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#31 | |
![]() Join Date: Mar 2009
Reputation: 43
Posts: 193
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It's a fact that some people (I'd estimate ~5%) may experience performance jitters with max_fps and if that is your case, I'm sorry. My game runs at 132FPS solid. No fluctuating fps or anything. I don't care if you get inputlag, just don't try to convince me I'm wrong, because if I were, I would waste my time. Competitive gaming is my passion and I make damn sue I know my facts. |
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#32 |
![]() Join Date: Dec 2011
Reputation: 202
Posts: 1,689
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Seeing as I told you my situation, Nindo, what do you recommend I do? I have a 120 hz monitor, already using max-frames, fps around 90-120. Should I just continue using fps_max 61 or start using 66?
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#33 |
![]() Join Date: Apr 2011
Reputation: 74
Posts: 646
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Your system is awesome if its getting 400 fps.
No way on earth is it gonna miss frames if you enable vsync. In your case switching on vsync should not cause any input lag. You will just end up with smoother graphics a cooler running graphics card and smaller electricity bill. Switch on vsync and go for Double buffered. If your getting input lag in a Source engine game your doing something wrong in your mouse driver / settings. Some games have mouse lag that is made worse by vsync " cough HR ♥♥♥♥ cough HR bag of crap " Source isnt one of them. I've run L4D2 HL2 and TF2 on old cards at horrible FPS and never seen input lag in them. |
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#34 | |
![]() Join Date: Mar 2009
Reputation: 43
Posts: 193
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Quote:
In general, I would do: Goal 1: get fps > monitor Hz. Goal 2: sync fps with net/hardware. @alpha: Input lag can be a cause of many factors. I think the motherboard is a bigger factor than your gfx card, but I'm not certain on that. My old ♥♥♥♥ty pc suffered huge input lags on source games, even with 60 fps. Computers don't seem logical. For some users one setting is better off than on even though sometimes its most commonly better having it on. Last edited by Nindo: 05-01-2012 at 03:01 AM. |
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#35 | |
![]() Join Date: Dec 2011
Reputation: 202
Posts: 1,689
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Quote:
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#36 |
![]() Join Date: Mar 2009
Reputation: 43
Posts: 193
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Ouch... Luckily for you, graphic's cards are not that expensive. Around 150€ is enough (I say "not expensive" as its well spent money on something that you will be really satisfied with). It might be a problem with DELL as you have purchased pre-built pc :/
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#37 |
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Banned
Join Date: Feb 2012
Reputation: 375
Posts: 840
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#38 |
![]() Join Date: Mar 2009
Reputation: 43
Posts: 193
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Juracule is not "lagging". His 120Hz monitor requires 120FPS to achieve maximum performance, but he only gets ~90. As long as you have FPS over 66, you won't notice any lag on a regular 60Hz monitor. I had the same problem as Juracle when I got my 120Hz monitor (not getting 120 FPS solid). However, I was lucky to have a Radeon HD 6950 so I just had to use a FPS config.
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#39 |
![]() Join Date: Dec 2008
Reputation: 588
Posts: 4,689
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Source games base your mouse movement on framerate. An unstable framerate will cause inconsistent mouse movement. This is one of the reasons why at low fps your mouse will feel really weird.
FPS caps can help prevent your fps from going too high and messing with your mouse sensitivity. |
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#40 |
![]() Join Date: Jun 2012
Reputation: 184
Posts: 1,144
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#41 |
![]() Join Date: May 2011
Reputation: 0
Posts: 76
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#42 |
![]() Join Date: Oct 2011
Reputation: 218
Posts: 3,055
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Holy necromancers
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#43 |
![]() Join Date: Sep 2012
Reputation: 272
Posts: 986
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there are some necros that are reasonable, i think this is one of them.
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#44 |
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Banned
Join Date: Aug 2012
Reputation: 564
Posts: 3,371
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#45 |
![]() Join Date: Nov 2010
Reputation: 565
Posts: 1,744
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No reason to use an FPS cap if you have raw input enabled--which you certainly should.
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