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Old 04-26-2012, 11:13 AM   #1
Baddazs
 
 
 
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Complaints and Likes

Soo, I hadn't played sots 2 since the day after release thinking that the longer I could wait the better the game would be when I got to it. I was right. The game is mostly stable (I've experienced only 2 crashes since I've started again.) and I am really enjoying the current game I have. I am Tarkas on big disk fighting a three front war against Zuul, Liir and 2 grand menaces and for the most part holding my own. There are a few problems I am having though.

1) First and foremost, the late game lag. Starting around turn 90, the menus start to slow down. Transitions between screens start to take a few seconds longer each turn and the worst is the research screen. It takes 5-7 seconds to load, and that much time to load each tech I am looking at. Each time I click on a new tech, I must wait several seconds to hear the sounds and for the description to come up.

2) My second complaint is with the autoresolve. Why are we forced to watch the battle play out? Why not a system like SOTS prime?

3) Now, I know there has been a lot of complaints about this but I actually kind of like the mission system. The main problem I have though is that when I have a fleet moving along, I cannot reorder them. I can cancel, but I cannot direct them to switch to a new mission mid flight.

4)When I go the mission screen where I must select my fleet, the screen is all messed up. It will have fleets stationed at planets which they are not even near and often it seems like one box of text is directly on top of another...

5) My final complaint is the way the techs work. The feasibility system is annoying but I can deal with it for the most part. The part I don't like is how if I get unlucky with one early tech, I am shut out of a huge range of other techs. EX) As morrigi, not being able to get arcology construction blocks my access completely to graviton beams. I think that there need to be a FEW (note few) back doors to some techs. Not being able to get arcologies should not block my progress to gravity based weapons especially as Morrigi who specialize in them.

All in all, I must say that I like the direction the game is going but I hope that they are able to fix some of these issues. Is anyone else having these issues? Any fixes I don't know about?
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Old 04-26-2012, 01:25 PM   #2
ghostserver
 
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love it but...

Love the game over all but I wish it would stop crashing during battles and the turn time really needs to be tweaked. I also want more color choices in the empires
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Old 04-26-2012, 01:37 PM   #3
Baddazs
 
 
 
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I have had only one crash in battles in 57 hours and the other crash was in diplomacy in a different game. I thunk I'm one of the lucky ones. Turn time is bad yes and I agree, more colors would be nice.
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Old 04-26-2012, 03:04 PM   #4
Finbar Saunders
 
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Have to agree overall with the op. Especially the auto resolve, not a huge issue but kinda annoying.
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Old 04-27-2012, 10:45 AM   #5
Hav
 
 
 
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Originally Posted by Baddazs View Post
5) My final complaint is the way the techs work. The feasibility system is annoying but I can deal with it for the most part. The part I don't like is how if I get unlucky with one early tech, I am shut out of a huge range of other techs. EX) As morrigi, not being able to get arcology construction blocks my access completely to graviton beams. I think that there need to be a FEW (note few) back doors to some techs. Not being able to get arcologies should not block my progress to gravity based weapons especially as Morrigi who specialize in them.
I believe that this is what salvage tech is for under the special projects. The wrecks that Sol Force keeps delivering seem to stack up quite a bit.
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Old 05-02-2012, 02:05 PM   #6
Bluedonkey
 
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Hmm, interesting topic Baddazs.

1. I think the late game lag is more of a memory/server issue than anything. SO many things happening on SO many worlds in late game. I agree that the process needs a LOT of work to resolve this. Same thing with the tech tree, more graphics seem to make it slow to a crawl when loading. The original SOTS was better at this because all the files were on the player's PC. Now the player has to wait on the info from a server out there somewhere. Would be nice if they made a 'full install' option which would allow offline play, but I doubt that is going to happen.

2. Never used autoresolve.

3. Mission system, hmm, well...it is a pain, and a boon. At least you know the enemy has to return to their system of origin at some point I do agree with the idea of 'redirecting' a fleet in mid-mission though. I think this would make missions a lot more flexible, so long as the ships required are in the given fleet, i.e. cant make a fleet without colony ships redirect to make a colony. But a colony fleet should be able to redirect for a patrol, strike or survey mission. Given the tech of 'hyperspace communications' or whatever it is called...

4. I have the same issues with mistaken systems on the mission screen, but when I select a fleet (regardless of what it says under location) the TRUE location shows up on the top right. I think this is a programming glitch that needs to be worked out. I seldom have the overlapping text, but have seen it on occasion as well. Even in the research screen. So, lots of work left to be done.

5. Tech availability. I think this may have been overthought for the game. Don't tease me! Eiher I can get it or not! If not, let me move on to something usefull.... I have no problem with spending a turn to find out if I can, but hey, the original was easier because it was an all or nothing tech tree. You get it or not. If I can't get a certain tech I try to work around it, know my weakness, and then maybe salvage the tech in a fight.


As a new issue, has anyone actually SEEN a site which shows the full tech tree and the required previous techs? I don't care about the percent chance, just the basic, full tech tree would be nice. It seems to have been excluded from the online manual?
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Old 05-02-2012, 03:29 PM   #7
SwiftBlizz
 
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Originally Posted by Bluedonkey View Post
Hmm, interesting topic Baddazs.

1. I think the late game lag is more of a memory/server issue than anything. SO many things happening on SO many worlds in late game. I agree that the process needs a LOT of work to resolve this. Same thing with the tech tree, more graphics seem to make it slow to a crawl when loading. The original SOTS was better at this because all the files were on the player's PC. Now the player has to wait on the info from a server out there somewhere. Would be nice if they made a 'full install' option which would allow offline play, but I doubt that is going to happen.
Excuse me what?
The game is a full install, I have just played the game with my Internet pulled out just to test if this was true and it wasn't..
You have all the game files and graphics on your hard drive.
It is just that the screen transitions are full and not partial overlay as the already revamped (and not lagging) UIs in game.
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Old 05-03-2012, 03:12 AM   #8
Finbar Saunders
 
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As a new issue, has anyone actually SEEN a site which shows the full tech tree and the required previous techs? I don't care about the percent chance, just the basic, full tech tree would be nice. It seems to have been excluded from the online manual?[/QUOTE]

http://sots2.rorschach.net/Technology
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Old 05-03-2012, 01:45 PM   #9
Bluedonkey
 
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Thanks Finbar...
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Old 05-03-2012, 01:47 PM   #10
Bluedonkey
 
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SwiftBlizz, you can play SOTS II without connecting to Steam? Please tell me how to achieve this?
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Old 05-03-2012, 01:52 PM   #11
motorbit
 
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anyone can. just launch the sots2.exe from the game directory.
you wont be able to unlock achivements or create games using immersion skins, though.
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Old 05-04-2012, 12:29 AM   #12
overread
 
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Quote:
Originally Posted by Baddazs View Post
2) My second complaint is with the autoresolve. Why are we forced to watch the battle play out? Why not a system like SOTS prime?

From what I gather the "working" idea (ie if the game fully worked and was finished" was that space battles were moving from the original SotS game of being many, often and mostly number and stat crunching; toward having ships that were more valuable. Smaller overall fleets across the empire with battles lasting out turn after turn rather than over in one or two - with retreat a viable option for a losing fleet.
This all being reinforced with a much more micro control tactical system with armour points, ship rotation and the like.

Thus when it comes to auto resolve the computer is still being made to play out the battle because to numbercrunch the stats against each other voids the new direction of the games battles. I suspect it also means that certain builds which are very viable when tactically controlled correctly; become very underpowered when the numbercrunching comes into play.
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Old 05-04-2012, 02:08 AM   #13
VikingDream
 
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here's a big dislike of mine how can the enemy AI field 3 DN class ships with 11 CR class hulls kind of breaks the command point limit just a little >.>
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Old 05-04-2012, 04:38 AM   #14
SwiftBlizz
 
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Originally Posted by VikingDream View Post
here's a big dislike of mine how can the enemy AI field 3 DN class ships with 11 CR class hulls kind of breaks the command point limit just a little >.>
Some techs increase the CPL.
And if one of the DN's were a command vessel then it receives lot more CP's than a CR command vessel.
Else idk, what was the battle setup?

Last edited by SwiftBlizz: 05-04-2012 at 04:41 AM.
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Old 05-04-2012, 06:28 AM   #15
VikingDream
 
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Yes i know but when you check the fleet they are sending and its 120/97 and i can only use 96/97 at best on my fleet its cheating maxed tech for CP for a human DN is 97 so how can they field 120 I have no idea
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