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#1 |
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Join Date: Jan 2010
Reputation: 7
Posts: 6
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Surfacing in TF2
I've been playing around with item creation and I notice my models get a weird toon shader like effect once I place them in the game. Other people's items seem to handle shadows across them smoother. What surfacing should I be using in my 3d program or is there a way to make the shadows display less harshly across my surfaces?
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#2 |
![]() Join Date: Jan 2008
Reputation: 24
Posts: 295
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You should probably post some pictures to help demonstrate your query.
It'll most likely be either the vmt settings or the smoothing groups. From your post I guess vmt settings. Use gcfscape to extract a .vmt file for an item similar to yours. (a gun for a gun etc) and modify it to your purposes (texture names etc). |
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#3 |
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Join Date: Jan 2010
Reputation: 7
Posts: 6
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Well here is a look at one of my models.
I'm using just a lambert on it with no real alterations and I have no idea who to alter surface details within source since I'm just using the itemtest. I tried downloading that program but it doesn't support .vmts and it seems when I compiled through my model it didn't output one. The pictures http://i.imgur.com/U9iJW.jpg Big red arrows trying to point out where these harsh shadows are forming. http://imgur.com/wnHJV This is just taken in my 3d proggy to show it's not really a shinny texture like that or anything, it shouldn't be having that harsh of a shadow I feel. |
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