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#1 |
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Banned
Join Date: Dec 2011
Reputation: 74
Posts: 390
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Game Difficulty: Change # of players
Many people complain about things like 180 degree turns, superhuman airblasts, extreme RL/GL direct hit.. what about:
Easy: Difficulty level of normal, but enemy team has 25% less players Normal: Unchanged Hard: Unchanged Expert: Difficulty level of hard, but your team has 25% less players. Or, just make it an option for those who like 1vs7ing or something. |
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#2 |
![]() Join Date: Apr 2011
Reputation: 251
Posts: 945
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This is already possible, though you'd need to change some settings before adding the bots. Here's one possible scenario:
mp_autoteambalance = 0 (keeps the server from both restricting which team players can join) mp_teams_unbalance_limit = 0 (even with the previous setting disabled, auto-switching during the match can still occur unless this is set to zero) tf_bot_add <however many> <blue/red> <easy/medium/hard/expert> (you can now set up team sizes without interference) Some other possible ways to do this: tf_bot_quota_mode = "match" (this will ensure there are always N number of bots for each human player) tf_bot_quota = <some number N> (combined with previous setting, this is the number of bots to match against human players) |
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