsides of being unable to noscope and getting your position revealed will make it a downgrade. A kill is a kill, as soon as you understand that you can keep your cool and as a result, play better. Bodyshotting at least takes more aim than say (*Puts Chargin'Targe up*) rocketspam/stickyspam/huntsman. If they truly bother you, just travel in a pack, someone consistently bodyshotting won't do much against 3+ people. Or perhaps take it as a challenge, find out how to reach him without getting killed and dominate him. |
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#22 |
![]() Join Date: Jun 2011
Reputation: 24
Posts: 418
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idea for reserver shooter
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#23 |
![]() Join Date: May 2009
Reputation: 849
Posts: 3,719
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#24 |
![]() Join Date: Apr 2011
Reputation: 251
Posts: 945
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A largely defensive weapon of gun.
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#25 |
![]() Join Date: Nov 2011
Reputation: 50
Posts: 778
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- 30% less replay
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#26 |
![]() Join Date: Aug 2010
Reputation: 1385
Posts: 2,078
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Oh, rexic, you and your horrible ideas.
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#27 |
![]() Join Date: Aug 2011
Reputation: 271
Posts: 2,135
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